Player Matchup

Da Ji
Da Ji
Ivanuwuismine
Da Ji
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,123 Elo+
Party 3
Mulan
Mulan
JoshuaTheMagus
Mulan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 27L
1,428 Elo+
Solo
Heimdallr
Heimdallr
andreauwuismine
Heimdallr
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 7L
1,425 Elo+
Party 3
Baron Samedi
Baron Samedi
picusgrosu
Baron Samedi
Level 27
God Stats
11W - 21L
1,468 SR
Queue Stats
91W - 113L
1,400 Elo+
Solo
Kuzenbo
Kuzenbo
НеKykarekaHaMeHЯ
Kuzenbo
Level 29
God Stats
17W - 14L
1,565 SR
Queue Stats
95W - 93L
1,419 Elo+
Solo
Team Averages
Level 19
1,507 SR
1,359 Elo+

VS

Team Averages
Level 29
1,509 SR
1,491 Elo+
Ra
Ra
Leiphepeline
Ra
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 2
Persephone
Persephone
NoOneEsCp
Persephone
Level 33
God Stats
1W - 1L
1,510 SR
Queue Stats
5W - 6L
1,524 Elo+
Party 1
Pele
Pele
Retroperitoneal
Pele
Level 18
God Stats
1W - 6L
1,377 SR
Queue Stats
29W - 31L
1,317 Elo+
Party 2
Artemis
Artemis
y0kithai
Artemis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Hercules
Hercules
Опалмолив
Hercules
Level 89
God Stats
3W - 1L
1,658 SR
Queue Stats
9W - 8L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,646
422
1,200
7,239
1,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 3 / 0
5,430
494
4,822
7,572
3,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
andreauwuismine
Heimdallr
7
1 / 6 / 0
4,853
441
2,758
7,010
2,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
picusgrosu
Baron Samedi
10
3 / 7 / 0
5,904
537
3,927
8,668
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
3 / 3 / 1
5,358
487
3,943
9,544
7,068
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 5
6,409
583
3,922
4,460
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Persephone
NoOneEsCp
Persephone
9
6 / 1 / 5
6,854
623
8,402
6,431
2,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
11 / 0 / 0
8,098
736
7,142
7,429
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Artemis
y0kithai
Artemis
9
2 / 4 / 4
5,533
503
5,655
6,190
1,838
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 0 / 2
6,624
602
4,656
6,319
4,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
7
Kills
22
23
Deaths
7
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
0
3
0
0
W
2
2
5
2.25
W
Persephone
NoOneEsCp
Persephone
6
1
5
8.5
W
11
0
0
11
L
Heimdallr
andreauwuismine
Heimdallr
1
6
0
0.17
L
Baron Samedi
picusgrosu
Baron Samedi
3
7
0
0.43
W
Artemis
y0kithai
Artemis
2
4
4
1
L
3
3
1
1.17
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,650
Damage
29,777
40,033
Taken
30,829
17,706
Mitigated
12,058
8,968
Healing
12,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,200
230
0
1,732
7,239
1,853
0
1,389
5,830
0
17,983
L
4,822
1,156
0
3,493
7,572
3,902
0
0
7,083
0
18,921
W
3,922
314
134
930
4,460
1,359
628
1,349
2,877
30,856
0
W
Persephone
NoOneEsCp
Persephone
8,402
816
304
2,562
6,431
2,196
153
2,188
4,226
17,301
0
W
7,142
1,850
0
3,648
7,429
2,476
1,502
1,281
5,991
0
43,361
L
Heimdallr
andreauwuismine
Heimdallr
2,758
1,641
0
145
7,010
2,007
0
3,810
3,156
0
18,221
L
Baron Samedi
picusgrosu
Baron Samedi
3,927
325
0
1,274
8,668
2,876
838
2,119
6,309
27,043
0
W
Artemis
y0kithai
Artemis
5,655
2,994
0
1,430
6,190
1,838
0
2,650
3,512
0
20,829
L
3,943
1,592
60
2,264
9,544
7,068
0
4,804
4,675
10,605
0
W
4,656
2,314
0
3,816
6,319
4,189
0
0
5,710
0
20,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,191
Gold Earned
33,518
187
Minions Killed
292
0
Camps Cleared
0
972,927
Distance Traveled
1,140,307
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,646
422
38
3
0
147,750
1
L
Mulan
5,430
494
37
3
0
224,504
0
W
Ra
6,409
583
63
6
0
237,043
5
W
Persephone
6,854
623
20
2
0
250,931
1
W
Pele
8,098
736
85
8
0
263,440
2
L
Heimdallr
4,853
441
45
4
0
190,957
1
L
Baron Samedi
5,904
537
55
5
0
181,853
3
W
Artemis
5,533
503
52
5
0
171,115
4
L
Kuzenbo
5,358
487
12
1
0
227,863
2
W
Hercules
6,624
602
72
7
0
217,778
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role