Player Matchup

King Arthur
King Arthur
Jenxx81
King Arthur
Level 14
God Stats
6W - 7L
1,485 SR
Queue Stats
75W - 97L
1,383 Elo+
Party 1
Olorun
Olorun
Johnny_Joysticks
Olorun
Level 6
God Stats
10W - 8L
1,815 SR
Queue Stats
18W - 25L
1,484 Elo+
Party 1
Merlin
Merlin
SHRlMPLYPlBBLES
Merlin
Level 36
God Stats
26W - 35L
1,433 SR
Queue Stats
105W - 125L
1,393 Elo+
Party 1
Cupid
Cupid
Yopping
Cupid
Level 13
God Stats
16W - 18L
1,649 SR
Queue Stats
43W - 45L
1,572 Elo+
Party 1
Thor
Thor
mcrewt
Thor
Level 12
God Stats
2W - 4L
1,500 SR
Queue Stats
49W - 62L
1,321 Elo+
Party 1
Team Averages
Level 16
1,576 SR
1,431 Elo+

VS

Team Averages
Level 12
1,442 SR
1,451 Elo+
Nemesis
Nemesis
FairestBridge64
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,504 Elo+
Solo
Mulan
Mulan
Frisky4r33
Mulan
Level 22
God Stats
61W - 54L
1,520 SR
Queue Stats
99W - 103L
1,491 Elo+
Party 2
Ares
Ares
KingiDaMan
Ares
Level 3
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 2L
1,172 Elo+
Solo
Artemis
Artemis
UGotRektByAGiRl3
Artemis
Level 5
God Stats
1W - 5L
1,345 SR
Queue Stats
6W - 11L
1,589 Elo+
Party 2
Gilgamesh
Gilgamesh
Zapie514
Gilgamesh
Level 18
God Stats
6W - 9L
1,578 SR
Queue Stats
109W - 132L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jenxx81
King Arthur
14
10 / 3 / 2
9,646
567
10,643
13,644
11,452
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
6 / 3 / 10
9,058
533
7,054
9,635
4,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
8 / 1 / 4
9,252
544
9,927
7,259
2,657
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
Yopping
Cupid
12
7 / 3 / 7
9,148
538
9,123
8,776
2,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thor
mcrewt
Thor
12
2 / 4 / 7
8,281
487
2,062
9,716
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 11 / 5
6,669
392
6,689
15,675
5,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
14
8 / 6 / 2
9,452
556
8,734
14,999
7,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

2
0 / 2 / 1
5,003
294
349
1,536
640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 6 / 1
5,258
309
399
5,779
1,339
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
Zapie514
Gilgamesh
14
2 / 8 / 4
8,330
490
8,162
17,874
11,632
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
23
33
Kills
10
14
Deaths
33
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
11
5
0.23
L
Mulan
8
6
2
1.5
W
King Arthur
Jenxx81
King Arthur
10
3
2
3.67
W
6
3
10
3.67
L
0
2
1
0.25
W
8
1
4
10
L
0
6
1
0.08
W
Cupid
Yopping
Cupid
7
3
7
3.5
L
Gilgamesh
Zapie514
Gilgamesh
2
8
4
0.5
W
Thor
mcrewt
Thor
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,809
Damage
24,333
49,030
Taken
55,863
24,331
Mitigated
26,735
13,202
Healing
5,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,689
2,671
0
1,178
15,675
5,662
278
3,410
12,265
0
27,220
L
Mulan
8,734
1,495
248
2,783
14,999
7,462
0
6,089
8,910
0
33,648
W
King Arthur
Jenxx81
King Arthur
10,643
2,110
0
3,050
13,644
11,452
865
0
13,217
3,152
27,515
W
7,054
3,993
258
2,111
9,635
4,236
4,508
127
9,422
24,678
3,257
L
349
59
0
37
1,536
640
0
253
1,283
700
0
W
9,927
417
75
2,956
7,259
2,657
2,073
0
7,151
39,203
0
L
399
240
0
325
5,779
1,339
300
3,681
2,098
0
5,328
W
Cupid
Yopping
Cupid
9,123
5,200
198
1,980
8,776
2,856
3,783
0
8,643
0
40,157
L
Gilgamesh
Zapie514
Gilgamesh
8,162
2,431
0
1,314
17,874
11,632
289
3,937
13,937
0
45,898
W
Thor
mcrewt
Thor
2,062
165
0
2,574
9,716
3,130
1,340
148
9,452
0
28,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,385
Gold Earned
34,712
278
Minions Killed
188
0
Camps Cleared
0
1,542,856
Distance Traveled
1,089,140
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,669
392
35
2
0
265,513
2
L
Mulan
9,452
556
57
3
0
323,548
5
W
King Arthur
9,646
567
40
2
0
332,430
0
W
Olorun
9,058
533
45
3
0
321,742
0
L
Ares
5,003
294
2
0
0
74,463
1
W
Merlin
9,252
544
62
4
0
315,190
0
L
Artemis
5,258
309
7
0
0
152,402
1
W
Cupid
9,148
538
78
5
0
267,588
0
L
Gilgamesh
8,330
490
87
5
0
273,214
0
W
Thor
8,281
487
53
3
0
305,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role