Player Matchup

Artio
Artio
BadMrtrouble
Artio
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,569 Elo+
Solo
Hel
Hel
Bmagcian
Hel
Level 23
God Stats
5W - 6L
1,454 SR
Queue Stats
6W - 6L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
LeeRoyJenkinz69
Gilgamesh
Level 19
God Stats
2W - 6L
1,500 SR
Queue Stats
124W - 142L
1,605 Elo+
Solo
Baron Samedi
Baron Samedi
NurseBean7655
Baron Samedi
Level 26
God Stats
2W - 3L
1,544 SR
Queue Stats
44W - 34L
1,569 Elo+
Solo
Medusa
Medusa
Sar1a
Medusa
Level 20
God Stats
0W - 2L
1,296 SR
Queue Stats
36W - 35L
1,508 Elo+
Solo
Team Averages
Level 22
1,459 SR
1,538 Elo+

VS

Team Averages
Level 31
1,522 SR
1,554 Elo+
Medusa
Medusa
Big_Noob_02
Medusa
Level 89
God Stats
1W - 2L
1,301 SR
Queue Stats
139W - 139L
1,439 Elo+
Party 1
Bellona
Bellona
Drew35
Bellona
Level 10
God Stats
2W - 5L
1,474 SR
Queue Stats
5W - 10L
1,585 Elo+
Party 1
Cthulhu
Cthulhu
EliteKillers793
Cthulhu
Level 23
God Stats
3W - 2L
1,621 SR
Queue Stats
35W - 38L
1,505 Elo+
Solo
Hades
Hades
NegativeSpace201
Hades
Level 15
God Stats
2W - 0L
1,714 SR
Queue Stats
29W - 16L
1,667 Elo+
Solo
Nemesis
Nemesis
Phapinator
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 25L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,219
401
2,990
14,875
8,599
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 13 / 10
7,950
442
5,211
15,811
3,582
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
LeeRoyJenkinz69
Gilgamesh
15
8 / 5 / 7
9,623
535
12,762
13,716
5,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
NurseBean7655
Baron Samedi
14
7 / 6 / 6
9,172
510
11,563
13,892
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Sar1a
Medusa
15
7 / 5 / 7
9,681
538
12,852
11,593
2,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
5 / 5 / 3
10,697
594
8,166
13,772
4,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Drew35
Bellona
16
4 / 2 / 4
10,460
581
8,796
14,274
13,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
1 / 5 / 3
8,358
464
3,867
17,721
9,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
10 / 7 / 5
11,288
627
9,623
15,003
6,558
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Phapinator
Nemesis
19
12 / 3 / 6
11,982
666
17,423
12,850
5,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
53
22
Kills
32
33
Deaths
22
32
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Medusa
5
5
3
1.3
L
0
13
10
0.38
W
Bellona
Drew35
Bellona
4
2
4
3
W
1
5
3
0.5
L
Gilgamesh
LeeRoyJenkinz69
Gilgamesh
8
5
7
2.3
W
10
7
5
1.79
L
Baron Samedi
NurseBean7655
Baron Samedi
7
6
6
1.67
W
Nemesis
Phapinator
Nemesis
12
3
6
5
L
Medusa
Sar1a
Medusa
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,378
Damage
47,875
69,887
Taken
73,620
24,534
Mitigated
39,270
17,593
Healing
24,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,990
497
69
4,314
14,875
8,599
0
686
13,535
30,994
0
W
Medusa
8,166
2,659
0
5,471
13,772
4,416
2,569
1,732
12,040
0
77,635
L
5,211
877
912
2,238
15,811
3,582
584
3,393
12,355
38,878
0
W
Bellona
Drew35
Bellona
8,796
1,864
65
4,640
14,274
13,716
709
5,239
8,400
0
53,754
W
3,867
156
132
4,867
17,721
9,336
314
2,293
15,428
31,604
0
L
Gilgamesh
LeeRoyJenkinz69
Gilgamesh
12,762
4,574
0
2,633
13,716
5,592
0
3,763
9,679
0
52,474
W
9,623
1,151
0
4,264
15,003
6,558
168
5,911
9,045
57,813
0
L
Baron Samedi
NurseBean7655
Baron Samedi
11,563
1,793
539
4,495
13,892
4,505
0
4,318
9,336
50,559
0
W
Nemesis
Phapinator
Nemesis
17,423
7,462
0
5,184
12,850
5,244
553
4,232
8,618
0
83,582
L
Medusa
Sar1a
Medusa
12,852
4,345
0
2,393
11,593
2,256
704
866
10,530
0
45,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,645
Gold Earned
52,785
364
Minions Killed
519
0
Camps Cleared
0
1,551,814
Distance Traveled
1,736,420
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
7,219
401
57
3
0
316,016
2
W
Medusa
10,697
594
109
6
0
297,406
4
L
Hel
7,950
442
75
4
0
254,857
1
W
Bellona
10,460
581
119
7
0
361,176
1
W
Cthulhu
8,358
464
38
2
0
327,469
1
L
Gilgamesh
9,623
535
85
5
0
364,876
4
W
Hades
11,288
627
118
7
0
347,659
2
L
Baron Samedi
9,172
510
75
4
0
299,811
3
W
Nemesis
11,982
666
135
8
0
402,710
3
L
Medusa
9,681
538
72
4
0
316,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role