Player Matchup

Zeus
Zeus
DrPhaze
Zeus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Neith
Neith
GFerry420
Neith
Level 3
God Stats
2W - 1L
1,779 SR
Queue Stats
2W - 1L
1,731 Elo+
Party 1
Charybdis
Charybdis
Jxake
Charybdis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Party 1
Chronos
Chronos
MVPDATA
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 54L
1,651 Elo+
Solo
Thor
Thor
lGATO42Ol
Thor
Level 26
God Stats
0W - 1L
1,306 SR
Queue Stats
38W - 35L
1,627 Elo+
Solo
Team Averages
Level 13
1,517 SR
1,632 Elo+

VS

Team Averages
Level 19
1,594 SR
1,500 Elo+
Ares
Ares
 
Ares
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Argenrost
Ra
Level 15
God Stats
5W - 7L
1,626 SR
Queue Stats
23W - 40L
1,521 Elo+
Solo
Amaterasu
Amaterasu
NarraAtor0
Amaterasu
Level 27
God Stats
14W - 14L
1,369 SR
Queue Stats
41W - 36L
1,387 Elo+
Solo
Skadi
Skadi
SSkep
Skadi
Level 20
God Stats
15W - 9L
1,999 SR
Queue Stats
103W - 85L
1,660 Elo+
Solo
Fenrir
Fenrir
sagetann
Fenrir
Level 5
God Stats
2W - 2L
1,473 SR
Queue Stats
3W - 3L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
DrPhaze
Zeus
8
2 / 9 / 0
5,052
459
3,151
6,732
1,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
GFerry420
Neith
5
0 / 8 / 0
4,005
364
1,091
7,195
1,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
Jxake
Charybdis
3
0 / 4 / 0
3,831
348
343
2,841
389
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
MVPDATA
Chronos
8
0 / 5 / 0
4,854
441
1,403
6,467
1,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
10
2 / 1 / 1
5,912
537
3,268
7,235
2,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
4 / 0 / 6
6,610
601
4,905
4,941
3,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 2 / 2
6,912
628
2,039
5,324
2,024
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Amaterasu
NarraAtor0
Amaterasu
11
2 / 0 / 0
6,602
600
1,437
4,928
2,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
SSkep
Skadi
14
12 / 0 / 3
8,645
786
8,845
4,288
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
sagetann
Fenrir
10
4 / 2 / 4
6,330
575
6,423
6,467
2,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
4
Kills
26
27
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
4
0
6
7
W
4
2
2
2.5
L
Zeus
DrPhaze
Zeus
2
9
0
0.22
L
Neith
GFerry420
Neith
0
8
0
0
L
Charybdis
Jxake
Charybdis
0
4
0
0
L
Chronos
MVPDATA
Chronos
0
5
0
0
W
Amaterasu
NarraAtor0
Amaterasu
2
0
0
2
W
Skadi
SSkep
Skadi
12
0
3
13.5
L
Thor
2
1
1
2.5
W
Fenrir
sagetann
Fenrir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,256
Damage
23,649
30,470
Taken
25,948
7,056
Mitigated
11,594
2,953
Healing
10,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
4,905
246
0
1,533
4,941
3,324
0
856
4,051
25,239
0
W
2,039
376
176
2,512
5,324
2,024
946
1,053
4,111
35,605
0
L
Zeus
DrPhaze
Zeus
3,151
433
0
50
6,732
1,702
0
2,602
4,130
14,115
0
L
Neith
GFerry420
Neith
1,091
307
0
127
7,195
1,298
0
1,947
5,248
0
8,230
L
Charybdis
Jxake
Charybdis
343
207
0
86
2,841
389
0
148
2,638
0
3,487
L
Chronos
MVPDATA
Chronos
1,403
140
0
1,068
6,467
1,519
0
1,062
5,405
23,610
2,668
W
Amaterasu
NarraAtor0
Amaterasu
1,437
763
0
1,207
4,928
2,851
1,723
0
4,928
51
32,397
W
Skadi
SSkep
Skadi
8,845
3,101
0
2,227
4,288
1,304
2,363
939
3,349
0
54,906
L
Thor
3,268
1,189
0
1,622
7,235
2,148
0
1,185
6,013
0
23,292
W
Fenrir
sagetann
Fenrir
6,423
1,706
0
2,403
6,467
2,091
0
1,410
4,971
0
24,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,654
Gold Earned
35,099
161
Minions Killed
339
0
Camps Cleared
0
875,821
Distance Traveled
1,056,308
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,610
601
39
4
0
203,815
4
W
Ra
6,912
628
82
7
0
219,251
0
L
Zeus
5,052
459
28
3
0
155,958
1
L
Neith
4,005
364
13
1
0
206,629
1
L
Charybdis
3,831
348
7
1
0
100,391
0
L
Chronos
4,854
441
53
5
0
201,125
3
W
Amaterasu
6,602
600
83
8
0
194,699
6
W
Skadi
8,645
786
101
9
0
212,224
4
L
Thor
5,912
537
60
5
0
211,718
2
W
Fenrir
6,330
575
34
3
0
226,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role