Player Matchup

Bacchus
Bacchus
Swimmys
Bacchus
Level 125
God Stats
2W - 0L
1,614 SR
Queue Stats
16W - 11L
1,623 Elo+
Party 1
Chaac
Chaac
Terakovs
Chaac
Level 83
God Stats
17W - 7L
1,651 SR
Queue Stats
31W - 20L
1,638 Elo+
Party 1
Chronos
Chronos
tippletine
Chronos
Level 126
God Stats
5W - 2L
1,754 SR
Queue Stats
51W - 33L
1,649 Elo+
Party 1
Team Averages
Level 111
1,673 SR
1,637 Elo+

VS

Team Averages
Level 114
1,591 SR
1,562 Elo+
Scylla
Scylla
ArcadedImagery
Scylla
Level 76
God Stats
31W - 18L
1,502 SR
Queue Stats
371W - 309L
1,637 Elo+
Party 2
Loki
Loki
Flask_Vera
Loki
Level 142
God Stats
39W - 24L
1,663 SR
Queue Stats
165W - 153L
1,469 Elo+
Party 2
Cu Chulainn
Cu Chulainn
bchase24
Cu Chulainn
Level 123
God Stats
1W - 2L
1,609 SR
Queue Stats
153W - 122L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Swimmys
Bacchus
12
5 / 2 / 7
8,768
797
7,578
11,133
12,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Terakovs
Chaac
12
4 / 1 / 6
8,042
731
14,290
12,756
11,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chronos
tippletine
Chronos
11
4 / 5 / 6
7,953
723
6,711
8,101
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 6
7,654
696
10,440
6,197
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 7 / 3
7,026
639
5,210
9,996
3,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
bchase24
Cu Chulainn
11
4 / 5 / 3
7,399
673
9,259
17,213
10,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
13
Kills
8
8
Deaths
13
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
1
6
5
L
2
7
3
0.5
W
Bacchus
Swimmys
Bacchus
5
2
7
4.25
W
Chaac
Terakovs
Chaac
4
1
6
7
L
Cu Chulainn
bchase24
Cu Chulainn
4
5
3
1.1
W
Chronos
tippletine
Chronos
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,579
Damage
24,909
31,990
Taken
33,406
26,496
Mitigated
16,873
9,795
Healing
6,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,440
1,262
29
1,097
6,197
2,178
222
2,576
3,621
30,265
0
L
5,210
1,270
0
1,380
9,996
3,933
0
4,478
5,518
0
17,841
W
Bacchus
Swimmys
Bacchus
7,578
1,326
283
2,726
11,133
12,329
0
4,678
6,206
14,519
0
W
Chaac
Terakovs
Chaac
14,290
3,616
810
3,716
12,756
11,042
0
3,448
8,914
0
35,556
L
Cu Chulainn
bchase24
Cu Chulainn
9,259
2,451
0
3,556
17,213
10,762
167
7,235
9,978
802
20,977
W
Chronos
tippletine
Chronos
6,711
1,553
645
1,615
8,101
3,125
0
2,718
5,247
20,880
932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,763
Gold Earned
22,079
109
Minions Killed
116
5
Camps Cleared
5
640,912
Distance Traveled
589,636
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,654
696
61
6
2
206,856
2
L
Loki
7,026
639
29
3
0
199,557
1
W
Bacchus
8,768
797
19
2
0
208,434
1
W
Chaac
8,042
731
53
5
2
215,225
1
L
Cu Chulainn
7,399
673
26
2
3
183,223
2
W
Chronos
7,953
723
37
3
3
217,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role