Player Matchup

King Arthur
King Arthur
Diezalot
King Arthur
Level 86
God Stats
2W - 4L
1,490 SR
Queue Stats
30W - 51L
1,344 Elo+
Party 2
Ra
Ra
IamSaltA
Ra
Level 29
God Stats
14W - 10L
1,755 SR
Queue Stats
193W - 98L
1,704 Elo+
Solo
Geb
Geb
brownpow
Geb
Level 26
God Stats
1W - 4L
1,738 SR
Queue Stats
21W - 40L
1,338 Elo+
Party 2
Team Averages
Level 47
1,661 SR
1,462 Elo+

VS

Team Averages
Level 96
1,692 SR
1,749 Elo+
Medusa
Medusa
Jasahans
Medusa
Level 105
God Stats
8W - 2L
1,672 SR
Queue Stats
65W - 34L
1,706 Elo+
Solo
Ares
Ares
Robbinsphere
Ares
Level 24
God Stats
2W - 1L
1,644 SR
Queue Stats
56W - 19L
1,788 Elo+
Party 1
Bastet
Bastet
Zankensoki
Bastet
Level 160
God Stats
2W - 0L
1,760 SR
Queue Stats
231W - 174L
1,753 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Diezalot
King Arthur
10
1 / 3 / 2
6,522
725
3,471
7,841
4,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
2 / 7 / 2
7,227
803
6,419
8,130
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

8
1 / 6 / 1
6,293
699
2,915
10,459
5,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jasahans
Medusa
12
6 / 1 / 7
8,195
911
6,796
5,482
1,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 1 / 12
8,319
924
6,634
9,988
9,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
Zankensoki
Bastet
12
7 / 2 / 9
8,102
900
10,094
6,994
2,774
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
4
Kills
16
16
Deaths
4
5
Assists
28
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Diezalot
King Arthur
1
3
2
0.67
L
2
7
2
0.43
W
Medusa
Jasahans
Medusa
6
1
7
9.5
W
3
1
12
9
W
Bastet
Zankensoki
Bastet
7
2
9
5.75
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,805
Damage
23,524
26,430
Taken
22,464
11,527
Mitigated
14,317
2,330
Healing
6,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Diezalot
King Arthur
3,471
846
0
869
7,841
4,525
0
2,609
5,232
0
7,016
L
6,419
309
485
642
8,130
1,795
0
1,349
6,781
31,834
0
W
Medusa
Jasahans
Medusa
6,796
3,070
0
1,189
5,482
1,970
1,308
3,148
2,211
0
39,533
W
6,634
523
627
3,468
9,988
9,573
286
3,592
6,184
16,923
0
W
Bastet
Zankensoki
Bastet
10,094
2,204
0
1,125
6,994
2,774
939
2,882
3,953
0
23,482
L
2,915
332
0
334
10,459
5,207
0
2,940
7,519
7,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,042
Gold Earned
24,616
80
Minions Killed
121
2
Camps Cleared
7
487,373
Distance Traveled
534,500
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,522
725
17
2
1
160,334
1
L
Ra
7,227
803
48
5
1
154,294
2
W
Medusa
8,195
911
66
7
5
181,252
2
W
Ares
8,319
924
22
2
0
170,334
4
W
Bastet
8,102
900
33
4
2
182,914
0
L
Geb
6,293
699
15
2
0
172,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role