Player Matchup

Neith
Neith
HarryNoScopePro
Neith
Level 29
God Stats
26W - 33L
1,497 SR
Queue Stats
115W - 111L
1,553 Elo+
Solo
Hou Yi
Hou Yi
Majulko1994
Hou Yi
Level 29
God Stats
12W - 7L
1,577 SR
Queue Stats
89W - 71L
1,437 Elo+
Solo
Horus
Horus
SquashedSoul
Horus
Level 22
God Stats
6W - 5L
1,519 SR
Queue Stats
30W - 26L
1,455 Elo+
Solo
Terra
Terra
Vitolus
Terra
Level 28
God Stats
2W - 0L
1,846 SR
Queue Stats
26W - 17L
1,608 Elo+
Solo
Agni
Agni
destroidor001
Agni
Level 17
God Stats
4W - 2L
1,381 SR
Queue Stats
15W - 29L
1,262 Elo+
Solo
Team Averages
Level 25
1,564 SR
1,463 Elo+

VS

Team Averages
Level 28
1,654 SR
1,544 Elo+
Susano
Susano
ChicaTheChiken
Susano
Level 28
God Stats
0W - 1L
1,729 SR
Queue Stats
20W - 17L
1,568 Elo+
Party 1
Skadi
Skadi
Golden1848
Skadi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 48L
1,432 Elo+
Solo
Merlin
Merlin
Joro031
Merlin
Level 17
God Stats
0W - 1L
1,918 SR
Queue Stats
5W - 3L
1,696 Elo+
Party 1
Achilles
Achilles
WarOrNot
Achilles
Level 46
God Stats
0W - 1L
1,624 SR
Queue Stats
39W - 39L
1,524 Elo+
Party 1
Fenrir
Fenrir
kalincho
Fenrir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 5
9,362
585
7,592
8,046
3,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hou Yi
16
8 / 1 / 3
9,482
593
11,861
8,948
3,736
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
12 / 1 / 2
9,695
606
9,849
10,935
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Terra
Vitolus
Terra
11
2 / 6 / 4
7,330
458
3,410
14,769
15,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 1
7,079
442
4,160
8,043
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
7,680
480
5,324
12,077
3,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
11
2 / 6 / 4
7,256
454
10,060
12,033
3,232
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Joro031
Merlin
13
2 / 4 / 0
7,472
467
7,803
8,253
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
WarOrNot
Achilles
11
4 / 5 / 1
6,974
436
4,830
12,170
8,883
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
kalincho
Fenrir
13
4 / 3 / 1
8,204
513
4,593
10,698
8,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
24
Kills
14
14
Deaths
24
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
L
Skadi
2
6
4
0.67
W
2
1
5
4.5
L
Merlin
Joro031
Merlin
2
4
0
0.5
W
Hou Yi
8
1
3
9.5
W
12
1
2
13
W
Terra
Vitolus
Terra
2
6
4
0.67
L
Achilles
WarOrNot
Achilles
4
5
1
0.9
W
0
5
1
0.1
L
Fenrir
kalincho
Fenrir
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,872
Damage
32,610
50,741
Taken
55,231
28,676
Mitigated
26,049
17,894
Healing
7,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,324
944
0
2,118
12,077
3,303
0
780
11,169
0
32,592
L
Skadi
10,060
6,131
0
1,377
12,033
3,232
1,242
1,783
10,250
0
43,357
W
7,592
2,072
0
2,540
8,046
3,464
266
3,523
4,161
0
66,288
L
Merlin
Joro031
Merlin
7,803
168
0
1,081
8,253
2,618
0
120
8,133
49,572
0
W
Hou Yi
11,861
5,489
0
5,813
8,948
3,736
984
1,145
7,727
0
65,034
W
9,849
3,416
143
3,421
10,935
4,354
0
1,062
9,765
0
49,671
W
Terra
Vitolus
Terra
3,410
1,498
742
3,923
14,769
15,012
252
975
13,742
18,421
0
L
Achilles
WarOrNot
Achilles
4,830
1,699
255
570
12,170
8,883
99
1,329
10,841
0
13,874
W
4,160
449
0
1,312
8,043
2,110
444
436
7,543
26,929
0
L
Fenrir
kalincho
Fenrir
4,593
1,124
0
1,633
10,698
8,013
626
2,848
7,268
0
23,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,948
Gold Earned
37,586
409
Minions Killed
300
0
Camps Cleared
0
1,414,783
Distance Traveled
1,494,442
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,680
480
60
4
0
295,854
4
L
Skadi
7,256
454
82
5
0
298,727
0
W
Neith
9,362
585
133
8
0
280,155
7
L
Merlin
7,472
467
94
6
0
290,001
4
W
Hou Yi
9,482
593
102
6
0
286,684
0
W
Horus
9,695
606
87
5
0
317,350
3
W
Terra
7,330
458
31
2
0
275,222
3
L
Achilles
6,974
436
16
1
0
300,311
1
W
Agni
7,079
442
56
4
0
255,372
2
L
Fenrir
8,204
513
48
3
0
309,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role