Player Matchup

Danzaburou
Danzaburou
CamTheXuande
Danzaburou
Level 20
God Stats
11W - 3L
1,823 SR
Queue Stats
27W - 24L
1,461 Elo+
Solo
Janus
Janus
Furukawayukisan
Janus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
HelloNoKittyWoah
Hun Batz
Level 23
God Stats
1W - 2L
1,245 SR
Queue Stats
41W - 53L
1,342 Elo+
Solo
The Morrigan
The Morrigan
IIIImachineLLII
The Morrigan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,405 Elo+
Solo
Thor
Thor
WelpWarfare
Thor
Level 8
God Stats
2W - 5L
1,300 SR
Queue Stats
13W - 12L
1,386 Elo+
Solo
Team Averages
Level 15
1,474 SR
1,419 Elo+

VS

Team Averages
Level 27
1,449 SR
1,439 Elo+
King Arthur
King Arthur
 
King Arthur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BryantG
Kukulkan
Level 15
God Stats
3W - 0L
1,160 SR
Queue Stats
7W - 3L
1,429 Elo+
Party 1
Ymir
Ymir
Dakiddfrumdr
Ymir
Level 22
God Stats
4W - 4L
1,601 SR
Queue Stats
18W - 19L
1,585 Elo+
Party 1
Sol
Sol
XIXavierXIX
Sol
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 29L
1,674 Elo+
Party 1
Thanatos
Thanatos
cptthumbthumb
Thanatos
Level 18
God Stats
1W - 3L
1,484 SR
Queue Stats
10W - 8L
1,005 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CamTheXuande
Danzaburou
9
4 / 7 / 2
6,332
487
6,604
11,343
3,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 5 / 2
7,094
546
5,315
6,861
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 3 / 1
6,069
467
4,616
8,911
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
IIIImachineLLII
The Morrigan
10
1 / 4 / 0
6,423
494
5,005
8,235
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
2 / 4 / 2
5,966
459
3,811
6,092
1,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
6 / 1 / 0
7,722
594
5,759
10,425
5,990
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
BryantG
Kukulkan
12
3 / 2 / 4
7,140
549
4,386
5,045
1,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
5 / 3 / 7
7,285
560
3,326
11,992
11,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
6 / 3 / 4
7,602
585
10,926
9,126
3,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
cptthumbthumb
Thanatos
11
3 / 3 / 7
7,059
543
4,400
10,059
4,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
11
Kills
23
23
Deaths
12
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
6
1
0
6
W
Kukulkan
BryantG
Kukulkan
3
2
4
2.5
L
Danzaburou
CamTheXuande
Danzaburou
4
7
2
0.71
W
5
3
7
2.83
L
3
5
2
0.8
L
1
3
1
0.5
L
The Morrigan
IIIImachineLLII
The Morrigan
1
4
0
0.25
L
2
4
2
0.75
W
6
3
4
2.67
W
Thanatos
cptthumbthumb
Thanatos
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,351
Damage
28,797
41,442
Taken
46,647
12,371
Mitigated
26,992
9,546
Healing
18,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,759
824
0
3,060
10,425
5,990
0
3,506
6,835
0
38,563
W
Kukulkan
BryantG
Kukulkan
4,386
446
0
830
5,045
1,804
354
1,448
3,437
37,902
0
L
Danzaburou
CamTheXuande
Danzaburou
6,604
3,258
0
3,539
11,343
3,539
0
7,413
3,847
0
26,848
W
3,326
1,070
0
2,319
11,992
11,866
76
2,154
9,700
20,372
0
L
5,315
728
0
745
6,861
1,998
550
4,145
2,673
35,464
0
L
4,616
2,069
0
3,484
8,911
2,451
0
2,905
5,812
0
30,735
L
The Morrigan
IIIImachineLLII
The Morrigan
5,005
1,822
0
1,730
8,235
2,561
260
0
8,110
35,854
1,407
L
3,811
888
0
48
6,092
1,822
0
3,085
2,967
0
12,574
W
10,926
4,019
0
3,761
9,126
3,221
272
1,151
7,901
40,542
6,197
W
Thanatos
cptthumbthumb
Thanatos
4,400
1,361
0
8,256
10,059
4,111
38
1,071
8,954
0
34,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,884
Gold Earned
36,808
289
Minions Killed
322
0
Camps Cleared
0
1,121,580
Distance Traveled
1,190,667
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,722
594
81
6
0
267,799
1
W
Kukulkan
7,140
549
76
6
0
216,585
1
L
Danzaburou
6,332
487
39
3
0
213,516
2
W
Ymir
7,285
560
26
2
0
235,087
0
L
Janus
7,094
546
89
7
0
236,197
4
L
Hun Batz
6,069
467
69
5
0
236,994
2
L
The Morrigan
6,423
494
74
6
0
186,911
3
L
Thor
5,966
459
18
1
0
247,962
1
W
Sol
7,602
585
84
6
0
241,046
3
W
Thanatos
7,059
543
55
4
0
230,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role