Player Matchup

Medusa
Medusa
Chlorine1
Medusa
Level 81
God Stats
0W - 3L
1,452 SR
Queue Stats
74W - 59L
1,507 Elo+
Party 1
Zeus
Zeus
Chlorine2
Zeus
Level 29
God Stats
5W - 7L
1,492 SR
Queue Stats
48W - 35L
1,499 Elo+
Party 1
Chaac
Chaac
MediumOctopus
Chaac
Level 88
God Stats
0W - 1L
1,445 SR
Queue Stats
84W - 73L
1,494 Elo+
Party 1
Team Averages
Level 66
1,463 SR
1,500 Elo+

VS

Team Averages
Level 65
1,457 SR
1,550 Elo+
Neith
Neith
Kithrith1278
Neith
Level 25
God Stats
6W - 7L
1,550 SR
Queue Stats
6W - 11L
1,267 Elo+
Solo
Yemoja
Yemoja
SmiteLegend220
Yemoja
Level 11
God Stats
1W - 1L
1,251 SR
Queue Stats
13W - 6L
1,601 Elo+
Party 2
Hera
Hera
YouGetNoDubs
Hera
Level 160
God Stats
2W - 4L
1,571 SR
Queue Stats
266W - 148L
1,783 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chlorine1
Medusa
10
2 / 6 / 0
7,284
607
2,901
10,811
3,934
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
10
1 / 8 / 1
6,966
581
8,383
10,804
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 2
7,219
602
8,791
15,444
14,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 8
8,338
695
10,672
7,698
2,726
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 0 / 11
9,682
807
5,573
9,404
7,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
6 / 0 / 11
9,117
760
15,306
7,863
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
17
18
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Medusa
Chlorine1
Medusa
2
6
0
0.33
L
Zeus
1
8
1
0.19
W
5
4
8
2.25
L
1
4
2
0.5
W
6
0
11
11.5
W
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,075
Damage
31,551
37,059
Taken
24,965
22,589
Mitigated
13,322
9,212
Healing
7,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Chlorine1
Medusa
2,901
889
0
1,601
10,811
3,934
208
5,789
4,802
0
15,850
L
Zeus
8,383
460
0
1,521
10,804
3,657
0
6,534
3,986
25,529
0
W
10,672
4,667
0
831
7,698
2,726
988
2,641
4,762
0
21,644
L
8,791
982
576
5,514
15,444
14,998
0
7,827
7,129
0
20,812
W
5,573
1,291
1,347
3,386
9,404
7,801
341
4,162
4,748
10,817
0
W
15,306
2,674
0
2,275
7,863
2,795
320
1,938
5,654
44,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,469
Gold Earned
27,137
102
Minions Killed
120
2
Camps Cleared
6
576,768
Distance Traveled
641,536
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,284
607
37
3
1
202,576
3
L
Zeus
6,966
581
37
3
1
174,203
1
W
Neith
8,338
695
27
2
2
186,880
0
L
Chaac
7,219
602
28
2
0
199,989
1
W
Yemoja
9,682
807
12
1
1
226,046
0
W
Hera
9,117
760
81
7
3
228,610
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role