Player Matchup

Janus
Janus
 
Janus
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
aec7
Cernunnos
Level 89
God Stats
3W - 5L
1,513 SR
Queue Stats
176W - 143L
1,436 Elo+
Solo
Fenrir
Fenrir
sorinzeul
Fenrir
Level 45
God Stats
4W - 0L
1,708 SR
Queue Stats
150W - 180L
1,408 Elo+
Solo
Team Averages
Level 66
1,544 SR
1,469 Elo+

VS

Team Averages
Level 69
1,487 SR
1,400 Elo+
Bellona
Bellona
Alegral
Bellona
Level 49
God Stats
5W - 5L
1,524 SR
Queue Stats
5W - 5L
1,114 Elo+
Solo
Janus
Janus
Benm3866
Janus
Level 45
God Stats
4W - 4L
1,549 SR
Queue Stats
74W - 97L
1,431 Elo+
Solo
Set
Set
CrackDavis
Set
Level 62
God Stats
3W - 8L
1,408 SR
Queue Stats
233W - 238L
1,446 Elo+
Party 1
Osiris
Osiris
PikeTek
Osiris
Level 105
God Stats
11W - 15L
1,456 SR
Queue Stats
255W - 250L
1,450 Elo+
Party 1
Izanami
Izanami
sebclax8
Izanami
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
4 / 0 / 3
6,991
699
5,040
3,882
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
 
Jormungandr
11
2 / 0 / 1
6,622
662
2,044
3,482
2,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate

Breastplate

+20
Physical Protection

Ymir
 
Ymir
9
1 / 1 / 6
5,943
594
1,654
7,133
3,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cernunnos
aec7
Cernunnos
11
5 / 1 / 2
6,500
650
5,626
6,165
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
sorinzeul
Fenrir
10
4 / 2 / 5
6,144
614
2,606
7,257
2,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alegral
Bellona
7
0 / 1 / 0
4,550
455
960
4,019
2,006
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Benm3866
Janus
8
0 / 6 / 1
4,812
481
2,237
5,624
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
2 / 2 / 1
5,784
578
3,052
5,672
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
PikeTek
Osiris
8
1 / 3 / 1
4,742
474
2,738
4,563
1,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
sebclax8
Izanami
8
1 / 4 / 0
4,862
486
2,868
6,833
1,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
16
Kills
4
4
Deaths
16
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
3
5.5
W
Jormungandr
 
Jormungandr
2
0
1
2.5
W
Ymir
 
Ymir
1
1
6
4
L
Bellona
Alegral
Bellona
0
1
0
0
L
Janus
Benm3866
Janus
0
6
1
0.08
L
2
2
1
1.25
L
Osiris
PikeTek
Osiris
1
3
1
0.5
W
Cernunnos
aec7
Cernunnos
5
1
2
6
L
Izanami
sebclax8
Izanami
1
4
0
0.25
W
Fenrir
sorinzeul
Fenrir
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,970
Damage
11,855
27,919
Taken
26,711
10,815
Mitigated
8,623
10,268
Healing
5,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,040
495
0
1,000
3,882
1,101
691
1,226
2,554
42,794
0
W
Jormungandr
 
Jormungandr
2,044
789
0
1,249
3,482
2,078
566
0
3,482
33,542
0
W
Ymir
 
Ymir
1,654
635
0
2,549
7,133
3,550
162
0
7,133
13,665
0
L
Bellona
Alegral
Bellona
960
464
0
0
4,019
2,006
0
1,680
2,339
0
15,205
L
Janus
Benm3866
Janus
2,237
126
0
736
5,624
1,524
0
3,072
2,552
21,332
0
L
3,052
1,274
0
2,126
5,672
1,669
0
1,624
4,048
0
25,653
L
Osiris
PikeTek
Osiris
2,738
1,087
0
1,157
4,563
1,977
0
738
3,825
0
12,937
W
Cernunnos
aec7
Cernunnos
5,626
2,760
0
2,566
6,165
1,896
58
63
6,102
0
44,526
L
Izanami
sebclax8
Izanami
2,868
1,947
0
1,892
6,833
1,447
0
1,624
5,209
0
22,760
W
Fenrir
sorinzeul
Fenrir
2,606
821
0
2,904
7,257
2,190
0
829
6,348
0
24,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,200
Gold Earned
24,750
342
Minions Killed
206
0
Camps Cleared
0
999,042
Distance Traveled
868,686
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,991
699
97
10
0
216,347
6
W
Jormungandr
6,622
662
82
8
0
194,769
3
W
Ymir
5,943
594
18
2
0
197,029
4
L
Bellona
4,550
455
29
3
0
200,553
0
L
Janus
4,812
481
41
4
0
142,689
1
L
Set
5,784
578
53
5
0
206,520
0
L
Osiris
4,742
474
30
3
0
166,751
0
W
Cernunnos
6,500
650
92
9
0
184,089
2
L
Izanami
4,862
486
53
5
0
152,173
1
W
Fenrir
6,144
614
53
5
0
206,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role