Player Matchup

Sol
Sol
 
Sol
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Darwine
Hun Batz
Level 160
God Stats
3W - 5L
1,373 SR
Queue Stats
299W - 295L
1,495 Elo+
Solo
Guan Yu
Guan Yu
EnDemiK
Guan Yu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 48L
1,518 Elo+
Party 1
Cthulhu
Cthulhu
Gwazzer
Cthulhu
Level 69
God Stats
17W - 4L
1,663 SR
Queue Stats
256W - 265L
1,473 Elo+
Solo
Achilles
Achilles
jeffkennn
Achilles
Level 107
God Stats
1W - 3L
1,651 SR
Queue Stats
145W - 127L
1,476 Elo+
Solo
Team Averages
Level 109
1,537 SR
1,492 Elo+

VS

Team Averages
Level 116
1,558 SR
1,493 Elo+
Ganesha
Ganesha
 
Ganesha
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Berserker nB
Horus
Level 126
God Stats
3W - 3L
1,503 SR
Queue Stats
373W - 397L
1,463 Elo+
Solo
Charybdis
Charybdis
Duxot
Charybdis
Level 66
God Stats
2W - 2L
1,690 SR
Queue Stats
238W - 251L
1,507 Elo+
Solo
Eset
Eset
Horza133
Eset
Level 119
God Stats
7W - 4L
1,785 SR
Queue Stats
147W - 159L
1,496 Elo+
Solo
Achilles
Achilles
Missingburrito
Achilles
Level 120
God Stats
1W - 0L
1,313 SR
Queue Stats
76W - 74L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 1 / 0
4,960
620
0
778
47
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
Darwine
Hun Batz
13
1 / 5 / 5
6,304
788
7,029
8,099
2,675
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Guan Yu
EnDemiK
Guan Yu
5
0 / 1 / 0
4,960
620
0
1,344
380
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Cthulhu
Gwazzer
Cthulhu
16
2 / 1 / 9
7,700
963
11,890
10,539
5,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Achilles
jeffkennn
Achilles
16
8 / 3 / 3
7,823
978
14,171
10,327
10,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
14
0 / 2 / 7
7,831
979
1,780
13,237
11,359
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 4 / 5
6,745
843
2,199
13,381
6,643
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Duxot
Charybdis
13
5 / 2 / 3
8,131
1,016
8,132
6,435
2,409
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
14
3 / 3 / 3
8,191
1,024
7,694
6,524
2,824
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
14
3 / 1 / 5
8,462
1,058
6,988
10,954
7,712
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
34
11
Kills
11
11
Deaths
12
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
W
Ganesha
 
Ganesha
0
2
7
1.75
W
0
4
5
0.63
L
Hun Batz
Darwine
Hun Batz
1
5
5
0.7
W
Charybdis
Duxot
Charybdis
5
2
3
3.25
L
Guan Yu
EnDemiK
Guan Yu
0
1
0
0
L
Cthulhu
Gwazzer
Cthulhu
2
1
9
6.5
W
Eset
3
3
3
1.5
W
Achilles
3
1
5
5.5
L
Achilles
jeffkennn
Achilles
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,090
Damage
26,793
31,087
Taken
50,531
18,917
Mitigated
30,947
11,122
Healing
17,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
0
0
0
0
778
47
0
0
778
0
0
W
Ganesha
 
Ganesha
1,780
449
414
2,010
13,237
11,359
1,093
3,840
9,146
11,046
0
W
2,199
997
2,430
2,702
13,381
6,643
1,278
3,198
9,922
0
6,944
L
Hun Batz
Darwine
Hun Batz
7,029
1,618
679
853
8,099
2,675
0
3,341
4,758
0
11,317
W
Charybdis
Duxot
Charybdis
8,132
4,633
593
1,335
6,435
2,409
1,135
1,856
4,441
0
14,224
L
Guan Yu
EnDemiK
Guan Yu
0
0
0
0
1,344
380
0
0
1,344
0
0
L
Cthulhu
Gwazzer
Cthulhu
11,890
465
1,707
4,961
10,539
5,772
0
5,039
5,500
22,095
0
W
Eset
7,694
638
2,466
1,197
6,524
2,824
939
1,606
4,830
17,846
0
W
Achilles
6,988
876
1,142
3,091
10,954
7,712
954
3,341
7,436
5,058
13,870
L
Achilles
jeffkennn
Achilles
14,171
3,072
627
2,295
10,327
10,043
180
2,863
7,464
3,112
19,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,747
Gold Earned
39,360
55
Minions Killed
81
0
Camps Cleared
0
458,479
Distance Traveled
716,046
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,960
620
0
0
0
15,375
0
W
Ganesha
7,831
979
0
0
0
141,920
1
W
Horus
6,745
843
13
2
0
108,101
0
L
Hun Batz
6,304
788
5
1
0
142,440
0
W
Charybdis
8,131
1,016
13
2
0
134,656
0
L
Guan Yu
4,960
620
0
0
0
0
0
L
Cthulhu
7,700
963
35
4
0
156,744
0
W
Eset
8,191
1,024
19
2
0
156,969
0
W
Achilles
8,462
1,058
36
5
0
174,400
0
L
Achilles
7,823
978
15
2
0
143,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role