Player Matchup

Medusa
Medusa
DemonHunter7823
Medusa
Level 18
God Stats
3W - 4L
1,404 SR
Queue Stats
41W - 61L
1,304 Elo+
Solo
Janus
Janus
OhThaGreat420
Janus
Level 89
God Stats
3W - 4L
1,439 SR
Queue Stats
72W - 70L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
Teddybear_knight
Sun Wukong
Level 109
God Stats
38W - 18L
1,562 SR
Queue Stats
521W - 464L
1,533 Elo+
Solo
Team Averages
Level 72
1,468 SR
1,435 Elo+

VS

Team Averages
Level 49
1,703 SR
1,493 Elo+
Nemesis
Nemesis
BuyWardsPls
Nemesis
Level 16
God Stats
3W - 2L
1,754 SR
Queue Stats
26W - 31L
1,481 Elo+
Solo
Sol
Sol
MADxM1KE
Sol
Level 124
God Stats
3W - 3L
1,854 SR
Queue Stats
163W - 160L
1,497 Elo+
Solo
Ares
Ares
royobaon
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 4
4,922
703
1,690
3,936
1,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 5
6,051
864
3,654
2,855
767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
Teddybear_knight
Sun Wukong
9
4 / 1 / 2
5,910
844
2,253
2,853
1,922
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BuyWardsPls
Nemesis
6
0 / 2 / 3
4,607
658
1,323
3,732
1,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
3 / 2 / 0
5,535
791
4,427
3,765
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
5
0 / 4 / 2
4,388
627
369
3,758
1,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
7
Kills
3
3
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BuyWardsPls
Nemesis
0
2
3
0.75
W
0
1
4
2
L
3
2
0
1.5
W
3
1
5
5.5
W
Sun Wukong
Teddybear_knight
Sun Wukong
4
1
2
5
L
Ares
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,597
Damage
6,119
9,644
Taken
11,255
3,944
Mitigated
3,864
2,663
Healing
1,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BuyWardsPls
Nemesis
1,323
624
0
459
3,732
1,301
0
1,122
2,492
0
5,864
W
1,690
1,063
12
1,031
3,936
1,255
684
2,469
1,467
0
8,762
L
4,427
893
0
1,093
3,765
1,109
0
1,176
2,451
15,589
0
W
3,654
112
0
1,011
2,855
767
333
1,534
1,290
19,388
0
W
Sun Wukong
Teddybear_knight
Sun Wukong
2,253
510
240
369
2,853
1,922
0
1,145
1,708
0
9,622
L
Ares
369
203
0
31
3,758
1,454
0
1,128
2,506
2,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,883
Gold Earned
14,530
73
Minions Killed
44
4
Camps Cleared
2
376,012
Distance Traveled
267,654
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,607
658
7
1
1
74,004
1
W
Medusa
4,922
703
15
2
1
117,943
0
L
Sol
5,535
791
31
4
1
115,928
1
W
Janus
6,051
864
44
6
2
140,532
1
W
Sun Wukong
5,910
844
14
2
1
117,537
1
L
Ares
4,388
627
6
1
0
77,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role