Player Matchup

Danzaburou
Danzaburou
BlueChamp
Danzaburou
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,665 Elo+
Party 1
Sol
Sol
HiromiA2122
Sol
Level 67
God Stats
3W - 5L
1,602 SR
Queue Stats
107W - 148L
1,450 Elo+
Party 1
Kuzenbo
Kuzenbo
iBraulinEMP
Kuzenbo
Level 65
God Stats
12W - 10L
1,514 SR
Queue Stats
86W - 104L
1,452 Elo+
Party 1
Bellona
Bellona
lastchancebilly
Bellona
Level 7
God Stats
8W - 7L
1,804 SR
Queue Stats
9W - 19L
1,320 Elo+
Party 1
Nemesis
Nemesis
月光下的晚自习
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 31
1,584 SR
1,477 Elo+

VS

Team Averages
Level 6
1,510 SR
1,400 Elo+
Anubis
Anubis
Awnykartaa
Anubis
Level 11
God Stats
5W - 4L
1,257 SR
Queue Stats
19W - 27L
1,250 Elo+
Party 2
Artemis
Artemis
KainTB
Artemis
Level 7
God Stats
4W - 2L
1,569 SR
Queue Stats
27W - 30L
1,523 Elo+
Solo
Bellona
Bellona
MorningToke
Bellona
Level 0
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 14L
1,500 Elo+
Solo
Ares
Ares
RadditzDaSaiyan
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Arachne
Arachne
Valinthos
Arachne
Level 8
God Stats
7W - 5L
1,723 SR
Queue Stats
11W - 13L
1,227 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlueChamp
Danzaburou
9
0 / 3 / 0
5,543
426
833
6,228
1,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 4 / 0
6,573
506
6,429
7,636
1,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
iBraulinEMP
Kuzenbo
9
0 / 1 / 0
5,871
452
3,238
11,167
6,671
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 4 / 0
5,757
443
4,302
8,091
5,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

8
0 / 6 / 0
5,184
399
2,679
9,747
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Awnykartaa
Anubis
13
7 / 1 / 3
7,778
598
9,333
9,235
4,461
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
KainTB
Artemis
15
5 / 0 / 1
8,419
648
9,126
6,605
2,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
MorningToke
Bellona
2
0 / 0 / 0
2,741
211
0
0
0
14
3 / 0 / 1
7,784
599
6,161
7,402
6,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Valinthos
Arachne
12
3 / 0 / 1
7,133
549
3,711
7,691
3,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
18
18
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
Awnykartaa
Anubis
7
1
3
8.5
L
Danzaburou
BlueChamp
Danzaburou
0
3
0
0
L
1
4
0
0.25
W
Artemis
KainTB
Artemis
5
0
1
5.5
W
Bellona
MorningToke
Bellona
0
0
0
0
W
3
0
1
3.5
W
Arachne
Valinthos
Arachne
3
0
1
3.5
L
Kuzenbo
iBraulinEMP
Kuzenbo
0
1
0
0
L
0
4
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,481
Damage
28,331
42,869
Taken
30,933
17,856
Mitigated
16,347
13,109
Healing
15,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Awnykartaa
Anubis
9,333
948
0
4,797
9,235
4,461
945
4,948
4,287
41,236
0
L
Danzaburou
BlueChamp
Danzaburou
833
301
0
1,485
6,228
1,786
0
195
6,033
0
24,224
L
6,429
2,416
0
1,628
7,636
1,926
0
3,599
4,037
41,667
6,798
W
Artemis
KainTB
Artemis
9,126
4,034
0
3,731
6,605
2,232
0
1,702
4,903
0
64,643
W
Bellona
MorningToke
Bellona
0
0
0
0
0
0
0
0
0
0
0
W
6,161
636
0
2,772
7,402
6,219
0
0
6,748
37,316
0
W
Arachne
Valinthos
Arachne
3,711
1,637
0
4,093
7,691
3,435
0
2,529
5,162
0
42,073
L
Kuzenbo
iBraulinEMP
Kuzenbo
3,238
1,788
1,412
3,643
11,167
6,671
28
2,990
8,177
16,762
0
L
4,302
1,181
0
2,503
8,091
5,478
0
4,302
3,242
0
25,483
L
2,679
1,084
0
2,438
9,747
1,995
0
3,765
5,886
0
22,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,928
Gold Earned
33,855
277
Minions Killed
365
0
Camps Cleared
0
1,289,759
Distance Traveled
983,913
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,778
598
78
6
0
232,352
4
L
Danzaburou
5,543
426
62
5
0
223,814
1
L
Sol
6,573
506
100
8
0
242,035
0
W
Artemis
8,419
648
130
10
0
231,403
7
W
Bellona
2,741
211
0
0
0
0
0
W
Ares
7,784
599
70
5
0
231,664
5
W
Arachne
7,133
549
87
7
0
288,494
3
L
Kuzenbo
5,871
452
21
2
0
269,661
8
L
Bellona
5,757
443
54
4
0
265,030
2
L
Nemesis
5,184
399
40
3
0
289,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role