Player Matchup

Horus
Horus
NudFxggazi
Horus
Level 87
God Stats
1W - 1L
1,715 SR
Queue Stats
94W - 59L
1,674 Elo+
Party 1
Neith
Neith
PerimoOmnes
Neith
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 7L
1,978 Elo+
Party 1
Zeus
Zeus
RiddIeDied
Zeus
Level 28
God Stats
22W - 9L
1,854 SR
Queue Stats
108W - 60L
1,656 Elo+
Party 1
Ymir
Ymir
TooManyCrits
Ymir
Level 25
God Stats
39W - 20L
1,721 SR
Queue Stats
79W - 61L
1,612 Elo+
Party 1
Thoth
Thoth
Umineko1998
Thoth
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 5L
1,802 Elo+
Party 1
Team Averages
Level 33
1,658 SR
1,744 Elo+

VS

Team Averages
Level 14
1,541 SR
1,376 Elo+
Janus
Janus
Hotdogsky
Janus
Level 14
God Stats
16W - 18L
1,456 SR
Queue Stats
37W - 46L
1,371 Elo+
Solo
Anhur
Anhur
KLKaterin
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 37L
1,265 Elo+
Solo
King Arthur
King Arthur
MachineGirl94
King Arthur
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 23L
1,386 Elo+
Solo
Achilles
Achilles
MathiasMkIV
Achilles
Level 27
God Stats
6W - 6L
1,570 SR
Queue Stats
132W - 137L
1,461 Elo+
Solo
Yemoja
Yemoja
shagillanraj
Yemoja
Level 8
God Stats
1W - 1L
1,678 SR
Queue Stats
11W - 11L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
19
7 / 0 / 26
12,700
1,155
13,841
18,169
18,397
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
5 / 2 / 28
11,639
1,058
28,582
10,602
5,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
25 / 1 / 17
14,509
1,319
52,538
7,916
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
3 / 1 / 35
12,398
1,127
12,342
15,944
23,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 3 / 25
11,118
1,011
7,301
6,885
2,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

278

VS

Team 2 Tickets

15

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hotdogsky
Janus
15
1 / 10 / 2
9,657
878
12,826
20,322
7,544
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
KLKaterin
Anhur
15
0 / 9 / 2
9,334
849
8,117
23,247
8,161
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
MachineGirl94
King Arthur
16
0 / 8 / 2
9,409
855
3,140
21,248
13,467
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Achilles
MathiasMkIV
Achilles
15
6 / 13 / 0
10,465
951
19,401
36,835
44,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
15
0 / 5 / 2
10,089
917
5,991
21,584
21,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
15
44
Kills
7
7
Deaths
45
131
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
Hotdogsky
Janus
1
10
2
0.2
L
Anhur
KLKaterin
Anhur
0
9
2
0.11
L
King Arthur
MachineGirl94
King Arthur
0
8
2
0.13
L
Achilles
MathiasMkIV
Achilles
6
13
0
0.46
W
Horus
7
0
26
20
W
5
2
28
9.5
W
25
1
17
33.5
W
3
1
35
20.5
W
4
3
25
5.5
L
Yemoja
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,604
Damage
49,475
59,516
Taken
123,236
54,684
Mitigated
95,945
22,722
Healing
6,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Hotdogsky
Janus
12,826
375
0
860
20,322
7,544
0
13,256
6,742
43,093
0
L
Anhur
KLKaterin
Anhur
8,117
4,999
0
649
23,247
8,161
0
14,933
7,960
0
21,250
L
King Arthur
MachineGirl94
King Arthur
3,140
1,282
0
180
21,248
13,467
0
11,105
9,907
0
12,752
L
Achilles
MathiasMkIV
Achilles
19,401
5,136
0
1,932
36,835
44,882
0
17,822
18,523
0
21,483
W
Horus
13,841
7,262
8,235
7,347
18,169
18,397
0
5,975
11,834
0
24,222
W
28,582
17,141
0
1,446
10,602
5,966
0
1,665
8,624
0
45,507
W
52,538
10,105
1,601
2,839
7,916
3,999
0
2,323
5,284
76,827
0
W
12,342
2,104
0
1,087
15,944
23,882
0
6,316
9,355
19,965
0
W
7,301
1,244
0
167
6,885
2,440
0
2,538
4,210
19,929
0
L
Yemoja
5,991
1,451
1,667
1,105
21,584
21,891
0
13,295
7,923
25,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,364
Gold Earned
48,954
185
Minions Killed
149
7
Camps Cleared
4
1,045,395
Distance Traveled
842,917
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,657
878
63
6
0
162,107
0
L
Anhur
9,334
849
21
2
2
158,345
1
L
King Arthur
9,409
855
17
2
0
148,852
0
L
Achilles
10,465
951
3
0
1
196,628
0
W
Horus
12,700
1,155
24
2
2
234,745
0
W
Neith
11,639
1,058
45
4
0
177,267
2
W
Zeus
14,509
1,319
61
6
3
218,506
0
W
Ymir
12,398
1,127
26
2
1
218,808
0
W
Thoth
11,118
1,011
29
3
1
196,069
0
L
Yemoja
10,089
917
45
4
1
176,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role