Player Matchup

Da Ji
Da Ji
BLANson01
Da Ji
Level 136
God Stats
2W - 0L
1,742 SR
Queue Stats
163W - 171L
1,427 Elo+
Party 1
Baron Samedi
Baron Samedi
Frankln_Clinton
Baron Samedi
Level 122
God Stats
89W - 79L
1,546 SR
Queue Stats
210W - 242L
1,486 Elo+
Party 1
Gilgamesh
Gilgamesh
SenpaiStar31
Gilgamesh
Level 68
God Stats
13W - 4L
1,755 SR
Queue Stats
171W - 183L
1,428 Elo+
Solo
Team Averages
Level 109
1,681 SR
1,447 Elo+

VS

Team Averages
Level 102
1,429 SR
1,398 Elo+
Merlin
Merlin
DzStrik3r12
Merlin
Level 104
God Stats
18W - 16L
1,483 SR
Queue Stats
96W - 85L
1,464 Elo+
Solo
Fafnir
Fafnir
H3Pr0
Fafnir
Level 89
God Stats
6W - 4L
1,199 SR
Queue Stats
42W - 54L
1,259 Elo+
Solo
Da Ji
Da Ji
Mr CROSSES
Da Ji
Level 113
God Stats
3W - 1L
1,605 SR
Queue Stats
100W - 117L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BLANson01
Da Ji
18
10 / 9 / 16
15,649
711
25,139
25,486
10,438
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
Frankln_Clinton
Baron Samedi
20
8 / 3 / 20
15,977
726
23,657
26,347
11,094
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
SenpaiStar31
Gilgamesh
19
15 / 5 / 15
16,475
749
25,832
30,615
25,906
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
8 / 9 / 7
15,141
688
28,840
21,872
8,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
H3Pr0
Fafnir
15
3 / 10 / 8
13,856
630
9,632
39,925
48,508
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
16
6 / 14 / 9
14,878
676
22,476
24,664
13,254
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
41
33
Kills
17
17
Deaths
33
51
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BLANson01
Da Ji
10
9
16
2
L
Merlin
8
9
7
1.28
W
Baron Samedi
Frankln_Clinton
Baron Samedi
8
3
20
6
L
Fafnir
H3Pr0
Fafnir
3
10
8
0.7
L
Da Ji
6
14
9
0.75
W
Gilgamesh
SenpaiStar31
Gilgamesh
15
5
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,628
Damage
60,948
82,448
Taken
86,461
47,438
Mitigated
70,215
32,250
Healing
12,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BLANson01
Da Ji
25,139
6,302
496
7,971
25,486
10,438
420
12,556
12,930
0
60,807
L
Merlin
28,840
1,364
944
2,844
21,872
8,453
366
5,596
15,902
74,534
0
W
Baron Samedi
Frankln_Clinton
Baron Samedi
23,657
1,450
3,748
13,120
26,347
11,094
1,153
14,411
11,936
63,598
0
L
Fafnir
H3Pr0
Fafnir
9,632
3,556
0
7,697
39,925
48,508
170
11,526
27,460
19,997
0
L
Da Ji
22,476
3,539
0
679
24,664
13,254
120
6,535
17,793
0
38,944
W
Gilgamesh
SenpaiStar31
Gilgamesh
25,832
8,724
0
6,915
30,615
25,906
1,121
13,136
17,479
0
85,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,101
Gold Earned
43,875
237
Minions Killed
161
15
Camps Cleared
2
1,169,928
Distance Traveled
867,144
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,649
711
58
3
6
361,738
7
L
Merlin
15,141
688
109
5
2
318,607
0
W
Baron Samedi
15,977
726
100
5
3
393,939
1
L
Fafnir
13,856
630
9
0
0
261,717
3
L
Da Ji
14,878
676
43
2
0
286,820
0
W
Gilgamesh
16,475
749
79
4
6
414,251
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role