Player Matchup

Tiamat
Tiamat
BeTheNewGod
Tiamat
Level 28
God Stats
16W - 14L
1,464 SR
Queue Stats
92W - 91L
1,381 Elo+
Solo
Sun Wukong
Sun Wukong
DeBlue21
Sun Wukong
Level 29
God Stats
1W - 2L
1,495 SR
Queue Stats
55W - 70L
1,371 Elo+
Solo
Ymir
Ymir
PrinceNymphyr
Ymir
Level 21
God Stats
0W - 1L
1,264 SR
Queue Stats
12W - 12L
1,618 Elo+
Party 1
Cabrakan
Cabrakan
TheSaltybird
Cabrakan
Level 29
God Stats
3W - 2L
1,691 SR
Queue Stats
108W - 102L
1,460 Elo+
Solo
Rama
Rama
iGotThatSaX
Rama
Level 40
God Stats
2W - 1L
1,872 SR
Queue Stats
8W - 9L
1,644 Elo+
Party 1
Team Averages
Level 29
1,557 SR
1,495 Elo+

VS

Team Averages
Level 22
1,530 SR
1,420 Elo+
Thor
Thor
Majulko1994
Thor
Level 29
God Stats
3W - 0L
1,742 SR
Queue Stats
89W - 71L
1,431 Elo+
Solo
Cthulhu
Cthulhu
PawcimusPrimus
Cthulhu
Level 15
God Stats
5W - 2L
1,623 SR
Queue Stats
17W - 12L
1,486 Elo+
Party 2
Charybdis
Charybdis
Xeevad
Charybdis
Level 25
God Stats
2W - 2L
1,505 SR
Queue Stats
31W - 28L
1,428 Elo+
Party 2
Ullr
Ullr
defGerry
Ullr
Level 16
God Stats
32W - 32L
1,369 SR
Queue Stats
40W - 43L
1,369 Elo+
Solo
Baron Samedi
Baron Samedi
picusgrosu
Baron Samedi
Level 27
God Stats
11W - 21L
1,412 SR
Queue Stats
91W - 113L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 4 / 0
6,820
426
8,592
9,650
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
DeBlue21
Sun Wukong
10
1 / 8 / 1
6,906
432
4,076
14,864
7,896
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 3 / 2
6,369
398
1,994
10,949
7,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
TheSaltybird
Cabrakan
10
2 / 8 / 1
6,963
435
4,399
14,257
11,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
1 / 3 / 1
7,409
463
9,458
7,154
2,027
Morningstar

Morningstar

+7
Physical Power
+50
Mana

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 6
8,751
547
1,657
9,735
3,399
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
5 / 0 / 16
8,378
524
7,918
11,686
12,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
Xeevad
Charybdis
12
9 / 2 / 10
8,621
539
14,466
9,508
3,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
14
4 / 1 / 6
8,780
549
9,169
9,229
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
picusgrosu
Baron Samedi
14
8 / 0 / 6
8,916
557
10,134
8,352
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
70
4
Kills
26
26
Deaths
4
5
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
4
0
0
L
Sun Wukong
DeBlue21
Sun Wukong
1
8
1
0.19
W
0
1
6
3
W
5
0
16
13
L
0
3
2
0.33
L
Cabrakan
TheSaltybird
Cabrakan
2
8
1
0.31
W
Charybdis
Xeevad
Charybdis
9
2
10
7
W
Ullr
4
1
6
7
L
1
3
1
0.5
W
Baron Samedi
picusgrosu
Baron Samedi
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,519
Damage
43,344
56,874
Taken
48,510
32,073
Mitigated
27,249
9,077
Healing
17,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
8,592
148
0
2,770
9,650
3,206
706
3,393
5,832
41,565
0
L
Sun Wukong
DeBlue21
Sun Wukong
4,076
139
0
393
14,864
7,896
929
3,345
11,124
0
33,717
W
1,657
635
0
2,115
9,735
3,399
2,849
2,193
7,412
0
66,797
W
7,918
893
155
3,075
11,686
12,922
306
3,256
8,108
24,672
0
L
1,994
64
0
1,709
10,949
7,059
89
2,720
8,005
5,355
0
L
Cabrakan
TheSaltybird
Cabrakan
4,399
854
0
2,489
14,257
11,885
92
5,311
8,290
20,387
0
W
Charybdis
Xeevad
Charybdis
14,466
10,435
0
2,664
9,508
3,582
1,841
3,087
6,217
0
33,343
W
Ullr
9,169
2,560
0
2,220
9,229
3,708
1,105
967
8,204
0
54,636
L
9,458
7,534
0
1,716
7,154
2,027
820
1,583
5,364
0
48,088
W
Baron Samedi
picusgrosu
Baron Samedi
10,134
731
2,644
4,322
8,352
3,638
569
4,499
3,336
43,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,467
Gold Earned
43,446
280
Minions Killed
408
0
Camps Cleared
0
1,359,691
Distance Traveled
1,528,484
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,820
426
86
5
0
265,433
3
L
Sun Wukong
6,906
432
57
4
0
284,164
0
W
Thor
8,751
547
125
8
0
314,320
1
W
Cthulhu
8,378
524
41
3
0
304,416
1
L
Ymir
6,369
398
11
1
0
238,134
1
L
Cabrakan
6,963
435
30
2
0
282,760
4
W
Charybdis
8,621
539
64
4
0
297,380
1
W
Ullr
8,780
549
97
6
0
309,441
4
L
Rama
7,409
463
96
6
0
289,200
2
W
Baron Samedi
8,916
557
81
5
0
302,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role