Player Matchup

Cupid
Cupid
 
Cupid
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
KingMorgan7
Medusa
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 69L
1,348 Elo+
Party 2
Tyr
Tyr
Zomnoah
Tyr
Level 117
God Stats
8W - 11L
1,472 SR
Queue Stats
341W - 237L
1,535 Elo+
Party 2
Kuzenbo
Kuzenbo
covehvyhtr
Kuzenbo
Level 40
God Stats
4W - 1L
1,749 SR
Queue Stats
101W - 49L
1,698 Elo+
Party 2
Team Averages
Level 92
1,544 SR
1,516 Elo+

VS

Team Averages
Level 70
1,577 SR
1,525 Elo+
Hercules
Hercules
BuuteredBiscuit
Hercules
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 19L
1,419 Elo+
Party 1
Danzaburou
Danzaburou
Drovz
Danzaburou
Level 50
God Stats
2W - 0L
1,819 SR
Queue Stats
33W - 31L
1,472 Elo+
Party 3
Hou Yi
Hou Yi
Zarkaste
Hou Yi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,555 Elo+
Party 3
Loki
Loki
twadermelon
Loki
Level 20
God Stats
1W - 1L
1,675 SR
Queue Stats
82W - 33L
1,599 Elo+
Party 1
Baron Samedi
Baron Samedi
xLips That Grip
Baron Samedi
Level 154
God Stats
1W - 0L
1,391 SR
Queue Stats
134W - 98L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
14
3 / 3 / 4
8,117
738
13,055
9,260
5,041
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
 
Tiamat
14
2 / 5 / 2
7,997
727
10,484
12,542
9,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
12
0 / 7 / 3
7,461
678
6,140
11,162
4,866
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tyr
14
2 / 4 / 5
8,353
759
6,910
16,112
18,529
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Kuzenbo
covehvyhtr
Kuzenbo
15
1 / 2 / 8
9,005
819
4,316
12,720
19,345
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
1 / 3 / 16
8,872
807
6,407
21,099
17,230
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Drovz
Danzaburou
15
1 / 1 / 13
8,996
818
6,564
8,199
3,542
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hou Yi
Zarkaste
Hou Yi
16
5 / 1 / 13
9,667
879
8,857
6,972
2,932
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
7 / 3 / 11
10,094
918
14,367
9,101
3,977
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Baron Samedi
xLips That Grip
Baron Samedi
16
7 / 2 / 10
9,724
884
18,630
11,245
5,668
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
84
8
Kills
21
21
Deaths
10
22
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
3
3
4
1.67
L
Tiamat
 
Tiamat
2
5
2
0.6
W
Hercules
1
3
16
3
W
Danzaburou
Drovz
Danzaburou
1
1
13
7.5
L
Medusa
0
7
3
0.21
W
Hou Yi
Zarkaste
Hou Yi
5
1
13
11.5
L
Tyr
2
4
5
1.13
L
Kuzenbo
covehvyhtr
Kuzenbo
1
2
8
2.5
W
7
3
11
4.17
W
Baron Samedi
xLips That Grip
Baron Samedi
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,905
Damage
54,825
61,796
Taken
56,616
57,126
Mitigated
33,349
15,370
Healing
29,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
13,055
5,615
3,761
2,220
9,260
5,041
0
1,546
7,714
0
26,647
L
Tiamat
 
Tiamat
10,484
370
905
2,964
12,542
9,345
0
2,528
10,014
24,521
0
W
Hercules
6,407
882
776
7,270
21,099
17,230
327
4,352
16,345
0
11,809
W
Danzaburou
Drovz
Danzaburou
6,564
2,805
1,711
1,924
8,199
3,542
378
2,488
5,438
0
20,313
L
Medusa
6,140
1,831
473
447
11,162
4,866
24
4,430
6,732
0
13,999
W
Hou Yi
Zarkaste
Hou Yi
8,857
4,161
413
776
6,972
2,932
2,286
2,041
4,747
0
19,406
L
Tyr
6,910
490
457
2,380
16,112
18,529
0
4,542
11,570
130
11,144
L
Kuzenbo
covehvyhtr
Kuzenbo
4,316
1,517
91
1,672
12,720
19,345
0
5,584
7,136
9,079
0
W
14,367
3,222
399
431
9,101
3,977
1,214
2,045
6,963
0
34,129
W
Baron Samedi
xLips That Grip
Baron Samedi
18,630
1,767
9,080
6,476
11,245
5,668
975
2,821
8,197
32,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,933
Gold Earned
47,353
102
Minions Killed
142
0
Camps Cleared
0
1,056,502
Distance Traveled
1,137,433
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,117
738
35
3
0
196,163
1
L
Tiamat
7,997
727
26
2
0
200,342
0
W
Hercules
8,872
807
10
1
0
213,766
1
W
Danzaburou
8,996
818
30
3
0
239,011
1
L
Medusa
7,461
678
19
2
0
193,416
0
W
Hou Yi
9,667
879
36
3
0
241,885
0
L
Tyr
8,353
759
11
1
0
237,998
1
L
Kuzenbo
9,005
819
11
1
0
228,583
0
W
Loki
10,094
918
35
3
0
242,720
0
W
Baron Samedi
9,724
884
31
3
0
200,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role