Player Matchup

Cernunnos
Cernunnos
LUCAS_RAMPON
Cernunnos
Level 29
God Stats
16W - 21L
1,393 SR
Queue Stats
27W - 48L
1,225 Elo+
Solo
Hera
Hera
OnscreenCobra54
Hera
Level 127
God Stats
4W - 3L
1,337 SR
Queue Stats
72W - 108L
1,193 Elo+
Solo
Cthulhu
Cthulhu
Undead1993Gamer
Cthulhu
Level 77
God Stats
11W - 10L
1,478 SR
Queue Stats
250W - 361L
1,278 Elo+
Solo
Team Averages
Level 78
1,403 SR
1,232 Elo+

VS

Team Averages
Level 68
1,434 SR
1,264 Elo+
Anhur
Anhur
RB4L
Anhur
Level 67
God Stats
9W - 10L
1,457 SR
Queue Stats
100W - 123L
1,293 Elo+
Party 1
Ymir
Ymir
TUNESQUADD757
Ymir
Level 27
God Stats
46W - 69L
1,416 SR
Queue Stats
46W - 70L
1,281 Elo+
Party 1
Agni
Agni
darkone42096
Agni
Level 109
God Stats
0W - 5L
1,430 SR
Queue Stats
214W - 374L
1,219 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LUCAS_RAMPON
Cernunnos
13
4 / 1 / 9
10,106
674
12,650
12,833
4,284
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 0 / 2
10,053
670
6,551
3,199
993
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 3 / 10
10,552
703
9,479
15,311
12,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
RB4L
Anhur
11
0 / 4 / 1
7,870
525
8,019
12,526
3,794
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 3 / 2
8,550
570
3,421
13,401
15,260
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
0 / 6 / 2
8,171
545
6,453
12,003
3,610
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
1
4
Deaths
13
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
LUCAS_RAMPON
Cernunnos
4
1
9
8.5
W
7
0
2
8
L
Anhur
RB4L
Anhur
0
4
1
0.13
L
1
3
2
0.67
W
2
3
10
2.33
L
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,680
Damage
17,893
31,343
Taken
37,930
17,668
Mitigated
22,664
10,988
Healing
6,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
LUCAS_RAMPON
Cernunnos
12,650
5,602
570
5,199
12,833
4,284
1,205
4,071
8,762
0
40,300
W
6,551
991
95
430
3,199
993
49
1,271
1,928
17,092
0
L
Anhur
RB4L
Anhur
8,019
4,619
498
715
12,526
3,794
188
4,809
7,717
0
25,759
L
3,421
220
939
762
13,401
15,260
0
6,286
7,115
18,330
0
W
9,479
90
581
4,113
15,311
12,391
367
6,364
8,107
32,412
0
L
6,453
746
24
3,578
12,003
3,610
0
5,580
6,423
31,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,711
Gold Earned
24,591
136
Minions Killed
110
5
Camps Cleared
6
757,693
Distance Traveled
680,414
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,106
674
65
4
3
255,209
2
W
Hera
10,053
670
34
2
1
239,266
1
L
Anhur
7,870
525
42
3
5
233,086
0
L
Ymir
8,550
570
18
1
0
259,157
1
W
Cthulhu
10,552
703
37
2
1
263,218
2
L
Agni
8,171
545
50
3
1
188,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role