Player Matchup

Neith
Neith
DimplyRaindrop
Neith
Level 102
God Stats
112W - 87L
1,602 SR
Queue Stats
659W - 759L
1,390 Elo+
Solo
Arachne
Arachne
LadiesMan954
Arachne
Level 96
God Stats
23W - 12L
1,559 SR
Queue Stats
104W - 111L
1,421 Elo+
Solo
Sun Wukong
Sun Wukong
Rikki_Senpai
Sun Wukong
Level 129
God Stats
5W - 2L
1,627 SR
Queue Stats
202W - 192L
1,555 Elo+
Solo
Geb
Geb
XElit3OrderX
Geb
Level 128
God Stats
12W - 19L
1,427 SR
Queue Stats
239W - 262L
1,371 Elo+
Solo
Ra
Ra
ZSRC
Ra
Level 128
God Stats
3W - 2L
1,451 SR
Queue Stats
200W - 187L
1,519 Elo+
Solo
Team Averages
Level 117
1,533 SR
1,451 Elo+

VS

Team Averages
Level 93
1,538 SR
1,458 Elo+
Heimdallr
Heimdallr
CelticCreamKing
Heimdallr
Level 126
God Stats
67W - 73L
1,622 SR
Queue Stats
348W - 319L
1,607 Elo+
Party 1
Gilgamesh
Gilgamesh
Elewds
Gilgamesh
Level 60
God Stats
10W - 11L
1,545 SR
Queue Stats
264W - 264L
1,389 Elo+
Party 2
Khepri
Khepri
KermitTheDog1
Khepri
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 98L
1,414 Elo+
Solo
Da Ji
Da Ji
LightSlayer117
Da Ji
Level 115
God Stats
13W - 19L
1,442 SR
Queue Stats
100W - 95L
1,502 Elo+
Party 1
Nu Wa
Nu Wa
laffdaddy13
Nu Wa
Level 59
God Stats
12W - 13L
1,581 SR
Queue Stats
147W - 166L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 4
8,431
422
3,856
10,582
2,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
LadiesMan954
Arachne
19
7 / 2 / 5
11,647
582
11,515
17,204
8,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Rikki_Senpai
Sun Wukong
17
3 / 1 / 1
10,646
532
5,111
9,062
6,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 6 / 8
10,055
503
7,277
19,763
19,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ra
ZSRC
Ra
18
4 / 1 / 3
10,532
527
8,275
11,131
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CelticCreamKing
Heimdallr
18
11 / 3 / 2
11,583
579
15,971
15,700
6,112
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Elewds
Gilgamesh
16
2 / 3 / 5
10,187
509
10,111
13,670
12,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

2
0 / 0 / 0
4,170
209
0
0
0
17
2 / 5 / 5
10,340
517
5,421
15,185
6,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 5 / 7
8,702
435
10,293
9,433
2,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
34
16
Kills
15
16
Deaths
16
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CelticCreamKing
Heimdallr
11
3
2
4
W
1
6
4
0.5
L
Gilgamesh
Elewds
Gilgamesh
2
3
5
1.5
L
0
0
0
0
W
Arachne
LadiesMan954
Arachne
7
2
5
4.75
L
2
5
5
0.9
W
Sun Wukong
Rikki_Senpai
Sun Wukong
3
1
1
3.5
W
1
6
8
0.83
W
Ra
ZSRC
Ra
4
1
3
5.5
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,034
Damage
41,796
67,742
Taken
53,988
41,232
Mitigated
27,547
20,002
Healing
14,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CelticCreamKing
Heimdallr
15,971
8,696
0
5,143
15,700
6,112
2,268
4,313
11,387
0
88,019
W
3,856
661
0
2,935
10,582
2,667
4,009
1,491
8,892
0
36,940
L
Gilgamesh
Elewds
Gilgamesh
10,111
2,053
0
2,109
13,670
12,087
892
3,954
9,407
7,997
60,517
L
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
LadiesMan954
Arachne
11,515
7,037
0
6,620
17,204
8,381
3,013
2,284
14,461
0
89,069
L
5,421
1,959
0
5,508
15,185
6,442
1,348
3,435
11,656
0
75,574
W
Sun Wukong
Rikki_Senpai
Sun Wukong
5,111
1,617
0
1,392
9,062
6,378
835
2,016
6,536
0
59,287
W
7,277
342
106
3,444
19,763
19,708
996
3,159
16,186
40,153
0
W
Ra
ZSRC
Ra
8,275
947
799
4,706
11,131
4,098
452
1,858
8,948
88,794
0
L
10,293
2,372
0
1,754
9,433
2,906
0
3,922
5,511
46,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,311
Gold Earned
44,982
577
Minions Killed
500
0
Camps Cleared
0
2,017,743
Distance Traveled
1,493,514
35
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,583
579
147
7
0
367,622
1
W
Neith
8,431
422
75
4
0
351,690
7
L
Gilgamesh
10,187
509
130
7
0
379,321
3
L
Khepri
4,170
209
0
0
0
0
0
W
Arachne
11,647
582
158
8
0
463,470
4
L
Da Ji
10,340
517
142
7
0
402,064
0
W
Sun Wukong
10,646
532
132
7
0
385,964
8
W
Geb
10,055
503
59
3
0
397,553
5
W
Ra
10,532
527
153
8
0
419,066
11
L
Nu Wa
8,702
435
81
4
0
344,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role