Player Matchup

Janus
Janus
Deerizen
Janus
Level 80
God Stats
11W - 2L
1,574 SR
Queue Stats
528W - 415L
1,563 Elo+
Party 1
Nemesis
Nemesis
Uzkko
Nemesis
Level 24
God Stats
2W - 1L
1,608 SR
Queue Stats
8W - 8L
1,487 Elo+
Solo
Gilgamesh
Gilgamesh
X_SticcEmUp_X
Gilgamesh
Level 28
God Stats
4W - 3L
1,582 SR
Queue Stats
25W - 26L
1,345 Elo+
Party 1
Team Averages
Level 44
1,588 SR
1,465 Elo+

VS

Team Averages
Level 62
1,349 SR
1,338 Elo+
Artemis
Artemis
horrorstry
Artemis
Level 14
God Stats
10W - 31L
1,217 SR
Queue Stats
14W - 45L
1,165 Elo+
Party 2
Jormungandr
Jormungandr
jdarcanimitola
Jormungandr
Level 154
God Stats
0W - 5L
1,567 SR
Queue Stats
146W - 137L
1,643 Elo+
Solo
Zeus
Zeus
riku7478
Zeus
Level 18
God Stats
0W - 2L
1,265 SR
Queue Stats
14W - 34L
1,205 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Deerizen
Janus
18
8 / 5 / 12
14,566
694
14,708
17,591
6,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Uzkko
Nemesis
20
18 / 6 / 7
16,665
794
33,052
23,785
10,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
X_SticcEmUp_X
Gilgamesh
15
1 / 4 / 15
12,785
609
9,775
18,332
12,111
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
horrorstry
Artemis
14
1 / 11 / 7
11,760
560
4,439
14,795
3,582
Jormungandr
jdarcanimitola
Jormungandr
20
10 / 2 / 4
16,535
787
24,404
33,373
46,266
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zeus
15
4 / 14 / 4
12,980
618
14,147
19,223
4,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
27
Kills
15
15
Deaths
27
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Janus
Deerizen
Janus
8
5
12
2.8
W
Nemesis
Uzkko
Nemesis
18
6
7
3.58
W
Gilgamesh
X_SticcEmUp_X
Gilgamesh
1
4
15
2.13
L
Artemis
horrorstry
Artemis
1
11
7
0.41
L
Jormungandr
jdarcanimitola
Jormungandr
10
2
4
6
L
Zeus
4
14
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,535
Damage
42,990
59,708
Taken
67,391
29,516
Mitigated
54,021
13,125
Healing
9,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Deerizen
Janus
14,708
2,182
0
2,472
17,591
6,661
1,065
12,205
5,117
65,633
0
W
Nemesis
Uzkko
Nemesis
33,052
15,003
0
8,228
23,785
10,744
1,656
14,241
9,167
0
83,897
W
Gilgamesh
X_SticcEmUp_X
Gilgamesh
9,775
2,919
917
1,508
18,332
12,111
640
12,331
5,694
0
34,220
L
Artemis
horrorstry
Artemis
4,439
1,519
0
202
14,795
3,582
522
3,618
11,043
0
11,662
L
Jormungandr
jdarcanimitola
Jormungandr
24,404
5,655
0
7,532
33,373
46,266
144
6,814
26,078
78,868
0
L
Zeus
14,147
1,790
426
1,283
19,223
4,173
393
3,855
15,195
38,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,016
Gold Earned
41,275
241
Minions Killed
187
15
Camps Cleared
4
1,140,152
Distance Traveled
1,006,842
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,566
694
131
6
1
381,852
1
W
Nemesis
16,665
794
68
3
12
388,676
4
W
Gilgamesh
12,785
609
42
2
2
369,624
0
L
Artemis
11,760
560
22
1
0
266,593
0
L
Jormungandr
16,535
787
98
5
1
431,422
7
L
Zeus
12,980
618
67
3
3
308,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role