Player Matchup

Hercules
Hercules
 
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Grizzlybaer_HH
Sol
Level 147
God Stats
4W - 2L
1,497 SR
Queue Stats
300W - 307L
1,483 Elo+
Solo
Hachiman
Hachiman
Jormiwormi
Hachiman
Level 103
God Stats
2W - 1L
1,502 SR
Queue Stats
78W - 69L
1,528 Elo+
Solo
Ra
Ra
MICtherealOG
Ra
Level 122
God Stats
1W - 1L
1,323 SR
Queue Stats
94W - 107L
1,416 Elo+
Solo
Tiamat
Tiamat
RosaNerastra
Tiamat
Level 150
God Stats
5W - 7L
1,531 SR
Queue Stats
476W - 469L
1,508 Elo+
Solo
Team Averages
Level 129
1,470 SR
1,487 Elo+

VS

Team Averages
Level 107
1,487 SR
1,514 Elo+
Tiamat
Tiamat
 
Tiamat
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Crackin
Cerberus
Level 148
God Stats
4W - 1L
1,673 SR
Queue Stats
241W - 231L
1,535 Elo+
Party 1
Chronos
Chronos
Hand0fTyr
Chronos
Level 148
God Stats
3W - 7L
1,373 SR
Queue Stats
290W - 299L
1,480 Elo+
Solo
Hun Batz
Hun Batz
Karaboomba
Hun Batz
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
222W - 213L
1,534 Elo+
Party 1
Chang'e
Chang'e
madBeefSmiles
Chang'e
Level 119
God Stats
8W - 14L
1,390 SR
Queue Stats
605W - 610L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
3 / 4 / 28
11,162
797
13,454
23,140
26,131
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

19
7 / 3 / 16
11,844
846
17,290
12,387
4,427
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
Jormiwormi
Hachiman
20
13 / 4 / 14
12,865
919
21,261
12,565
4,227
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
6 / 4 / 22
11,799
843
12,966
13,365
6,131
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
18
4 / 4 / 25
11,507
822
15,901
12,303
9,805
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
4 / 6 / 13
10,749
768
13,787
16,655
8,261
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Crackin
Cerberus
19
4 / 8 / 10
12,009
858
11,439
27,267
34,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
Hand0fTyr
Chronos
17
2 / 5 / 4
9,846
703
7,164
15,085
5,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Karaboomba
Hun Batz
18
6 / 7 / 11
11,234
802
17,003
14,629
5,247
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
17
3 / 7 / 8
10,195
728
10,405
18,781
6,543
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

138
Kill Participation
65
33
Kills
19
19
Deaths
33
105
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
4
28
4.25
L
Tiamat
 
Tiamat
4
6
13
1.75
L
Cerberus
Crackin
Cerberus
4
8
10
1.13
W
7
3
16
5
L
Chronos
Hand0fTyr
Chronos
2
5
4
0.8
W
Hachiman
Jormiwormi
Hachiman
13
4
14
5
L
Hun Batz
Karaboomba
Hun Batz
6
7
11
1.64
W
6
4
22
4.25
W
Tiamat
4
4
25
4.13
L
Chang'e
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,872
Damage
59,798
73,760
Taken
92,417
50,721
Mitigated
60,022
36,155
Healing
29,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
13,454
3,111
1,592
7,857
23,140
26,131
697
11,288
11,444
0
22,003
L
Tiamat
 
Tiamat
13,787
754
1,974
4,070
16,655
8,261
444
7,099
9,288
24,453
0
L
Cerberus
Crackin
Cerberus
11,439
849
742
5,258
27,267
34,401
239
14,156
12,257
21,986
0
W
17,290
3,662
1,393
2,653
12,387
4,427
2,291
7,491
4,682
36,137
0
L
Chronos
Hand0fTyr
Chronos
7,164
2,498
926
2,572
15,085
5,570
1,060
6,250
8,525
30,722
0
W
Hachiman
Jormiwormi
Hachiman
21,261
10,712
987
1,705
12,565
4,227
1,606
6,396
5,939
0
39,061
L
Hun Batz
Karaboomba
Hun Batz
17,003
1,809
848
766
14,629
5,247
1,534
8,204
6,309
0
30,253
W
12,966
335
8,893
5,686
13,365
6,131
427
8,641
4,598
34,291
0
W
Tiamat
15,901
758
2,779
2,610
12,303
9,805
767
7,751
4,302
24,809
0
L
Chang'e
10,405
171
6,283
6,453
18,781
6,543
274
8,794
9,881
27,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,177
Gold Earned
54,033
161
Minions Killed
165
0
Camps Cleared
0
1,247,059
Distance Traveled
1,244,280
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,162
797
12
1
0
248,380
4
L
Tiamat
10,749
768
31
2
0
248,012
2
L
Cerberus
12,009
858
37
3
0
237,845
1
W
Sol
11,844
846
45
3
0
243,619
1
L
Chronos
9,846
703
36
3
0
271,020
4
W
Hachiman
12,865
919
37
3
0
222,652
0
L
Hun Batz
11,234
802
24
2
0
236,685
0
W
Ra
11,799
843
43
3
0
262,133
0
W
Tiamat
11,507
822
24
2
0
270,275
0
L
Chang'e
10,195
728
37
3
0
250,718
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role