Player Matchup

Artemis
Artemis
 
Artemis
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BestDarius
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,443 Elo+
Party 3
Bakasura
Bakasura
DaNNi23
Bakasura
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,383 Elo+
Party 3
Skadi
Skadi
Pampersik
Skadi
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,265 Elo+
Solo
Raijin
Raijin
XDirectionX
Raijin
Level 56
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 26L
1,490 Elo+
Party 3
Team Averages
Level 22
1,500 SR
1,416 Elo+

VS

Team Averages
Level 21
1,530 SR
1,428 Elo+
Neith
Neith
GH0U169
Neith
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 16L
1,424 Elo+
Party 2
Fenrir
Fenrir
ZaiDHakkii
Fenrir
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 107L
1,344 Elo+
Party 2
Tiamat
Tiamat
kirill2826
Tiamat
Level 86
God Stats
12W - 4L
1,651 SR
Queue Stats
355W - 394L
1,432 Elo+
Party 1
Ares
Ares
onluseks
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,517 Elo+
Party 1
Hera
Hera
peter567shaw
Hera
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 1 / 2
6,175
412
814
5,949
1,654
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
BestDarius
Yemoja
11
2 / 1 / 2
6,835
456
2,720
8,053
6,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
DaNNi23
Bakasura
14
8 / 2 / 4
8,891
593
10,669
15,003
6,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Skadi
Pampersik
Skadi
9
3 / 7 / 2
6,333
422
7,885
8,018
2,227
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
12
3 / 7 / 3
7,871
525
7,965
9,398
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GH0U169
Neith
14
1 / 3 / 3
8,444
563
7,248
8,805
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
ZaiDHakkii
Fenrir
14
9 / 3 / 2
8,658
577
9,156
10,784
4,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
kirill2826
Tiamat
12
3 / 4 / 4
7,754
517
8,394
9,798
4,582
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
9
2 / 4 / 9
7,423
495
3,321
10,367
6,332
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 2 / 3
8,378
559
2,550
5,587
1,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
16
Kills
18
18
Deaths
16
13
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
2
1
L
Yemoja
BestDarius
Yemoja
2
1
2
3
L
Bakasura
DaNNi23
Bakasura
8
2
4
5
W
Neith
GH0U169
Neith
1
3
3
0.83
L
Skadi
Pampersik
Skadi
3
7
2
0.57
L
Raijin
3
7
3
0.64
W
Fenrir
ZaiDHakkii
Fenrir
9
3
2
3.33
W
Tiamat
kirill2826
Tiamat
3
4
4
1.25
W
Ares
2
4
9
1.63
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,053
Damage
30,669
46,421
Taken
45,341
19,739
Mitigated
20,475
11,384
Healing
11,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
814
256
0
759
5,949
1,654
0
1,231
4,716
0
34,009
L
Yemoja
BestDarius
Yemoja
2,720
653
311
501
8,053
6,385
0
2,333
5,720
19,913
0
L
Bakasura
DaNNi23
Bakasura
10,669
8,170
0
8,346
15,003
6,242
0
3,636
11,367
0
44,892
W
Neith
GH0U169
Neith
7,248
3,396
0
2,811
8,805
3,706
996
1,668
7,052
0
67,666
L
Skadi
Pampersik
Skadi
7,885
4,492
0
882
8,018
2,227
457
2,682
5,300
0
23,451
L
Raijin
7,965
497
0
585
9,398
3,231
0
4,324
5,053
39,631
0
W
Fenrir
ZaiDHakkii
Fenrir
9,156
2,268
0
3,596
10,784
4,123
0
1,505
8,507
0
42,197
W
Tiamat
kirill2826
Tiamat
8,394
308
54
2,314
9,798
4,582
232
3,124
6,018
40,031
0
W
Ares
3,321
230
1,115
1,091
10,367
6,332
0
1,671
8,110
5,185
0
W
2,550
1,206
0
809
5,587
1,732
0
2,146
3,112
43,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,105
Gold Earned
40,657
328
Minions Killed
373
0
Camps Cleared
0
1,252,185
Distance Traveled
1,399,434
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,175
412
72
5
0
246,833
3
L
Yemoja
6,835
456
33
2
0
224,558
1
L
Bakasura
8,891
593
91
6
0
316,512
4
W
Neith
8,444
563
130
9
0
252,124
0
L
Skadi
6,333
422
39
3
0
228,111
3
L
Raijin
7,871
525
93
6
0
236,171
2
W
Fenrir
8,658
577
63
4
0
319,282
1
W
Tiamat
7,754
517
80
5
0
277,297
3
W
Ares
7,423
495
6
0
0
256,599
0
W
Hera
8,378
559
94
6
0
294,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role