Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Navy SEAL 2702
Danzaburou
Level 25
God Stats
2W - 4L
1,569 SR
Queue Stats
3W - 7L
1,269 Elo+
Party 2
Sol
Sol
Yotimus
Sol
Level 67
God Stats
1W - 4L
1,447 SR
Queue Stats
6W - 9L
1,344 Elo+
Party 2
Sun Wukong
Sun Wukong
iijjccbb
Sun Wukong
Level 29
God Stats
2W - 3L
1,419 SR
Queue Stats
102W - 147L
1,207 Elo+
Party 1
Geb
Geb
savage_fluffee
Geb
Level 63
God Stats
1W - 2L
1,223 SR
Queue Stats
287W - 350L
1,245 Elo+
Party 1
Team Averages
Level 47
1,432 SR
1,313 Elo+

VS

Team Averages
Level 92
1,466 SR
1,433 Elo+
Ganesha
Ganesha
AresOfLegend
Ganesha
Level 124
God Stats
8W - 14L
1,459 SR
Queue Stats
129W - 188L
1,313 Elo+
Party 3
Agni
Agni
FUoH MAGIC
Agni
Level 89
God Stats
3W - 4L
1,500 SR
Queue Stats
366W - 343L
1,594 Elo+
Solo
Chaac
Chaac
King Jekyll1347
Chaac
Level 62
God Stats
22W - 13L
1,567 SR
Queue Stats
75W - 69L
1,458 Elo+
Party 3
Xbalanque
Xbalanque
Quadgod117
Xbalanque
Level 31
God Stats
18W - 18L
1,457 SR
Queue Stats
76W - 83L
1,360 Elo+
Party 3
Fenrir
Fenrir
TheOneTrueMyth
Fenrir
Level 156
God Stats
2W - 9L
1,345 SR
Queue Stats
489W - 480L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 2 / 0
4,587
417
489
3,739
1,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Navy SEAL 2702
Danzaburou
6
0 / 6 / 0
4,357
396
2,613
7,086
944
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
9
2 / 4 / 0
5,764
524
5,038
6,975
1,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
iijjccbb
Sun Wukong
6
0 / 5 / 0
4,296
391
1,013
5,765
2,060
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 0
4,663
424
1,666
10,378
3,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AresOfLegend
Ganesha
9
0 / 0 / 8
5,887
535
2,561
3,967
2,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 2 / 1
6,346
577
2,863
4,539
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
7 / 0 / 0
7,549
686
5,515
6,054
5,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
Quadgod117
Xbalanque
11
10 / 0 / 2
6,891
626
8,785
4,733
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 8
6,211
565
3,392
6,233
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
2
Kills
22
22
Deaths
2
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
0
0
W
Ganesha
AresOfLegend
Ganesha
0
0
8
4
W
4
2
1
2.25
W
7
0
0
7
L
Danzaburou
Navy SEAL 2702
Danzaburou
0
6
0
0
W
Xbalanque
Quadgod117
Xbalanque
10
0
2
11
W
1
0
8
5
L
Sol
2
4
0
0.5
L
Sun Wukong
iijjccbb
Sun Wukong
0
5
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,819
Damage
23,116
33,943
Taken
25,526
9,297
Mitigated
12,664
5,471
Healing
9,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
489
110
0
1,146
3,739
1,010
0
177
3,515
0
12,497
W
Ganesha
AresOfLegend
Ganesha
2,561
237
193
1,063
3,967
2,236
48
1,270
2,697
15,201
0
W
2,863
339
0
494
4,539
1,300
94
2,305
2,234
30,891
0
W
5,515
930
0
2,152
6,054
5,768
1,554
0
6,054
1,427
42,388
L
Danzaburou
Navy SEAL 2702
Danzaburou
2,613
1,307
0
227
7,086
944
0
1,130
5,956
0
17,038
W
Xbalanque
Quadgod117
Xbalanque
8,785
5,906
0
1,655
4,733
1,479
468
1,118
3,615
0
38,443
W
3,392
1,364
0
4,025
6,233
1,881
0
2,011
4,222
0
36,873
L
Sol
5,038
2,032
0
2,101
6,975
1,726
1,470
2,737
4,238
26,807
0
L
Sun Wukong
iijjccbb
Sun Wukong
1,013
75
0
67
5,765
2,060
0
0
5,362
0
10,516
L
1,666
333
234
1,696
10,378
3,557
0
1,900
8,478
11,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,667
Gold Earned
32,884
152
Minions Killed
336
0
Camps Cleared
0
788,090
Distance Traveled
1,051,753
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,587
417
34
3
0
104,596
0
W
Ganesha
5,887
535
11
1
0
236,243
5
W
Agni
6,346
577
60
5
0
224,295
1
W
Chaac
7,549
686
115
10
0
182,548
0
L
Danzaburou
4,357
396
29
3
0
168,864
0
W
Xbalanque
6,891
626
78
7
0
193,541
2
W
Fenrir
6,211
565
72
7
0
215,126
0
L
Sol
5,764
524
54
5
0
178,273
4
L
Sun Wukong
4,296
391
16
1
0
157,296
0
L
Geb
4,663
424
19
2
0
179,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role