Player Matchup

Cthulhu
Cthulhu
MrSusano19
Cthulhu
Level 15
God Stats
10W - 4L
1,695 SR
Queue Stats
22W - 21L
1,400 Elo+
Solo
Rama
Rama
WildPoney
Rama
Level 29
God Stats
1W - 0L
1,219 SR
Queue Stats
2W - 2L
1,257 Elo+
Solo
Bellona
Bellona
nitsuB
Bellona
Level 29
God Stats
24W - 13L
1,559 SR
Queue Stats
81W - 95L
1,400 Elo+
Solo
Amaterasu
Amaterasu
noctis1977197920
Amaterasu
Level 26
God Stats
9W - 8L
1,557 SR
Queue Stats
12W - 14L
1,447 Elo+
Solo
Ra
Ra
verysped
Ra
Level 7
God Stats
1W - 2L
1,239 SR
Queue Stats
8W - 12L
1,325 Elo+
Solo
Team Averages
Level 21
1,454 SR
1,366 Elo+

VS

Team Averages
Level 16
1,493 SR
1,353 Elo+
Anhur
Anhur
AnosWaldigor
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Drshroomies
Tsukuyomi
Level 28
God Stats
24W - 20L
1,611 SR
Queue Stats
96W - 130L
1,288 Elo+
Solo
Tiamat
Tiamat
Jason450
Tiamat
Level 17
God Stats
6W - 17L
1,374 SR
Queue Stats
28W - 55L
1,250 Elo+
Party 1
Tyr
Tyr
Nickyv42
Tyr
Level 18
God Stats
17W - 16L
1,570 SR
Queue Stats
37W - 52L
1,430 Elo+
Party 1
Ymir
Ymir
charmy5927
Ymir
Level 13
God Stats
3W - 5L
1,409 SR
Queue Stats
22W - 46L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MrSusano19
Cthulhu
13
9 / 1 / 9
8,742
546
7,115
9,739
7,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
15
5 / 2 / 2
9,204
575
9,180
10,758
3,455
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
nitsuB
Bellona
13
7 / 3 / 8
8,556
535
12,567
13,521
10,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
14
5 / 5 / 4
8,392
525
6,554
14,736
10,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 1 / 5
9,081
568
7,839
10,076
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 1
6,594
412
4,785
9,096
2,622
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Drshroomies
Tsukuyomi
12
1 / 7 / 4
7,357
460
10,790
15,815
5,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Jason450
Tiamat
11
3 / 6 / 2
7,324
458
8,278
10,240
6,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
4 / 4 / 1
7,418
464
10,195
12,097
10,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

9
1 / 7 / 3
6,657
416
3,137
15,018
13,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
22
31
Kills
11
12
Deaths
31
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
L
Tsukuyomi
Drshroomies
Tsukuyomi
1
7
4
0.43
L
Tiamat
Jason450
Tiamat
3
6
2
0.67
W
Cthulhu
MrSusano19
Cthulhu
9
1
9
13.5
L
4
4
1
1.13
W
Rama
5
2
2
3
L
1
7
3
0.36
W
Bellona
nitsuB
Bellona
7
3
8
3.67
W
Amaterasu
5
5
4
1.4
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,255
Damage
37,185
58,830
Taken
62,266
36,186
Mitigated
38,733
20,806
Healing
11,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,785
1,323
794
630
9,096
2,622
432
2,435
6,328
0
18,950
L
Tsukuyomi
Drshroomies
Tsukuyomi
10,790
2,957
279
5,138
15,815
5,746
12
2,729
12,770
0
44,562
L
Tiamat
Jason450
Tiamat
8,278
827
138
1,619
10,240
6,317
575
3,833
6,142
34,799
0
W
Cthulhu
MrSusano19
Cthulhu
7,115
624
0
2,547
9,739
7,822
0
1,137
8,389
29,508
0
L
10,195
1,632
0
2,552
12,097
10,767
0
2,798
8,830
7,369
24,578
W
Rama
9,180
7,861
0
4,765
10,758
3,455
3,285
870
9,834
0
62,406
L
3,137
599
0
624
15,018
13,281
130
3,279
11,453
13,200
0
W
Bellona
nitsuB
Bellona
12,567
5,556
0
3,330
13,521
10,764
0
3,759
9,103
3,424
29,936
W
Amaterasu
6,554
2,568
0
3,337
14,736
10,525
0
4,417
9,894
0
49,179
W
7,839
618
2,086
4,741
10,076
3,620
491
3,520
6,159
54,063
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,975
Gold Earned
35,350
392
Minions Killed
261
0
Camps Cleared
0
1,553,763
Distance Traveled
1,468,758
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,594
412
39
2
0
282,522
4
L
Tsukuyomi
7,357
460
79
5
0
287,463
0
L
Tiamat
7,324
458
71
4
0
300,712
0
W
Cthulhu
8,742
546
49
3
0
335,368
4
L
Tyr
7,418
464
50
3
0
333,549
2
W
Rama
9,204
575
123
8
0
276,813
1
L
Ymir
6,657
416
22
1
0
264,512
0
W
Bellona
8,556
535
47
3
0
302,941
1
W
Amaterasu
8,392
525
71
4
0
316,599
0
W
Ra
9,081
568
102
6
0
322,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role