Player Matchup

Guan Yu
Guan Yu
CameroJ67
Guan Yu
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 29L
1,295 Elo+
Party 2
Izanami
Izanami
GOAT_Marcus35
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 45L
1,331 Elo+
Party 2
Ra
Ra
SoulKiller12
Ra
Level 29
God Stats
0W - 2L
1,283 SR
Queue Stats
59W - 56L
1,479 Elo+
Solo
Da Ji
Da Ji
TrackStar254
Da Ji
Level 29
God Stats
0W - 1L
1,735 SR
Queue Stats
75W - 82L
1,546 Elo+
Solo
Zeus
Zeus
r_diaz14
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,275 Elo+
Party 2
Team Averages
Level 20
1,504 SR
1,385 Elo+

VS

Team Averages
Level 14
1,444 SR
1,519 Elo+
Artio
Artio
AngularBird
Artio
Level 29
God Stats
20W - 11L
1,484 SR
Queue Stats
224W - 226L
1,391 Elo+
Party 1
Arachne
Arachne
SmokyRex1660530
Arachne
Level 8
God Stats
1W - 1L
1,250 SR
Queue Stats
21W - 11L
1,490 Elo+
Party 1
Olorun
Olorun
budnbul
Olorun
Level 5
God Stats
2W - 2L
1,768 SR
Queue Stats
4W - 8L
1,564 Elo+
Solo
Neith
Neith
trippybmo4
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,694 Elo+
Solo
Guan Yu
Guan Yu
vMitchie
Guan Yu
Level 26
God Stats
2W - 3L
1,218 SR
Queue Stats
43W - 44L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CameroJ67
Guan Yu
10
2 / 1 / 0
5,956
541
1,819
6,604
3,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
6
0 / 5 / 0
4,593
418
2,061
5,953
1,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

10
6 / 2 / 0
6,149
559
5,423
6,239
1,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
4 / 3 / 0
5,644
513
4,520
6,239
1,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
8
0 / 5 / 1
5,099
464
1,664
5,143
1,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 4
5,090
463
797
8,850
4,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
6 / 2 / 4
6,633
603
6,765
7,645
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
budnbul
Olorun
8
1 / 2 / 2
5,522
502
3,128
5,722
1,537
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
9
5 / 2 / 2
5,993
545
5,078
6,434
2,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
vMitchie
Guan Yu
9
3 / 3 / 2
5,748
523
3,211
5,187
2,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
29
12
Kills
15
16
Deaths
12
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
3
4
0.67
L
Guan Yu
CameroJ67
Guan Yu
2
1
0
2
L
Izanami
0
5
0
0
W
6
2
4
4
L
6
2
0
3
L
4
3
0
1.33
W
Olorun
budnbul
Olorun
1
2
2
1
L
Zeus
0
5
1
0.1
W
Neith
5
2
2
3
W
Guan Yu
vMitchie
Guan Yu
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,487
Damage
18,979
30,178
Taken
33,838
9,427
Mitigated
13,920
7,642
Healing
10,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
797
156
120
2,000
8,850
4,880
146
2,497
6,313
11,005
0
L
Guan Yu
CameroJ67
Guan Yu
1,819
162
0
1,346
6,604
3,800
443
283
6,122
2,233
16,816
L
Izanami
2,061
1,864
0
904
5,953
1,245
0
987
4,966
0
16,527
W
6,765
3,939
0
2,822
7,645
2,861
11
677
6,890
0
33,084
L
5,423
466
428
2,694
6,239
1,596
0
1,580
4,573
24,691
0
L
4,520
1,033
0
2,140
6,239
1,679
0
209
5,952
0
17,821
W
Olorun
budnbul
Olorun
3,128
1,840
374
2,133
5,722
1,537
1,752
1,537
4,011
24,398
0
L
Zeus
1,664
542
0
130
5,143
1,107
0
866
4,235
17,718
0
W
Neith
5,078
1,571
0
1,856
6,434
2,266
446
2,631
3,803
0
24,942
W
Guan Yu
vMitchie
Guan Yu
3,211
412
12
872
5,187
2,376
70
147
5,040
36
19,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,441
Gold Earned
28,986
182
Minions Killed
220
0
Camps Cleared
0
962,303
Distance Traveled
1,066,107
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,090
463
17
2
0
214,779
2
L
Guan Yu
5,956
541
36
3
0
222,146
0
L
Izanami
4,593
418
33
3
0
154,707
0
W
Arachne
6,633
603
64
6
0
255,829
0
L
Ra
6,149
559
35
3
0
190,276
3
L
Da Ji
5,644
513
33
3
0
206,973
1
W
Olorun
5,522
502
47
4
0
184,659
0
L
Zeus
5,099
464
45
4
0
188,201
0
W
Neith
5,993
545
55
5
0
196,609
4
W
Guan Yu
5,748
523
37
3
0
214,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role