Player Matchup

Arachne
Arachne
AnyInsainlord
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,411 Elo+
Solo
Aphrodite
Aphrodite
Ice-Phoenix89
Aphrodite
Level 27
God Stats
10W - 6L
1,609 SR
Queue Stats
69W - 73L
1,430 Elo+
Solo
Cthulhu
Cthulhu
Monsterb84
Cthulhu
Level 27
God Stats
6W - 5L
1,610 SR
Queue Stats
83W - 71L
1,362 Elo+
Solo
Pele
Pele
Rifza_ahmed
Pele
Level 4
God Stats
5W - 6L
1,490 SR
Queue Stats
5W - 7L
1,306 Elo+
Solo
Amaterasu
Amaterasu
Tikyu
Amaterasu
Level 23
God Stats
11W - 5L
1,637 SR
Queue Stats
71W - 64L
1,521 Elo+
Solo
Team Averages
Level 21
1,569 SR
1,406 Elo+

VS

Team Averages
Level 18
1,566 SR
1,420 Elo+
Nemesis
Nemesis
KYPressure
Nemesis
Level 16
God Stats
4W - 1L
1,498 SR
Queue Stats
11W - 10L
1,387 Elo+
Solo
Hel
Hel
Pochiplox
Hel
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
79W - 60L
1,488 Elo+
Solo
Ymir
Ymir
PrimeZero
Ymir
Level 4
God Stats
2W - 0L
1,689 SR
Queue Stats
2W - 3L
1,332 Elo+
Solo
Gilgamesh
Gilgamesh
ThiccSmite420
Gilgamesh
Level 16
God Stats
15W - 8L
1,673 SR
Queue Stats
71W - 52L
1,532 Elo+
Solo
Neith
Neith
i69420skrrt
Neith
Level 29
God Stats
70W - 89L
1,470 SR
Queue Stats
150W - 205L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
10
0 / 10 / 2
6,602
388
3,315
15,323
6,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Ice-Phoenix89
Aphrodite
14
1 / 5 / 2
8,280
487
3,651
9,697
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
Monsterb84
Cthulhu
11
4 / 6 / 1
7,312
430
10,013
15,159
11,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 9 / 1
6,461
380
2,176
11,576
3,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
Tikyu
Amaterasu
12
1 / 2 / 2
7,992
470
5,737
14,259
8,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KYPressure
Nemesis
16
2 / 0 / 5
10,179
599
7,682
13,257
5,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 4 / 4
9,518
560
12,620
12,800
5,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
14
6 / 1 / 8
10,199
600
5,823
11,656
9,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
ThiccSmite420
Gilgamesh
17
14 / 1 / 2
11,667
686
12,434
12,183
10,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 2 / 6
9,286
546
7,850
7,792
2,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
7
Kills
31
32
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
0
10
2
0.1
L
Aphrodite
Ice-Phoenix89
Aphrodite
1
5
2
0.4
W
Nemesis
KYPressure
Nemesis
2
0
5
4.5
L
Cthulhu
Monsterb84
Cthulhu
4
6
1
0.75
W
5
4
4
1.75
W
Ymir
6
1
8
10
L
1
9
1
0.17
W
Gilgamesh
ThiccSmite420
Gilgamesh
14
1
2
15
L
Amaterasu
Tikyu
Amaterasu
1
2
2
1
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,892
Damage
46,409
66,014
Taken
57,688
33,519
Mitigated
33,470
12,576
Healing
23,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
3,315
2,499
0
1,899
15,323
6,368
234
4,750
10,425
0
33,592
L
Aphrodite
Ice-Phoenix89
Aphrodite
3,651
446
1,691
2,983
9,697
3,586
0
3,264
6,183
49,492
0
W
Nemesis
KYPressure
Nemesis
7,682
3,642
0
4,865
13,257
5,172
1,258
3,233
9,787
0
66,044
L
Cthulhu
Monsterb84
Cthulhu
10,013
715
0
841
15,159
11,943
116
4,023
10,967
26,551
0
W
12,620
1,025
2,191
6,155
12,800
5,063
751
5,572
6,748
54,820
0
W
Ymir
5,823
1,145
1,046
2,722
11,656
9,745
275
5,170
6,048
37,551
0
L
2,176
740
0
1,658
11,576
3,186
386
4,011
7,323
0
26,535
W
Gilgamesh
ThiccSmite420
Gilgamesh
12,434
4,350
0
3,840
12,183
10,869
3,204
2,136
9,884
8,126
68,086
L
Amaterasu
Tikyu
Amaterasu
5,737
2,711
0
3,504
14,259
8,436
768
2,874
11,345
0
40,660
W
7,850
3,739
0
2,842
7,792
2,621
3,927
2,660
4,702
0
51,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,647
Gold Earned
50,849
309
Minions Killed
482
0
Camps Cleared
0
1,583,901
Distance Traveled
1,559,298
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,602
388
58
3
0
313,731
0
L
Aphrodite
8,280
487
104
6
0
317,842
0
W
Nemesis
10,179
599
126
7
0
362,460
0
L
Cthulhu
7,312
430
48
3
0
321,624
0
W
Hel
9,518
560
103
6
0
290,916
0
W
Ymir
10,199
600
67
4
0
283,399
1
L
Pele
6,461
380
38
2
0
306,688
0
W
Gilgamesh
11,667
686
120
7
0
338,328
5
L
Amaterasu
7,992
470
61
4
0
324,016
2
W
Neith
9,286
546
66
4
0
284,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role