Player Matchup

Zhong Kui
Zhong Kui
An-0593
Zhong Kui
Level 116
God Stats
153W - 120L
1,620 SR
Queue Stats
390W - 485L
1,502 Elo+
Party 3
Jing Wei
Jing Wei
CrocAttackZ
Jing Wei
Level 81
God Stats
17W - 17L
1,444 SR
Queue Stats
248W - 254L
1,358 Elo+
Party 1
Jormungandr
Jormungandr
Gamaliel1008
Jormungandr
Level 115
God Stats
13W - 9L
1,602 SR
Queue Stats
409W - 520L
1,430 Elo+
Party 3
Osiris
Osiris
MrJ3K79
Osiris
Level 155
God Stats
11W - 7L
1,548 SR
Queue Stats
226W - 238L
1,394 Elo+
Solo
Odin
Odin
wizard lizzerd
Odin
Level 89
God Stats
2W - 5L
1,232 SR
Queue Stats
288W - 303L
1,420 Elo+
Party 1
Team Averages
Level 111
1,489 SR
1,421 Elo+

VS

Team Averages
Level 122
1,529 SR
1,434 Elo+
Zeus
Zeus
BlackFoot612
Zeus
Level 133
God Stats
3W - 5L
1,509 SR
Queue Stats
624W - 693L
1,404 Elo+
Party 2
Bastet
Bastet
BlazeX150
Bastet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 272L
1,403 Elo+
Party 2
Sol
Sol
Coopy256
Sol
Level 129
God Stats
6W - 3L
1,547 SR
Queue Stats
69W - 61L
1,497 Elo+
Solo
Cliodhna
Cliodhna
ittsnot-Hander
Cliodhna
Level 69
God Stats
18W - 9L
1,568 SR
Queue Stats
261W - 241L
1,417 Elo+
Solo
Ares
Ares
seasaltbottle
Ares
Level 153
God Stats
18W - 17L
1,524 SR
Queue Stats
406W - 402L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
An-0593
Zhong Kui
17
5 / 1 / 9
10,714
536
13,034
15,011
11,460
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
CrocAttackZ
Jing Wei
16
2 / 4 / 8
9,677
484
6,695
14,300
4,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Gamaliel1008
Jormungandr
16
8 / 4 / 9
11,237
562
10,292
19,504
21,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
MrJ3K79
Osiris
16
2 / 7 / 4
9,749
487
6,925
18,915
14,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
12 / 4 / 8
12,004
600
16,405
15,854
5,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 1
10,049
502
10,166
14,709
4,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
BlazeX150
Bastet
14
5 / 7 / 1
9,433
472
13,233
15,220
5,321
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
7 / 4 / 0
10,521
526
13,422
13,221
5,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cliodhna
15
1 / 5 / 4
9,317
466
10,062
14,603
5,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
2 / 7 / 4
8,558
428
7,404
19,239
15,934
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
27
29
Kills
17
20
Deaths
29
38
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
An-0593
Zhong Kui
5
1
9
9.5
L
2
6
1
0.42
L
Bastet
BlazeX150
Bastet
5
7
1
0.79
L
7
4
0
1.75
W
Jing Wei
CrocAttackZ
Jing Wei
2
4
8
1.5
W
Jormungandr
Gamaliel1008
Jormungandr
8
4
9
3.13
W
Osiris
MrJ3K79
Osiris
2
7
4
0.57
L
Cliodhna
1
5
4
0.6
L
2
7
4
0.57
W
12
4
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,351
Damage
54,287
83,584
Taken
76,992
57,693
Mitigated
37,150
26,682
Healing
20,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
An-0593
Zhong Kui
13,034
1,127
683
9,838
15,011
11,460
1,636
7,572
7,439
69,255
0
L
10,166
2,733
0
4,969
14,709
4,716
112
5,173
9,536
58,342
0
L
Bastet
BlazeX150
Bastet
13,233
2,842
657
3,142
15,220
5,321
0
5,227
9,993
0
51,009
L
13,422
6,090
0
6,226
13,221
5,779
2,767
606
12,615
60,584
7,356
W
Jing Wei
CrocAttackZ
Jing Wei
6,695
4,837
0
4,245
14,300
4,597
704
3,978
10,322
0
56,761
W
Jormungandr
Gamaliel1008
Jormungandr
10,292
2,873
429
5,375
19,504
21,468
362
7,531
11,973
51,024
0
W
Osiris
MrJ3K79
Osiris
6,925
2,693
0
3,719
18,915
14,547
914
10,743
8,172
730
46,133
L
Cliodhna
10,062
2,159
0
4,834
14,603
5,400
1,034
5,036
9,567
0
69,197
L
7,404
53
105
880
19,239
15,934
52
7,284
11,955
36,536
0
W
16,405
3,742
0
2,393
15,854
5,621
68
7,355
8,499
0
63,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,381
Gold Earned
47,878
472
Minions Killed
496
0
Camps Cleared
0
1,943,808
Distance Traveled
1,719,405
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,714
536
118
6
0
384,418
3
L
Zeus
10,049
502
122
6
0
309,085
3
L
Bastet
9,433
472
84
4
0
390,299
3
L
Sol
10,521
526
130
7
0
260,439
1
W
Jing Wei
9,677
484
109
5
0
374,904
3
W
Jormungandr
11,237
562
85
4
0
375,654
3
W
Osiris
9,749
487
86
4
0
356,905
0
L
Cliodhna
9,317
466
109
5
0
407,703
3
L
Ares
8,558
428
51
3
0
351,879
3
W
Odin
12,004
600
74
4
0
451,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role