Player Matchup

Chiron
Chiron
 
Chiron
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
CarryMeArgus
Freya
Level 22
God Stats
3W - 0L
1,716 SR
Queue Stats
21W - 12L
1,643 Elo+
Party 2
Horus
Horus
NerfHorus
Horus
Level 35
God Stats
3W - 0L
1,833 SR
Queue Stats
19W - 10L
1,648 Elo+
Party 2
Zeus
Zeus
Ultima-Sidious16
Zeus
Level 3
God Stats
4W - 6L
1,691 SR
Queue Stats
6W - 7L
1,621 Elo+
Party 1
Ganesha
Ganesha
Vilecypher
Ganesha
Level 49
God Stats
7W - 6L
1,681 SR
Queue Stats
40W - 51L
1,397 Elo+
Party 1
Team Averages
Level 27
1,684 SR
1,562 Elo+

VS

Team Averages
Level 20
1,604 SR
1,527 Elo+
Hera
Hera
 
Hera
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FederalJarl1222
Cthulhu
Level 16
God Stats
5W - 2L
1,906 SR
Queue Stats
10W - 9L
1,524 Elo+
Party 3
Ne Zha
Ne Zha
FragOrDieTrying
Ne Zha
Level 17
God Stats
7W - 4L
1,500 SR
Queue Stats
38W - 27L
1,585 Elo+
Solo
Amaterasu
Amaterasu
RisinPhoenix812
Amaterasu
Level 29
God Stats
17W - 18L
1,614 SR
Queue Stats
148W - 180L
1,463 Elo+
Solo
Medusa
Medusa
xXAcarmainXx
Medusa
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,564 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
5
0 / 0 / 0
3,342
668
1,056
1,280
308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
3 / 0 / 1
4,195
839
2,039
3,114
1,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Horus
NerfHorus
Horus
7
5 / 0 / 1
4,710
942
4,162
4,697
1,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 0 / 1
3,735
747
1,426
1,530
422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ganesha
Vilecypher
Ganesha
5
0 / 1 / 0
3,507
701
471
3,422
1,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
3
0 / 1 / 0
2,827
565
250
1,018
222
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 1 / 0
3,137
627
834
2,650
803
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

6
0 / 0 / 1
3,376
675
1,647
3,289
861
Amaterasu
RisinPhoenix812
Amaterasu
5
0 / 2 / 0
3,285
657
1,445
3,922
1,197
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Medusa
3
0 / 4 / 0
2,854
571
1,483
2,840
353
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
1
8
Kills
0
1
Deaths
8
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
0
0
0
0
L
Hera
 
Hera
0
1
0
0
W
3
0
1
3.5
L
0
1
0
0
L
0
0
1
0.5
W
Horus
NerfHorus
Horus
5
0
1
5.5
L
Amaterasu
RisinPhoenix812
Amaterasu
0
2
0
0
W
0
0
1
0.5
W
Ganesha
Vilecypher
Ganesha
0
1
0
0
L
Medusa
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,154
Damage
5,659
14,043
Taken
13,719
4,647
Mitigated
3,436
6,748
Healing
3,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
1,056
230
96
418
1,280
308
552
0
1,280
0
13,784
L
Hera
 
Hera
250
42
0
282
1,018
222
0
543
401
4,186
0
W
2,039
929
0
1,302
3,114
1,113
0
106
3,008
12,687
3,531
L
834
204
133
598
2,650
803
0
1,539
1,003
6,522
0
L
1,647
436
0
1,084
3,289
861
0
471
2,818
0
12,024
W
Horus
NerfHorus
Horus
4,162
2,290
72
3,154
4,697
1,499
275
0
4,697
0
16,249
L
Amaterasu
RisinPhoenix812
Amaterasu
1,445
370
0
1,707
3,922
1,197
0
512
3,410
0
10,304
W
1,426
162
0
423
1,530
422
155
978
552
12,299
0
W
Ganesha
Vilecypher
Ganesha
471
197
0
1,283
3,422
1,305
207
0
3,422
6,464
0
L
Medusa
1,483
1,038
0
98
2,840
353
0
309
2,531
0
4,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,489
Gold Earned
15,479
145
Minions Killed
77
0
Camps Cleared
0
516,073
Distance Traveled
482,079
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
3,342
668
43
9
0
98,123
2
L
Hera
2,827
565
7
1
0
37,892
1
W
Freya
4,195
839
42
8
0
96,423
0
L
Cthulhu
3,137
627
14
3
0
119,477
2
L
Ne Zha
3,376
675
16
3
0
107,573
1
W
Horus
4,710
942
31
6
0
105,967
0
L
Amaterasu
3,285
657
29
6
0
114,314
0
W
Zeus
3,735
747
29
6
0
97,495
0
W
Ganesha
3,507
701
0
0
0
118,065
2
L
Medusa
2,854
571
11
2
0
102,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role