Player Matchup

Hou Yi
Hou Yi
Gold III
Bajv
Hou Yi
Gold III
Level 122
God Stats
4W - 7L
1,607 SR
Queue Stats
26W - 33L
1,674 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
Rampagv
Cthulhu
Gold IV
Level 128
God Stats
4W - 5L
1,625 SR
Queue Stats
19W - 22L
1,756 MMR
Party 1
Athena
Athena
Bronze III
rockcam
Athena
Bronze III
Level 126
God Stats
0W - 1L
1,616 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,616 SR
1,643 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,688 SR
1,580 MMR
Neith
Neith
Silver IV
EspartanoOficial
Neith
Silver IV
Level 125
God Stats
1W - 0L
1,658 SR
Queue Stats
2W - 6L
1,359 MMR
Solo
Fenrir
Fenrir
Gold V
ItsSuii
Fenrir
Gold V
Level 147
God Stats
4W - 3L
1,697 SR
Queue Stats
13W - 6L
1,690 MMR
Party 2
Sol
Sol
Gold V
Ðevs
Sol
Gold V
Level 152
God Stats
4W - 0L
1,709 SR
Queue Stats
13W - 6L
1,690 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bajv
Hou Yi
8
0 / 4 / 1
4,931
616
3,418
7,701
2,529
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Rampagv
Cthulhu
8
2 / 5 / 0
5,246
656
6,313
8,735
6,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Athena
rockcam
Athena
7
0 / 5 / 0
4,822
603
2,020
10,503
3,838
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
PersephoneGebMorgan Le FayOdinSobek

VS

Bans
ArtioAresScyllaKumbhakarnaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 11
6,106
763
4,190
2,825
1,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ItsSuii
Fenrir
10
3 / 1 / 11
7,012
877
5,938
9,468
6,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sol
Ðevs
Sol
11
10 / 1 / 4
7,853
982
12,268
6,974
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
2
Kills
14
14
Deaths
2
1
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Bajv
Hou Yi
0
4
1
0.13
W
1
0
11
6.5
W
Fenrir
ItsSuii
Fenrir
3
1
11
8.5
L
Cthulhu
Rampagv
Cthulhu
2
5
0
0.4
L
Athena
rockcam
Athena
0
5
0
0
W
Sol
Ðevs
Sol
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,751
Damage
22,396
26,939
Taken
19,267
12,890
Mitigated
10,827
5,106
Healing
8,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Bajv
Hou Yi
3,418
1,601
0
1,076
7,701
2,529
0
3,997
3,704
0
10,729
W
4,190
2,090
229
960
2,825
1,005
599
1,907
793
0
14,759
W
Fenrir
ItsSuii
Fenrir
5,938
2,041
0
3,068
9,468
6,851
414
3,230
5,718
0
10,822
L
Cthulhu
Rampagv
Cthulhu
6,313
480
344
1,893
8,735
6,523
0
4,070
4,665
13,556
0
L
Athena
rockcam
Athena
2,020
840
172
1,621
10,503
3,838
0
4,642
5,861
7,299
0
W
Sol
Ðevs
Sol
12,268
7,144
0
4,499
6,974
2,971
1,810
2,567
4,208
32,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,999
Gold Earned
20,971
51
Minions Killed
75
2
Camps Cleared
4
420,251
Distance Traveled
447,379
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,931
616
20
3
0
149,017
2
W
Neith
6,106
763
20
3
1
132,370
1
W
Fenrir
7,012
877
8
1
0
167,566
2
L
Cthulhu
5,246
656
12
2
2
141,351
3
L
Athena
4,822
603
19
2
0
129,883
0
W
Sol
7,853
982
47
6
3
147,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role