Player Matchup

Izanami
Izanami
Galedia
Izanami
Level 83
God Stats
17W - 13L
1,461 SR
Queue Stats
201W - 167L
1,477 Elo+
Party 2
Nemesis
Nemesis
Heatsink2
Nemesis
Level 6
God Stats
16W - 13L
1,468 SR
Queue Stats
25W - 23L
1,440 Elo+
Party 2
Anubis
Anubis
PurplePanda43
Anubis
Level 9
God Stats
14W - 5L
1,820 SR
Queue Stats
36W - 15L
1,715 Elo+
Solo
Chronos
Chronos
StatusDealer
Chronos
Level 28
God Stats
3W - 1L
1,665 SR
Queue Stats
187W - 181L
1,519 Elo+
Solo
Achilles
Achilles
TrotaMundos420
Achilles
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,646 Elo+
Solo
Team Averages
Level 30
1,583 SR
1,559 Elo+

VS

Team Averages
Level 21
1,448 SR
1,423 Elo+
Tyr
Tyr
Darkprince02387
Tyr
Level 26
God Stats
0W - 1L
1,676 SR
Queue Stats
3W - 4L
1,499 Elo+
Solo
Nu Wa
Nu Wa
Htown4Realxll
Nu Wa
Level 28
God Stats
7W - 9L
1,532 SR
Queue Stats
97W - 101L
1,533 Elo+
Solo
Loki
Loki
Jefe del Cielo
Loki
Level 7
God Stats
9W - 8L
1,421 SR
Queue Stats
22W - 14L
1,240 Elo+
Party 1
Charybdis
Charybdis
Thelowking2415
Charybdis
Level 16
God Stats
6W - 12L
1,389 SR
Queue Stats
14W - 16L
1,384 Elo+
Party 1
Amaterasu
Amaterasu
mhm tex
Amaterasu
Level 29
God Stats
2W - 1L
1,220 SR
Queue Stats
35W - 38L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Galedia
Izanami
12
2 / 0 / 2
7,485
680
1,722
5,207
1,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Heatsink2
Nemesis
10
3 / 1 / 1
6,308
573
2,103
5,802
1,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
6 / 2 / 1
6,732
612
4,039
6,443
2,226
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos
StatusDealer
Chronos
11
3 / 1 / 2
6,963
633
2,634
5,376
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Achilles
12
5 / 0 / 1
7,445
677
8,869
8,912
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 7 / 0
4,384
399
671
7,129
1,770
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 2 / 0
5,934
539
5,982
5,369
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 3 / 0
4,502
409
507
6,080
1,301
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Thelowking2415
Charybdis
8
0 / 5 / 1
4,858
442
2,317
6,796
1,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
mhm tex
Amaterasu
9
0 / 2 / 1
4,991
454
1,660
7,553
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
19
Kills
2
4
Deaths
19
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Izanami
Galedia
Izanami
2
0
2
3
W
Nemesis
Heatsink2
Nemesis
3
1
1
3.5
L
2
2
0
1
L
0
3
0
0
W
6
2
1
3.25
W
Chronos
StatusDealer
Chronos
3
1
2
4
L
Charybdis
Thelowking2415
Charybdis
0
5
1
0.1
W
Achilles
5
0
1
5.5
L
Amaterasu
mhm tex
Amaterasu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,367
Damage
11,137
31,740
Taken
32,927
11,909
Mitigated
9,852
10,701
Healing
5,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
671
133
0
75
7,129
1,770
0
2,969
4,160
0
12,158
W
Izanami
Galedia
Izanami
1,722
1,417
0
1,755
5,207
1,323
2,844
512
4,695
0
50,472
W
Nemesis
Heatsink2
Nemesis
2,103
1,105
0
21
5,802
1,560
197
1,042
4,760
0
32,884
L
5,982
1,401
0
850
5,369
1,473
209
2,179
3,054
31,055
0
L
507
0
0
625
6,080
1,301
0
121
5,820
0
16,503
W
4,039
429
0
2,255
6,443
2,226
96
1,008
5,435
32,968
0
W
Chronos
StatusDealer
Chronos
2,634
1,066
0
1,809
5,376
1,690
689
1,783
3,593
40,850
0
L
Charybdis
Thelowking2415
Charybdis
2,317
1,382
0
1,217
6,796
1,260
0
1,604
5,192
0
24,084
W
Achilles
8,869
1,731
0
4,861
8,912
5,110
48
1,702
7,210
2,079
33,244
L
Amaterasu
mhm tex
Amaterasu
1,660
646
0
2,671
7,553
4,048
190
243
6,722
0
14,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,933
Gold Earned
24,669
360
Minions Killed
190
0
Camps Cleared
0
1,078,979
Distance Traveled
1,051,188
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,384
399
23
2
0
207,776
0
W
Izanami
7,485
680
106
10
0
220,883
2
W
Nemesis
6,308
573
59
5
0
238,355
0
L
Nu Wa
5,934
539
54
5
0
189,046
1
L
Loki
4,502
409
36
3
0
214,798
0
W
Anubis
6,732
612
54
5
0
198,066
3
W
Chronos
6,963
633
83
8
0
194,381
1
L
Charybdis
4,858
442
48
4
0
213,941
1
W
Achilles
7,445
677
58
5
0
227,294
0
L
Amaterasu
4,991
454
29
3
0
225,627
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role