Player Matchup

Cabrakan
Cabrakan
D3MON_WOLF7
Cabrakan
Level 18
God Stats
1W - 2L
1,227 SR
Queue Stats
19W - 25L
1,375 Elo+
Party 1
Bellona
Bellona
DrytharStarthra
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,342 Elo+
Party 1
Hun Batz
Hun Batz
Litotes-
Hun Batz
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,439 Elo+
Solo
Anubis
Anubis
Wolfs_demise
Anubis
Level 103
God Stats
1W - 2L
1,198 SR
Queue Stats
19W - 25L
1,375 Elo+
Party 1
Sun Wukong
Sun Wukong
angelstevop
Sun Wukong
Level 10
God Stats
10W - 6L
1,642 SR
Queue Stats
10W - 7L
1,464 Elo+
Party 1
Team Averages
Level 33
1,413 SR
1,399 Elo+

VS

Team Averages
Level 16
1,557 SR
1,437 Elo+
Morgan Le Fay
Morgan Le Fay
Itslonxdon
Morgan Le Fay
Level 26
God Stats
36W - 34L
1,491 SR
Queue Stats
157W - 202L
1,415 Elo+
Solo
Thor
Thor
SSG TOOTHPIC 7
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,280 Elo+
Solo
Fenrir
Fenrir
TH912
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
dylanrayroberts
Loki
Level 20
God Stats
60W - 45L
1,581 SR
Queue Stats
86W - 77L
1,488 Elo+
Solo
Nemesis
Nemesis
saucy_cracker16
Nemesis
Level 4
God Stats
0W - 2L
1,715 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
D3MON_WOLF7
Cabrakan
20
7 / 1 / 27
13,732
1,144
15,819
16,303
26,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
5 / 3 / 22
11,260
938
8,673
13,261
7,099
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
Litotes-
Hun Batz
19
2 / 3 / 20
10,943
912
9,008
11,369
4,423
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
20
18 / 0 / 17
14,303
1,192
29,999
9,403
4,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
angelstevop
Sun Wukong
19
8 / 0 / 22
12,334
1,028
13,185
14,037
11,208
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

279

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Itslonxdon
Morgan Le Fay
17
2 / 8 / 3
10,780
898
21,958
23,037
6,611
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 12 / 5
10,214
851
10,442
20,704
6,604
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
TH912
Fenrir
16
0 / 6 / 1
9,100
758
1,808
5,240
1,178
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 1 / 1
11,766
981
11,701
8,699
2,886
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 14 / 2
9,924
827
12,596
28,655
9,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
19
40
Kills
7
7
Deaths
41
108
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
D3MON_WOLF7
Cabrakan
7
1
27
20.5
W
5
3
22
5.33
L
Morgan Le Fay
Itslonxdon
Morgan Le Fay
2
8
3
0.44
W
Hun Batz
Litotes-
Hun Batz
2
3
20
4
L
0
12
5
0.21
L
Fenrir
TH912
Fenrir
0
6
1
0.08
W
Anubis
18
0
17
26.5
W
Sun Wukong
angelstevop
Sun Wukong
8
0
22
19
L
5
1
1
5.5
L
0
14
2
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,684
Damage
58,505
64,373
Taken
86,335
54,365
Mitigated
27,070
9,918
Healing
4,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
D3MON_WOLF7
Cabrakan
15,819
3,827
0
2,174
16,303
26,901
0
6,461
9,842
22,969
0
W
8,673
2,066
0
896
13,261
7,099
0
3,990
9,271
0
22,972
L
Morgan Le Fay
Itslonxdon
Morgan Le Fay
21,958
2,875
64
2,746
23,037
6,611
0
14,783
8,254
46,980
0
W
Hun Batz
Litotes-
Hun Batz
9,008
2,000
0
0
11,369
4,423
0
4,602
6,767
0
19,582
L
10,442
1,898
0
0
20,704
6,604
0
8,355
12,162
0
30,008
L
Fenrir
TH912
Fenrir
1,808
291
0
22
5,240
1,178
0
2,469
2,771
0
2,917
W
Anubis
29,999
268
0
6,419
9,403
4,734
0
4,148
5,255
74,964
0
W
Sun Wukong
angelstevop
Sun Wukong
13,185
3,606
0
429
14,037
11,208
0
2,757
11,280
0
23,491
L
11,701
455
0
0
8,699
2,886
0
4,403
4,296
0
36,104
L
12,596
5,082
0
1,455
28,655
9,791
0
15,808
12,723
0
32,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,572
Gold Earned
51,784
201
Minions Killed
166
4
Camps Cleared
3
1,134,672
Distance Traveled
954,038
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
13,732
1,144
17
1
1
214,868
0
W
Bellona
11,260
938
31
3
2
227,381
0
L
Morgan Le Fay
10,780
898
48
4
1
203,322
0
W
Hun Batz
10,943
912
16
1
0
218,132
3
L
Thor
10,214
851
41
3
1
185,853
0
L
Fenrir
9,100
758
3
0
0
61,580
0
W
Anubis
14,303
1,192
110
9
1
218,136
0
W
Sun Wukong
12,334
1,028
27
2
0
256,155
2
L
Loki
11,766
981
34
3
1
272,890
0
L
Nemesis
9,924
827
40
3
0
230,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role