Player Matchup

Izanami
Izanami
ArtemisKnox
Izanami
Level 102
God Stats
169W - 117L
1,621 SR
Queue Stats
540W - 568L
1,545 Elo+
Party 2
Guan Yu
Guan Yu
Gold_Luppichini
Guan Yu
Level 126
God Stats
6W - 2L
1,645 SR
Queue Stats
436W - 452L
1,455 Elo+
Solo
Cliodhna
Cliodhna
Lazy SoulReaper
Cliodhna
Level 102
God Stats
49W - 32L
1,657 SR
Queue Stats
728W - 766L
1,533 Elo+
Party 2
Cthulhu
Cthulhu
manbow70
Cthulhu
Level 119
God Stats
2W - 1L
1,510 SR
Queue Stats
409W - 406L
1,552 Elo+
Solo
Baron Samedi
Baron Samedi
silvermax69
Baron Samedi
Level 148
God Stats
4W - 4L
1,573 SR
Queue Stats
592W - 565L
1,490 Elo+
Solo
Team Averages
Level 119
1,601 SR
1,515 Elo+

VS

Team Averages
Level 117
1,546 SR
1,536 Elo+
Ra
Ra
 
Ra
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Satanael332
Athena
Level 123
God Stats
2W - 1L
1,733 SR
Queue Stats
81W - 88L
1,506 Elo+
Party 1
Geb
Geb
WhatWinsGames
Geb
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,662 Elo+
Solo
Anhur
Anhur
iraky
Anhur
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 28L
1,530 Elo+
Party 1
Sol
Sol
loved68
Sol
Level 108
God Stats
17W - 17L
1,499 SR
Queue Stats
45W - 47L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ArtemisKnox
Izanami
15
3 / 3 / 4
8,709
544
7,655
9,170
1,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 2 / 5
9,240
578
5,635
12,527
14,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Cliodhna
17
12 / 0 / 2
10,115
632
13,481
13,678
5,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
manbow70
Cthulhu
13
0 / 2 / 1
7,565
473
4,597
10,860
7,170
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
silvermax69
Baron Samedi
15
4 / 3 / 7
9,333
583
9,885
12,400
5,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
5
0 / 2 / 0
5,348
334
896
2,899
617
Magic Focus

Magic Focus

+20
Magical Power

Athena
11
6 / 2 / 2
8,231
514
5,848
16,080
13,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
0 / 4 / 1
6,947
434
2,576
13,220
4,447
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
iraky
Anhur
12
2 / 6 / 5
7,698
481
9,452
11,840
3,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
13
2 / 8 / 3
7,869
492
7,429
13,203
4,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
22
Kills
10
10
Deaths
22
19
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
0
0
W
Izanami
ArtemisKnox
Izanami
3
3
4
1.67
W
3
2
5
2.75
W
Cliodhna
12
0
2
13
L
Athena
6
2
2
3.5
L
0
4
1
0.13
L
Anhur
iraky
Anhur
2
6
5
0.75
L
Sol
2
8
3
0.44
W
Cthulhu
manbow70
Cthulhu
0
2
1
0.25
W
Baron Samedi
silvermax69
Baron Samedi
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,253
Damage
26,201
58,635
Taken
57,242
35,065
Mitigated
27,215
26,296
Healing
13,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
896
136
0
1,292
2,899
617
0
0
2,748
12,704
0
W
Izanami
ArtemisKnox
Izanami
7,655
5,956
177
1,428
9,170
1,907
1,417
897
8,273
0
62,441
W
5,635
697
1,489
5,528
12,527
14,891
611
3,457
9,070
0
55,528
W
Cliodhna
13,481
1,536
0
8,185
13,678
5,433
891
4,439
9,239
0
75,702
L
Athena
5,848
1,492
0
3,463
16,080
13,809
0
4,993
10,929
19,042
0
L
2,576
729
0
2,270
13,220
4,447
0
1,195
11,816
39,520
0
L
Anhur
iraky
Anhur
9,452
4,697
0
2,602
11,840
3,972
186
2,352
9,406
0
37,235
L
Sol
7,429
2,242
0
3,921
13,203
4,370
208
5,319
7,214
36,969
3,353
W
Cthulhu
manbow70
Cthulhu
4,597
384
100
5,300
10,860
7,170
533
2,562
8,298
43,189
0
W
Baron Samedi
silvermax69
Baron Samedi
9,885
1,226
0
4,089
12,400
5,664
0
5,489
6,911
57,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,962
Gold Earned
36,093
527
Minions Killed
271
0
Camps Cleared
0
1,631,286
Distance Traveled
1,256,236
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,348
334
28
2
0
116,665
2
W
Izanami
8,709
544
121
8
0
296,009
0
W
Guan Yu
9,240
578
117
7
0
329,174
2
W
Cliodhna
10,115
632
107
7
0
396,598
1
L
Athena
8,231
514
22
1
0
311,380
4
L
Geb
6,947
434
81
5
0
300,570
2
L
Anhur
7,698
481
60
4
0
279,691
2
L
Sol
7,869
492
80
5
0
247,930
0
W
Cthulhu
7,565
473
83
5
0
320,733
3
W
Baron Samedi
9,333
583
99
6
0
288,772
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role