Player Matchup

Sol
Sol
THE Panda Man0
Sol
Level 123
God Stats
18W - 14L
1,611 SR
Queue Stats
341W - 409L
1,389 Elo+
Solo
Ymir
Ymir
Winq 999
Ymir
Level 23
God Stats
13W - 11L
1,565 SR
Queue Stats
75W - 62L
1,435 Elo+
Solo
Guan Yu
Guan Yu
robogod2099
Guan Yu
Level 5
God Stats
1W - 0L
1,273 SR
Queue Stats
2W - 1L
1,513 Elo+
Solo
Team Averages
Level 50
1,483 SR
1,446 Elo+

VS

Team Averages
Level 20
1,504 SR
1,334 Elo+
Nemesis
Nemesis
Asbestos03
Nemesis
Level 27
God Stats
1W - 3L
1,202 SR
Queue Stats
38W - 58L
1,343 Elo+
Solo
Cthulhu
Cthulhu
DaNkEsTnUtTt
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,296 Elo+
Party 1
Hades
Hades
TGH Purrp
Hades
Level 26
God Stats
1W - 3L
1,809 SR
Queue Stats
4W - 16L
1,362 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 4
12,031
752
20,315
13,746
6,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
15
3 / 3 / 11
11,502
719
8,913
19,946
23,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
robogod2099
Guan Yu
12
1 / 7 / 6
9,546
597
4,544
16,048
15,204
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Asbestos03
Nemesis
13
3 / 5 / 7
10,344
647
10,297
11,890
4,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
DaNkEsTnUtTt
Cthulhu
13
1 / 6 / 7
9,350
584
7,526
14,584
11,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hades
TGH Purrp
Hades
15
7 / 4 / 4
11,640
728
17,559
17,989
13,416
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
29
15
Kills
11
11
Deaths
15
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Asbestos03
Nemesis
3
5
7
1.3
L
Cthulhu
DaNkEsTnUtTt
Cthulhu
1
6
7
0.75
L
Hades
TGH Purrp
Hades
7
4
4
2.25
W
11
1
4
13
W
Ymir
3
3
11
2.83
W
Guan Yu
robogod2099
Guan Yu
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,772
Damage
35,382
49,740
Taken
44,463
45,061
Mitigated
28,877
18,637
Healing
10,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Asbestos03
Nemesis
10,297
2,562
715
1,658
11,890
4,413
0
8,480
3,090
0
28,277
L
Cthulhu
DaNkEsTnUtTt
Cthulhu
7,526
779
0
1,513
14,584
11,048
0
9,021
5,292
25,812
0
L
Hades
TGH Purrp
Hades
17,559
1,259
569
5,568
17,989
13,416
0
11,295
6,154
42,366
0
W
20,315
7,534
0
6,385
13,746
6,002
2,393
7,671
5,775
61,451
0
W
Ymir
8,913
928
374
5,288
19,946
23,855
125
8,740
10,784
24,970
0
W
Guan Yu
robogod2099
Guan Yu
4,544
205
2,471
4,119
16,048
15,204
198
7,931
7,490
0
20,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,079
Gold Earned
31,334
161
Minions Killed
115
9
Camps Cleared
4
809,368
Distance Traveled
813,117
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,344
647
25
2
3
286,102
3
L
Cthulhu
9,350
584
35
2
1
257,028
2
L
Hades
11,640
728
55
3
0
269,987
1
W
Sol
12,031
752
94
6
8
286,819
2
W
Ymir
11,502
719
37
2
0
252,688
2
W
Guan Yu
9,546
597
30
2
1
269,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role