Player Matchup

Mercury
Mercury
 
Mercury
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Drix1221
Baron Samedi
Level 105
God Stats
24W - 17L
1,498 SR
Queue Stats
275W - 260L
1,473 Elo+
Party 2
Horus
Horus
GreedyGhoul
Horus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 21L
1,265 Elo+
Party 2
Charybdis
Charybdis
HERTTTTTTTT
Charybdis
Level 27
God Stats
27W - 19L
1,505 SR
Queue Stats
159W - 148L
1,452 Elo+
Solo
Yemoja
Yemoja
o1Hyacinthus1o
Yemoja
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,364 Elo+
Party 2
Team Averages
Level 56
1,501 SR
1,411 Elo+

VS

Team Averages
Level 26
1,537 SR
1,434 Elo+
Olorun
Olorun
BBANDIT10
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 71L
1,506 Elo+
Party 1
Pele
Pele
EphemeralZen
Pele
Level 28
God Stats
7W - 2L
1,495 SR
Queue Stats
83W - 90L
1,435 Elo+
Party 1
Bellona
Bellona
IIIImachineLLII
Bellona
Level 12
God Stats
10W - 5L
1,637 SR
Queue Stats
10W - 13L
1,371 Elo+
Solo
Khepri
Khepri
JetMetro
Khepri
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 77L
1,404 Elo+
Party 1
Neith
Neith
ShadowNerd316
Neith
Level 18
God Stats
28W - 28L
1,551 SR
Queue Stats
49W - 57L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 1 / 0
6,492
541
2,226
7,783
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Drix1221
Baron Samedi
10
3 / 8 / 1
6,158
513
6,412
9,189
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 4 / 0
4,790
399
447
5,090
2,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charybdis
HERTTTTTTTT
Charybdis
10
0 / 4 / 0
5,687
474
4,354
9,205
1,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 7 / 0
4,942
412
1,124
10,664
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BBANDIT10
Olorun
10
0 / 3 / 8
6,408
534
3,481
6,575
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
13 / 1 / 3
8,319
693
9,619
6,794
2,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
5 / 0 / 1
8,002
667
6,796
5,120
3,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
JetMetro
Khepri
10
2 / 1 / 8
6,916
576
3,076
7,428
2,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

10
4 / 0 / 1
6,532
544
6,608
4,648
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
45
5
Kills
24
24
Deaths
5
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
1
0
2
W
Olorun
BBANDIT10
Olorun
0
3
8
1.33
L
Baron Samedi
Drix1221
Baron Samedi
3
8
1
0.44
W
13
1
3
14.5
L
0
4
0
0
L
Charybdis
HERTTTTTTTT
Charybdis
0
4
0
0
W
5
0
1
5.5
W
Khepri
JetMetro
Khepri
2
1
8
6
W
4
0
1
4.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,563
Damage
29,580
41,931
Taken
30,565
14,628
Mitigated
11,931
7,756
Healing
11,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,226
1,043
0
1,391
7,783
2,622
0
658
7,125
0
39,715
W
Olorun
BBANDIT10
Olorun
3,481
1,383
78
1,609
6,575
2,218
0
3,836
2,524
28,750
2,680
L
Baron Samedi
Drix1221
Baron Samedi
6,412
454
38
1,390
9,189
3,088
0
2,765
6,424
30,503
0
W
9,619
3,012
0
2,484
6,794
2,152
0
1,207
5,514
0
44,085
L
447
374
199
487
5,090
2,439
0
0
5,090
0
12,015
L
Charybdis
HERTTTTTTTT
Charybdis
4,354
2,050
0
3,292
9,205
1,799
309
911
8,294
0
43,968
W
6,796
2,375
0
2,962
5,120
3,034
856
85
5,031
0
44,014
W
Khepri
JetMetro
Khepri
3,076
340
1,417
2,034
7,428
2,774
0
1,635
5,733
13,491
0
W
6,608
2,965
0
1,035
4,648
1,753
0
421
4,227
0
36,831
L
1,124
337
236
723
10,664
4,680
234
1,798
8,866
8,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,069
Gold Earned
36,177
291
Minions Killed
318
0
Camps Cleared
0
1,030,547
Distance Traveled
1,177,218
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,492
541
86
7
0
301,974
0
W
Olorun
6,408
534
65
5
0
202,499
1
L
Baron Samedi
6,158
513
67
6
0
183,786
1
W
Pele
8,319
693
69
6
0
273,485
4
L
Horus
4,790
399
28
2
0
217,770
1
L
Charybdis
5,687
474
95
8
0
184,671
4
W
Bellona
8,002
667
104
9
0
252,400
4
W
Khepri
6,916
576
21
2
0
225,895
1
W
Neith
6,532
544
59
5
0
222,939
5
L
Yemoja
4,942
412
15
1
0
142,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role