Player Matchup

Neith
Neith
 
Neith
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DvoeCamilo
Ymir
Level 23
God Stats
13W - 26L
1,407 SR
Queue Stats
13W - 26L
1,327 Elo+
Solo
Odin
Odin
MateusXiii
Odin
Level 19
God Stats
6W - 7L
1,576 SR
Queue Stats
71W - 76L
1,611 Elo+
Solo
Da Ji
Da Ji
TheBustyBagle
Da Ji
Level 8
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 13L
1,521 Elo+
Solo
Geb
Geb
awill53
Geb
Level 2
God Stats
5W - 9L
1,500 SR
Queue Stats
7W - 9L
1,740 Elo+
Solo
Team Averages
Level 13
1,496 SR
1,540 Elo+

VS

Team Averages
Level 18
1,587 SR
1,609 Elo+
Anubis
Anubis
ItBeCrisco
Anubis
Level 21
God Stats
22W - 13L
1,536 SR
Queue Stats
32W - 27L
1,465 Elo+
Solo
Bellona
Bellona
LfCle
Bellona
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 70L
1,536 Elo+
Solo
Loki
Loki
Snowzure
Loki
Level 25
God Stats
1W - 0L
1,808 SR
Queue Stats
15W - 4L
1,770 Elo+
Solo
Anhur
Anhur
iDestinyxZ
Anhur
Level 26
God Stats
3W - 1L
1,589 SR
Queue Stats
39W - 14L
1,774 Elo+
Solo
Cthulhu
Cthulhu
ranveer236
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 5 / 4
6,807
524
6,812
7,528
1,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
4 / 3 / 1
6,397
492
5,048
9,387
6,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
4 / 4 / 5
7,230
556
6,990
10,376
4,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 6 / 3
7,467
574
7,792
9,832
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
7
1 / 5 / 1
5,141
395
1,485
8,967
4,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ItBeCrisco
Anubis
11
2 / 3 / 3
7,098
546
4,703
8,756
3,376
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
LfCle
Bellona
13
4 / 3 / 5
8,457
651
8,428
9,277
8,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
15
10 / 2 / 2
9,007
693
8,959
7,282
2,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
14
6 / 3 / 0
8,368
644
7,721
8,685
2,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
ranveer236
Cthulhu
8
0 / 6 / 5
5,959
458
1,226
9,189
4,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
37
17
Kills
22
23
Deaths
17
14
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
5
4
1
L
4
3
1
1.5
W
Anubis
ItBeCrisco
Anubis
2
3
3
1.17
W
Bellona
LfCle
Bellona
4
3
5
2.17
L
4
4
5
1.63
W
Loki
10
2
2
5.5
L
5
6
3
1.08
L
Geb
1
5
1
0.3
W
Anhur
6
3
0
2
W
Cthulhu
ranveer236
Cthulhu
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,127
Damage
31,037
46,090
Taken
43,189
20,561
Mitigated
20,977
7,251
Healing
10,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,812
3,687
0
996
7,528
1,990
0
852
6,548
0
33,217
L
5,048
1,409
0
605
9,387
6,758
0
52
9,335
24,287
0
W
Anubis
ItBeCrisco
Anubis
4,703
616
0
2,813
8,756
3,376
191
432
7,900
36,079
0
W
Bellona
LfCle
Bellona
8,428
3,965
0
1,416
9,277
8,069
0
3,423
5,517
0
44,756
L
6,990
2,453
0
2,464
10,376
4,666
0
3,275
7,070
0
25,092
W
Loki
8,959
2,371
0
2,773
7,282
2,127
0
978
6,131
0
49,530
L
7,792
2,037
0
2,764
9,832
3,059
0
529
9,205
0
30,635
L
Geb
1,485
228
0
422
8,967
4,088
0
1,254
7,677
9,905
0
W
Anhur
7,721
3,759
0
2,862
8,685
2,697
2,152
912
7,531
0
53,023
W
Cthulhu
ranveer236
Cthulhu
1,226
176
0
772
9,189
4,708
0
211
8,859
10,074
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,042
Gold Earned
38,889
201
Minions Killed
394
0
Camps Cleared
0
1,102,680
Distance Traveled
1,117,458
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,807
524
58
4
0
250,401
1
L
Ymir
6,397
492
35
3
0
223,263
2
W
Anubis
7,098
546
70
5
0
229,322
0
W
Bellona
8,457
651
93
7
0
249,215
0
L
Odin
7,230
556
45
3
0
237,338
3
W
Loki
9,007
693
104
8
0
276,639
0
L
Da Ji
7,467
574
50
4
0
152,305
1
L
Geb
5,141
395
13
1
0
239,373
1
W
Anhur
8,368
644
105
8
0
223,979
4
W
Cthulhu
5,959
458
22
2
0
138,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role