Player Matchup

Anubis
Anubis
El_MorenazoXx
Anubis
Level 23
God Stats
3W - 0L
1,699 SR
Queue Stats
12W - 18L
1,424 Elo+
Solo
Charybdis
Charybdis
UchihaSphinxxy
Charybdis
Level 26
God Stats
1W - 0L
1,717 SR
Queue Stats
23W - 17L
1,401 Elo+
Solo
Nox
Nox
axelbeaujean
Nox
Level 6
God Stats
4W - 3L
1,479 SR
Queue Stats
14W - 19L
1,359 Elo+
Solo
Hun Batz
Hun Batz
macaquiño1312
Hun Batz
Level 23
God Stats
4W - 1L
1,782 SR
Queue Stats
45W - 55L
1,424 Elo+
Solo
Aphrodite
Aphrodite
r-k840
Aphrodite
Level 29
God Stats
74W - 61L
1,549 SR
Queue Stats
235W - 232L
1,460 Elo+
Solo
Team Averages
Level 21
1,645 SR
1,414 Elo+

VS

Team Averages
Level 18
1,450 SR
1,406 Elo+
Ra
Ra
Blestematu
Ra
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,463 Elo+
Solo
Loki
Loki
Kignvavilon
Loki
Level 14
God Stats
0W - 2L
1,189 SR
Queue Stats
1W - 5L
1,243 Elo+
Solo
Ymir
Ymir
MrWhitbread
Ymir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 46L
1,419 Elo+
Solo
Artemis
Artemis
NT2142
Artemis
Level 7
God Stats
2W - 3L
1,563 SR
Queue Stats
8W - 11L
1,416 Elo+
Solo
Chaac
Chaac
madara_uchihazxm
Chaac
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 156L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 5 / 5
7,298
487
7,815
7,231
3,064
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
UchihaSphinxxy
Charybdis
14
4 / 2 / 8
8,397
560
10,745
12,309
4,153
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 0 / 6
7,881
525
2,507
5,121
2,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
12
8 / 2 / 4
8,314
554
8,176
9,898
3,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Aphrodite
r-k840
Aphrodite
11
1 / 2 / 9
7,715
514
2,742
9,352
4,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 7 / 3
6,788
453
7,712
10,333
3,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 8 / 5
5,576
372
1,560
7,167
1,655
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 3 / 3
7,519
501
6,106
13,257
10,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
NT2142
Artemis
10
2 / 2 / 4
6,442
429
10,675
6,725
1,950
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
2,844
190
0
0
0

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
20
Kills
11
11
Deaths
20
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
7
3
0.93
W
5
5
5
1.5
L
0
8
5
0.31
L
4
3
3
1.83
L
Artemis
NT2142
Artemis
2
2
4
2
W
Charybdis
UchihaSphinxxy
Charybdis
4
2
8
4
W
2
0
6
5
W
Hun Batz
8
2
4
5
L
0
0
0
0
W
Aphrodite
r-k840
Aphrodite
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,985
Damage
26,053
43,911
Taken
37,482
17,453
Mitigated
17,287
15,245
Healing
3,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,712
746
271
1,239
10,333
3,081
81
4,760
5,573
31,792
0
W
7,815
295
0
0
7,231
3,064
327
2,704
4,389
27,567
0
L
1,560
193
0
0
7,167
1,655
319
2,753
4,414
0
9,292
L
6,106
559
0
1,436
13,257
10,601
0
3,946
9,311
16,244
0
L
Artemis
NT2142
Artemis
10,675
2,818
0
1,035
6,725
1,950
0
1,605
5,120
0
26,646
W
Charybdis
UchihaSphinxxy
Charybdis
10,745
8,612
0
5,454
12,309
4,153
2,474
4,536
7,715
0
57,526
W
2,507
173
0
0
5,121
2,259
2,665
443
4,600
36,903
0
W
Hun Batz
8,176
1,151
0
0
9,898
3,310
552
3,204
6,526
0
38,684
L
0
0
0
0
0
0
0
0
0
0
0
W
Aphrodite
r-k840
Aphrodite
2,742
839
3,814
5,977
9,352
4,667
346
2,419
6,863
23,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,605
Gold Earned
29,169
332
Minions Killed
115
0
Camps Cleared
0
1,360,933
Distance Traveled
1,021,280
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,788
453
47
3
0
230,397
1
W
Anubis
7,298
487
31
2
0
260,938
3
L
Loki
5,576
372
20
1
0
251,390
0
L
Ymir
7,519
501
14
1
0
268,793
0
L
Artemis
6,442
429
34
2
0
270,700
4
W
Charybdis
8,397
560
116
8
0
243,753
2
W
Nox
7,881
525
74
5
0
252,492
0
W
Hun Batz
8,314
554
64
4
0
319,026
3
L
Chaac
2,844
190
0
0
0
0
0
W
Aphrodite
7,715
514
47
3
0
284,724
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role