Player Matchup

Janus
Janus
Aizen312
Janus
Level 29
God Stats
2W - 1L
1,449 SR
Queue Stats
98W - 131L
1,283 Elo+
Party 2
Hades
Hades
DUNKLERKAEMPFER
Hades
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,365 Elo+
Solo
Set
Set
QuietK1d
Set
Level 9
God Stats
6W - 9L
1,453 SR
Queue Stats
13W - 18L
1,357 Elo+
Solo
Thor
Thor
eat_my_ash420wuw
Thor
Level 29
God Stats
6W - 10L
1,283 SR
Queue Stats
86W - 118L
1,315 Elo+
Party 2
Bellona
Bellona
lucaswijn
Bellona
Level 26
God Stats
8W - 4L
1,402 SR
Queue Stats
20W - 28L
1,290 Elo+
Solo
Team Averages
Level 24
1,417 SR
1,322 Elo+

VS

Team Averages
Level 22
1,487 SR
1,312 Elo+
Kali
Kali
ErniKoks
Kali
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,309 Elo+
Solo
Nemesis
Nemesis
FluffyMe
Nemesis
Level 3
God Stats
0W - 1L
1,698 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Olvika
Xing Tian
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 65L
1,292 Elo+
Solo
Tiamat
Tiamat
Pandakidcoco
Tiamat
Level 49
God Stats
16W - 26L
1,564 SR
Queue Stats
21W - 39L
1,415 Elo+
Party 1
Apollo
Apollo
Sc4th
Apollo
Level 25
God Stats
1W - 3L
1,174 SR
Queue Stats
18W - 26L
1,044 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aizen312
Janus
6
1 / 2 / 1
6,380
375
693
1,757
389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 8 / 4
7,860
462
5,405
14,431
5,105
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
7 / 2 / 0
11,077
652
8,872
12,774
6,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
5 / 1 / 2
8,984
528
7,675
8,492
5,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bellona
lucaswijn
Bellona
14
3 / 2 / 1
9,154
538
5,489
12,768
9,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
6 / 7 / 1
9,642
567
7,925
17,652
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
FluffyMe
Nemesis
12
1 / 5 / 3
7,781
458
1,965
11,194
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Olvika
Xing Tian
10
1 / 6 / 7
7,834
461
3,383
14,467
11,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
13
1 / 4 / 4
8,150
479
4,572
9,042
4,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
Sc4th
Apollo
15
5 / 0 / 3
9,787
576
10,900
5,799
2,205
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
32
18
Kills
14
15
Deaths
22
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Janus
Aizen312
Janus
1
2
1
0.75
W
2
8
4
0.5
L
Kali
6
7
1
0.93
L
Nemesis
FluffyMe
Nemesis
1
5
3
0.5
L
Xing Tian
Olvika
Xing Tian
1
6
7
0.75
L
Tiamat
1
4
4
0.75
W
7
2
0
3.5
L
Apollo
Sc4th
Apollo
5
0
3
6.5
W
5
1
2
6
W
Bellona
lucaswijn
Bellona
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,134
Damage
28,745
50,222
Taken
58,154
27,791
Mitigated
27,579
16,498
Healing
16,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Aizen312
Janus
693
124
0
237
1,757
389
58
619
1,020
7,990
0
W
5,405
1,149
457
3,204
14,431
5,105
2,051
2,041
12,390
25,066
0
L
Kali
7,925
4,099
0
6,923
17,652
6,059
58
4,281
13,337
0
39,860
L
Nemesis
FluffyMe
Nemesis
1,965
703
0
3,918
11,194
3,360
165
1,511
9,683
0
46,150
L
Xing Tian
Olvika
Xing Tian
3,383
793
0
1,169
14,467
11,295
80
4,265
10,202
13,952
0
L
Tiamat
4,572
815
0
2,324
9,042
4,660
135
2,046
6,927
42,364
0
W
8,872
4,322
0
4,369
12,774
6,390
2,116
1,301
11,343
0
87,646
L
Apollo
Sc4th
Apollo
10,900
7,725
0
1,747
5,799
2,205
1,434
526
5,273
0
58,411
W
7,675
3,315
0
3,092
8,492
5,945
1,324
1,334
7,158
0
41,199
W
Bellona
lucaswijn
Bellona
5,489
2,010
63
5,076
12,768
9,962
803
2,136
10,356
0
54,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,455
Gold Earned
43,194
420
Minions Killed
359
0
Camps Cleared
0
1,335,554
Distance Traveled
1,514,115
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,380
375
13
1
0
73,869
0
W
Hades
7,860
462
48
3
0
262,099
0
L
Kali
9,642
567
58
3
0
283,088
1
L
Nemesis
7,781
458
75
4
0
329,517
2
L
Xing Tian
7,834
461
21
1
0
263,196
4
L
Tiamat
8,150
479
86
5
0
311,690
7
W
Set
11,077
652
171
10
0
361,636
3
L
Apollo
9,787
576
119
7
0
326,624
0
W
Thor
8,984
528
73
4
0
330,671
0
W
Bellona
9,154
538
115
7
0
307,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role