Player Matchup

Cupid
Cupid
 
Cupid
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Atlas-Alfa
Amaterasu
Level 67
God Stats
4W - 7L
1,455 SR
Queue Stats
55W - 55L
1,351 Elo+
Solo
Nu Wa
Nu Wa
CallmeBer
Nu Wa
Level 62
God Stats
4W - 8L
1,588 SR
Queue Stats
127W - 86L
1,576 Elo+
Party 1
Cthulhu
Cthulhu
HQxDK
Cthulhu
Level 128
God Stats
12W - 9L
1,618 SR
Queue Stats
288W - 238L
1,427 Elo+
Party 1
Thanatos
Thanatos
Riyzs
Thanatos
Level 65
God Stats
8W - 8L
1,552 SR
Queue Stats
87W - 98L
1,396 Elo+
Solo
Team Averages
Level 88
1,542 SR
1,450 Elo+

VS

Team Averages
Level 93
1,413 SR
1,450 Elo+
Bastet
Bastet
CrazyKingler
Bastet
Level 92
God Stats
6W - 2L
1,500 SR
Queue Stats
193W - 190L
1,493 Elo+
Solo
Mulan
Mulan
HARD2HITME
Mulan
Level 138
God Stats
9W - 19L
1,390 SR
Queue Stats
503W - 520L
1,527 Elo+
Solo
Ullr
Ullr
HELIOSDISMEN
Ullr
Level 104
God Stats
10W - 5L
1,529 SR
Queue Stats
53W - 53L
1,458 Elo+
Solo
Hel
Hel
alegato_botado
Hel
Level 76
God Stats
2W - 2L
1,321 SR
Queue Stats
363W - 414L
1,480 Elo+
Solo
Cerberus
Cerberus
iVoir
Cerberus
Level 56
God Stats
1W - 1L
1,323 SR
Queue Stats
12W - 21L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
1 / 4 / 2
6,115
470
5,312
7,732
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Amaterasu
Atlas-Alfa
Amaterasu
11
1 / 3 / 2
6,002
462
3,591
7,077
3,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
CallmeBer
Nu Wa
12
1 / 5 / 0
6,546
504
5,620
8,352
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
HQxDK
Cthulhu
9
4 / 1 / 2
6,398
492
4,903
10,383
6,806
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Riyzs
Thanatos
2
0 / 1 / 0
4,163
320
334
914
182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
6 / 2 / 4
7,781
599
5,509
8,877
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
12
3 / 1 / 3
7,408
570
4,534
7,127
4,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
3 / 1 / 1
6,928
533
6,073
7,193
2,396
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

13
2 / 0 / 3
7,966
613
5,675
5,491
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
iVoir
Cerberus
9
0 / 3 / 3
6,170
475
4,636
7,978
4,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
7
Kills
14
14
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
4
2
0.5
L
Amaterasu
Atlas-Alfa
Amaterasu
1
3
2
0.67
L
Nu Wa
CallmeBer
Nu Wa
1
5
0
0.2
W
Bastet
6
2
4
4
W
Mulan
3
1
3
4.5
W
3
1
1
3.5
L
Cthulhu
HQxDK
Cthulhu
4
1
2
5
L
Thanatos
Riyzs
Thanatos
0
1
0
0
W
2
0
3
3.5
W
Cerberus
iVoir
Cerberus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,760
Damage
26,427
34,458
Taken
36,666
14,546
Mitigated
16,313
4,715
Healing
15,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,312
2,999
300
2,314
7,732
1,643
0
1,049
6,670
0
27,547
L
Amaterasu
Atlas-Alfa
Amaterasu
3,591
1,439
0
287
7,077
3,675
0
2,578
4,235
0
24,449
L
Nu Wa
CallmeBer
Nu Wa
5,620
1,506
0
852
8,352
2,240
0
2,457
5,658
44,481
0
W
Bastet
5,509
1,265
0
4,805
8,877
2,705
489
2,310
6,567
0
46,847
W
Mulan
4,534
613
45
2,593
7,127
4,999
883
1,819
5,308
2,883
28,972
W
6,073
2,003
0
2,030
7,193
2,396
780
2,271
4,922
0
42,917
L
Cthulhu
HQxDK
Cthulhu
4,903
384
96
518
10,383
6,806
0
4,156
5,918
14,649
0
L
Thanatos
Riyzs
Thanatos
334
86
0
348
914
182
0
84
790
0
1,681
W
5,675
333
770
4,102
5,491
1,793
57
2,199
3,292
53,810
0
W
Cerberus
iVoir
Cerberus
4,636
111
0
1,381
7,978
4,420
75
1,924
6,054
14,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,224
Gold Earned
36,253
224
Minions Killed
367
0
Camps Cleared
0
1,050,232
Distance Traveled
1,328,487
22
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,115
470
64
5
0
233,526
5
L
Amaterasu
6,002
462
44
3
0
264,498
3
L
Nu Wa
6,546
504
86
7
0
232,612
5
W
Bastet
7,781
599
68
5
0
294,030
0
W
Mulan
7,408
570
74
6
0
238,876
6
W
Ullr
6,928
533
67
5
0
251,972
1
L
Cthulhu
6,398
492
25
2
0
287,537
9
L
Thanatos
4,163
320
5
0
0
32,059
0
W
Hel
7,966
613
122
9
0
279,959
1
W
Cerberus
6,170
475
36
3
0
263,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role