Player Matchup

Mercury
Mercury
heros15
Mercury
Level 84
God Stats
3W - 2L
1,572 SR
Queue Stats
78W - 77L
1,581 Elo+
Solo
Ra
Ra
lolllloooo
Ra
Level 58
God Stats
45W - 36L
1,605 SR
Queue Stats
347W - 292L
1,619 Elo+
Solo
Chaac
Chaac
ВладиSlаve
Chaac
Level 143
God Stats
27W - 13L
1,726 SR
Queue Stats
1,128W - 733L
1,628 Elo+
Solo
Team Averages
Level 95
1,634 SR
1,609 Elo+

VS

Team Averages
Level 118
1,468 SR
1,553 Elo+
Neith
Neith
DarkDragonStar
Neith
Level 158
God Stats
43W - 29L
1,586 SR
Queue Stats
404W - 352L
1,617 Elo+
Party 1
Jormungandr
Jormungandr
SirAlex25
Jormungandr
Level 129
God Stats
0W - 2L
1,287 SR
Queue Stats
124W - 117L
1,501 Elo+
Solo
Merlin
Merlin
dmitrikiselev
Merlin
Level 68
God Stats
7W - 10L
1,532 SR
Queue Stats
10W - 14L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
heros15
Mercury
15
7 / 5 / 4
11,001
688
12,211
12,253
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
4 / 0 / 10
11,416
714
16,548
13,671
5,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
4 / 1 / 8
10,601
663
14,298
16,321
12,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 1
9,957
622
14,816
18,625
9,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
SirAlex25
Jormungandr
13
1 / 4 / 4
9,134
571
12,502
18,309
18,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 6 / 4
9,062
566
8,104
11,278
4,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
15
Kills
6
6
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
L
Jormungandr
SirAlex25
Jormungandr
1
4
4
0.75
L
1
6
4
0.5
W
Mercury
heros15
Mercury
7
5
4
1.8
W
4
0
10
9
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,057
Damage
35,422
42,245
Taken
48,212
22,916
Mitigated
32,958
22,680
Healing
8,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,816
6,085
0
6,008
18,625
9,685
0
6,322
11,554
0
39,260
L
Jormungandr
SirAlex25
Jormungandr
12,502
5,472
0
510
18,309
18,506
0
7,272
10,571
36,830
0
L
8,104
407
0
1,850
11,278
4,767
0
3,551
7,332
30,057
0
W
Mercury
heros15
Mercury
12,211
7,489
0
740
12,253
4,889
0
5,411
6,842
0
36,078
W
16,548
893
4,394
9,844
13,671
5,199
1,132
7,621
6,050
76,310
0
W
14,298
1,120
0
7,702
16,321
12,828
778
7,934
8,387
506
26,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,018
Gold Earned
28,153
206
Minions Killed
160
11
Camps Cleared
2
955,549
Distance Traveled
790,631
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,957
622
49
3
2
250,459
7
L
Jormungandr
9,134
571
62
4
0
282,258
2
L
Merlin
9,062
566
49
3
0
257,914
3
W
Mercury
11,001
688
38
2
5
329,011
3
W
Ra
11,416
714
136
9
5
285,770
1
W
Chaac
10,601
663
32
2
1
340,768
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role