Player Matchup

Hun Batz
Hun Batz
Fidddel
Hun Batz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 15L
1,548 Elo+
Party 2
Merlin
Merlin
Sapj0
Merlin
Level 25
God Stats
3W - 4L
1,258 SR
Queue Stats
24W - 20L
1,477 Elo+
Party 1
Horus
Horus
SemButcher
Horus
Level 29
God Stats
29W - 14L
1,865 SR
Queue Stats
115W - 84L
1,632 Elo+
Party 1
Hou Yi
Hou Yi
Smartoo
Hou Yi
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 11L
1,639 Elo+
Party 2
Cerberus
Cerberus
guchengxiaobing
Cerberus
Level 28
God Stats
5W - 3L
1,602 SR
Queue Stats
200W - 158L
1,552 Elo+
Solo
Team Averages
Level 28
1,545 SR
1,570 Elo+

VS

Team Averages
Level 19
1,520 SR
1,541 Elo+
Loki
Loki
Mocod
Loki
Level 25
God Stats
13W - 10L
1,641 SR
Queue Stats
24W - 21L
1,596 Elo+
Solo
Thor
Thor
NovaRapidz
Thor
Level 6
God Stats
2W - 2L
1,678 SR
Queue Stats
3W - 5L
1,539 Elo+
Solo
Hun Batz
Hun Batz
RedLoud
Hun Batz
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 76L
1,503 Elo+
Solo
Ganesha
Ganesha
T0HTiK
Ganesha
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,534 Elo+
Solo
Janus
Janus
doomraider99
Janus
Level 26
God Stats
0W - 3L
1,281 SR
Queue Stats
56W - 40L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Fidddel
Hun Batz
17
3 / 4 / 21
10,807
1,081
10,761
7,464
2,756
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Sapj0
Merlin
18
8 / 0 / 16
12,182
1,218
13,570
6,746
2,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
18
9 / 1 / 14
12,328
1,233
13,178
9,981
10,492
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Smartoo
Hou Yi
17
3 / 4 / 19
10,079
1,008
9,908
7,835
2,898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
18
7 / 2 / 19
12,507
1,251
13,916
15,591
19,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

264

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Mocod
Loki
16
5 / 6 / 3
10,930
1,093
8,368
11,794
3,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
2 / 3 / 2
9,231
923
6,146
13,190
5,090
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
RedLoud
Hun Batz
16
2 / 8 / 7
9,991
999
13,616
15,128
5,470
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
T0HTiK
Ganesha
17
0 / 5 / 9
10,579
1,058
7,774
16,674
21,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 8 / 5
9,525
953
9,257
12,320
3,923
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
37
30
Kills
11
11
Deaths
30
89
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Fidddel
Hun Batz
3
4
21
3.38
L
Loki
Mocod
Loki
5
6
3
1.08
L
2
3
2
1
L
Hun Batz
RedLoud
Hun Batz
2
8
7
0.69
W
Merlin
Sapj0
Merlin
8
0
16
16
W
Horus
9
1
14
16
W
Hou Yi
Smartoo
Hou Yi
3
4
19
3.13
L
Ganesha
T0HTiK
Ganesha
0
5
9
0.9
L
2
8
5
0.56
W
Cerberus
7
2
19
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,333
Damage
45,161
47,617
Taken
69,106
38,171
Mitigated
39,547
11,717
Healing
5,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Fidddel
Hun Batz
10,761
3,286
0
0
7,464
2,756
0
2,246
5,218
0
23,012
L
Loki
Mocod
Loki
8,368
2,357
0
401
11,794
3,797
0
4,734
6,942
0
24,181
L
6,146
974
0
1,563
13,190
5,090
0
5,694
7,291
0
26,555
L
Hun Batz
RedLoud
Hun Batz
13,616
2,249
0
250
15,128
5,470
0
4,240
10,728
0
27,886
W
Merlin
Sapj0
Merlin
13,570
1,282
228
1,732
6,746
2,373
0
2,196
4,550
40,913
0
W
Horus
13,178
5,662
2,860
3,972
9,981
10,492
0
2,281
7,700
0
21,492
W
Hou Yi
Smartoo
Hou Yi
9,908
5,271
0
200
7,835
2,898
0
2,736
5,099
0
19,790
L
Ganesha
T0HTiK
Ganesha
7,774
545
0
1,398
16,674
21,267
0
7,120
9,115
20,897
0
L
9,257
911
459
1,076
12,320
3,923
0
4,701
7,544
29,502
0
W
Cerberus
13,916
240
0
2,725
15,591
19,652
0
7,572
8,019
33,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,903
Gold Earned
50,256
212
Minions Killed
160
7
Camps Cleared
10
1,039,305
Distance Traveled
992,151
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,807
1,081
31
3
2
219,091
0
L
Loki
10,930
1,093
24
2
8
215,469
2
L
Thor
9,231
923
52
5
1
192,097
3
L
Hun Batz
9,991
999
25
3
1
210,352
1
W
Merlin
12,182
1,218
85
9
1
201,128
0
W
Horus
12,328
1,233
16
2
3
225,228
3
W
Hou Yi
10,079
1,008
21
2
0
170,696
1
L
Ganesha
10,579
1,058
6
1
0
191,995
1
L
Janus
9,525
953
53
5
0
182,238
1
W
Cerberus
12,507
1,251
59
6
1
223,162
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role