Player Matchup

Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold I
Adrenaltub
Ravana
Gold I
Level 130
God Stats
6W - 2L
1,656 SR
Queue Stats
95W - 99L
1,593 MMR
Party 1
Horus
Horus
Silver I
JasonDisturbed
Horus
Silver I
Level 143
God Stats
7W - 7L
1,633 SR
Queue Stats
473W - 504L
1,150 MMR
Solo
Izanami
Izanami
Silver I
Punishh
Izanami
Silver I
Level 106
God Stats
28W - 17L
1,669 SR
Queue Stats
655W - 650L
1,155 MMR
Party 1
Cthulhu
Cthulhu
Silver I
rojas5500
Cthulhu
Silver I
Level 126
God Stats
2W - 0L
1,776 SR
Queue Stats
170W - 178L
1,183 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 132
1,647 SR
1,316 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,519 SR
1,296 MMR
Nemesis
Nemesis
Silver I
Angarito
Nemesis
Silver I
Level 89
God Stats
0W - 3L
1,515 SR
Queue Stats
15W - 23L
1,424 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
BeardedBreaux
Sun Wukong
Gold V
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,162 MMR
Solo
Chiron
Chiron
Silver I
ElJoche
Chiron
Silver I
Level 158
God Stats
21W - 16L
1,595 SR
Queue Stats
35W - 38L
1,353 MMR
Solo
Scylla
Scylla
Silver II
ItsXim
Scylla
Silver II
Level 54
God Stats
5W - 5L
1,543 SR
Queue Stats
139W - 143L
1,133 MMR
Solo
Xing Tian
Xing Tian
Bronze III
Senpapi45
Xing Tian
Bronze III
Level 114
God Stats
0W - 2L
1,444 SR
Queue Stats
3W - 7L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
8 / 1 / 3
12,459
566
14,984
13,706
6,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ravana
Adrenaltub
Ravana
20
9 / 1 / 7
12,456
566
16,719
14,857
8,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
2 / 1 / 14
11,266
512
7,219
20,568
25,624
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Izanami
Punishh
Izanami
19
5 / 3 / 8
12,607
573
18,001
13,205
6,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
rojas5500
Cthulhu
18
0 / 2 / 3
11,685
531
11,899
18,766
22,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ArachneGebAchillesJing Wei

VS

Bans
CliodhnaOdinSolTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Angarito
Nemesis
14
1 / 5 / 2
9,105
414
5,969
16,781
5,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

Sun Wukong
BeardedBreaux
Sun Wukong
17
2 / 1 / 2
10,871
494
14,013
23,203
19,863
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chiron
ElJoche
Chiron
18
1 / 6 / 2
10,766
489
9,914
18,581
5,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
ItsXim
Scylla
16
2 / 6 / 2
9,945
452
10,338
14,113
3,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
Senpapi45
Xing Tian
15
1 / 6 / 4
9,826
447
7,355
17,852
16,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
24
Kills
7
8
Deaths
24
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
1
3
9.5
W
Ravana
Adrenaltub
Ravana
9
1
7
12.5
L
Nemesis
Angarito
Nemesis
1
5
2
0.4
L
Sun Wukong
BeardedBreaux
Sun Wukong
2
1
2
3
L
Chiron
ElJoche
Chiron
1
6
2
0.33
L
Scylla
ItsXim
Scylla
2
6
2
0.5
W
2
1
14
9
W
Izanami
Punishh
Izanami
5
3
8
3
L
Xing Tian
Senpapi45
Xing Tian
1
6
4
0.5
W
Cthulhu
rojas5500
Cthulhu
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,822
Damage
47,589
81,102
Taken
90,530
68,654
Mitigated
50,150
36,565
Healing
23,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,984
577
247
3,498
13,706
6,228
1,642
4,368
9,338
100,577
0
W
Ravana
Adrenaltub
Ravana
16,719
5,199
0
5,700
14,857
8,252
1,310
1,757
13,100
0
101,655
L
Nemesis
Angarito
Nemesis
5,969
1,108
0
4,802
16,781
5,356
0
4,048
12,467
0
50,006
L
Sun Wukong
BeardedBreaux
Sun Wukong
14,013
1,791
409
7,007
23,203
19,863
0
9,415
12,418
12,888
55,641
L
Chiron
ElJoche
Chiron
9,914
3,928
599
7,519
18,581
5,185
3,287
729
17,751
0
87,495
L
Scylla
ItsXim
Scylla
10,338
781
0
1,472
14,113
3,672
0
4,262
9,353
70,545
0
W
7,219
2,730
7,952
10,139
20,568
25,624
91
7,237
13,331
0
16,021
W
Izanami
Punishh
Izanami
18,001
11,948
0
4,217
13,205
6,065
3,461
2,701
10,504
0
101,236
L
Xing Tian
Senpapi45
Xing Tian
7,355
547
0
1,690
17,852
16,074
0
5,789
11,655
28,778
0
W
Cthulhu
rojas5500
Cthulhu
11,899
860
309
4,503
18,766
22,485
0
5,608
13,158
82,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,473
Gold Earned
50,513
681
Minions Killed
566
0
Camps Cleared
0
2,283,639
Distance Traveled
2,081,058
29
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,459
566
186
8
0
424,761
11
W
Ravana
12,456
566
151
7
0
536,523
6
L
Nemesis
9,105
414
102
5
0
434,979
3
L
Sun Wukong
10,871
494
146
7
0
416,299
4
L
Chiron
10,766
489
155
7
0
391,956
8
L
Scylla
9,945
452
122
6
0
405,204
5
W
Horus
11,266
512
8
0
0
489,459
6
W
Izanami
12,607
573
173
8
0
411,045
2
L
Xing Tian
9,826
447
41
2
0
432,620
14
W
Cthulhu
11,685
531
163
7
0
421,851
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role