Player Matchup

Cthulhu
Cthulhu
Balgaintl
Cthulhu
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 18L
1,571 Elo+
Party 1
Mulan
Mulan
CaterpillarLIPS
Mulan
Level 149
God Stats
22W - 8L
1,553 SR
Queue Stats
58W - 82L
1,346 Elo+
Party 1
Kukulkan
Kukulkan
MischievousAIG
Kukulkan
Level 74
God Stats
2W - 0L
1,772 SR
Queue Stats
58W - 53L
1,530 Elo+
Party 1
Team Averages
Level 80
1,608 SR
1,482 Elo+

VS

Team Averages
Level 74
1,474 SR
1,279 Elo+
Discordia
Discordia
SeanFartinez
Discordia
Level 106
God Stats
33W - 53L
1,461 SR
Queue Stats
461W - 688L
1,291 Elo+
Party 2
Chaac
Chaac
SrgtWombles
Chaac
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 72L
1,248 Elo+
Party 2
Fenrir
Fenrir
simplejacksn
Fenrir
Level 108
God Stats
4W - 5L
1,463 SR
Queue Stats
283W - 511L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Balgaintl
Cthulhu
16
5 / 2 / 13
12,414
730
7,738
15,613
18,338
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
8 / 2 / 9
12,525
737
16,964
19,025
15,270
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
17
7 / 4 / 9
12,531
737
17,233
13,118
5,357
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
SeanFartinez
Discordia
13
1 / 7 / 7
10,337
608
16,636
14,911
5,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 6
9,558
562
8,709
19,687
22,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
14
7 / 7 / 1
11,974
704
13,495
19,432
9,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
20
Kills
8
8
Deaths
20
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Balgaintl
Cthulhu
5
2
13
5.75
W
8
2
9
6.25
W
Kukulkan
7
4
9
2.88
L
Discordia
SeanFartinez
Discordia
1
7
7
0.64
L
0
6
6
0.5
L
Fenrir
7
7
1
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,935
Damage
38,840
47,756
Taken
54,030
38,965
Mitigated
37,239
9,852
Healing
6,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Balgaintl
Cthulhu
7,738
911
160
1,577
15,613
18,338
500
6,200
8,757
23,627
0
W
16,964
3,273
0
4,158
19,025
15,270
1,415
7,580
10,828
0
47,993
W
Kukulkan
17,233
2,088
0
3,957
13,118
5,357
1,111
3,757
8,788
70,936
0
L
Discordia
SeanFartinez
Discordia
16,636
1,634
108
888
14,911
5,033
0
7,320
7,591
52,920
0
L
8,709
598
0
3,899
19,687
22,353
0
7,418
12,269
0
28,617
L
Fenrir
13,495
1,213
0
1,317
19,432
9,853
0
11,023
8,409
0
22,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,470
Gold Earned
31,869
206
Minions Killed
133
10
Camps Cleared
5
889,465
Distance Traveled
840,666
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,414
730
47
3
1
284,636
0
W
Mulan
12,525
737
53
3
4
331,751
4
W
Kukulkan
12,531
737
106
6
5
273,078
1
L
Discordia
10,337
608
69
4
3
248,480
3
L
Chaac
9,558
562
42
2
1
264,575
2
L
Fenrir
11,974
704
22
1
1
327,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role