Player Matchup

Anhur
Anhur
AyNalChan
Anhur
Level 29
God Stats
6W - 0L
1,500 SR
Queue Stats
506W - 36L
2,103 Elo+
Party 1
Athena
Athena
ChinchillaButter
Athena
Level 145
God Stats
11W - 2L
1,867 SR
Queue Stats
1,291W - 135L
2,081 Elo+
Party 1
Awilix
Awilix
Ratmilk
Awilix
Level 160
God Stats
50W - 5L
2,083 SR
Queue Stats
2,281W - 184L
2,225 Elo+
Party 1
Zeus
Zeus
Vandagøs
Zeus
Level 149
God Stats
6W - 1L
1,944 SR
Queue Stats
206W - 33L
2,108 Elo+
Party 1
Osiris
Osiris
lifereaperITz
Osiris
Level 36
God Stats
3W - 2L
1,644 SR
Queue Stats
110W - 96L
1,592 Elo+
Solo
Team Averages
Level 104
1,808 SR
2,022 Elo+

VS

Team Averages
Level 75
1,568 SR
1,565 Elo+
Ne Zha
Ne Zha
Graeser_Run
Ne Zha
Level 121
God Stats
1W - 2L
1,524 SR
Queue Stats
115W - 78L
1,598 Elo+
Party 3
Discordia
Discordia
Justus1015
Discordia
Level 124
God Stats
1W - 3L
1,561 SR
Queue Stats
201W - 197L
1,528 Elo+
Party 2
Gilgamesh
Gilgamesh
Sharkbait919
Gilgamesh
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 177L
1,564 Elo+
Party 2
Ymir
Ymir
bluecollar
Ymir
Level 49
God Stats
4W - 6L
1,470 SR
Queue Stats
169W - 168L
1,551 Elo+
Party 2
Skadi
Skadi
iWantaPanda816
Skadi
Level 33
God Stats
6W - 2L
1,787 SR
Queue Stats
109W - 79L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AyNalChan
Anhur
16
11 / 3 / 6
9,847
703
13,143
10,602
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 4 / 18
8,641
617
6,416
14,206
10,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Awilix
Ratmilk
Awilix
16
10 / 1 / 8
9,753
697
10,699
9,032
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
14
4 / 2 / 4
8,918
637
8,474
9,168
2,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
2 / 3 / 0
8,350
596
8,488
9,964
10,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
4 / 8 / 1
7,214
515
5,402
11,667
2,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Justus1015
Discordia
11
2 / 6 / 4
6,849
489
6,351
8,083
1,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Sharkbait919
Gilgamesh
13
1 / 3 / 1
7,499
536
6,503
12,974
8,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 6 / 5
7,738
553
7,424
14,027
10,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 8 / 4
7,258
518
8,075
11,457
2,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
28
31
Kills
13
13
Deaths
31
36
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
AyNalChan
Anhur
11
3
6
4.67
W
4
4
18
3.25
L
Ne Zha
4
8
1
0.56
L
Discordia
Justus1015
Discordia
2
6
4
0.67
W
Awilix
Ratmilk
Awilix
10
1
8
14
L
Gilgamesh
Sharkbait919
Gilgamesh
1
3
1
0.5
W
Zeus
4
2
4
3
L
4
6
5
1.08
L
2
8
4
0.5
W
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,220
Damage
33,755
52,972
Taken
58,208
30,969
Mitigated
25,660
18,032
Healing
12,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
AyNalChan
Anhur
13,143
5,010
0
2,641
10,602
3,829
1,156
4,699
5,613
0
64,035
W
6,416
2,721
443
3,293
14,206
10,593
137
5,056
8,954
19,443
0
L
Ne Zha
5,402
1,506
0
2,717
11,667
2,306
0
1,944
9,723
0
29,498
L
Discordia
Justus1015
Discordia
6,351
662
0
861
8,083
1,331
0
1,343
6,740
31,441
0
W
Awilix
Ratmilk
Awilix
10,699
4,140
0
3,655
9,032
3,552
840
2,434
6,407
0
62,018
L
Gilgamesh
Sharkbait919
Gilgamesh
6,503
2,056
0
3,849
12,974
8,052
0
0
12,974
2,136
44,172
W
Zeus
8,474
3,616
0
4,780
9,168
2,381
2,079
954
8,214
64,030
0
L
7,424
2,003
0
3,052
14,027
10,991
0
4,919
9,108
15,858
0
L
8,075
4,473
0
1,715
11,457
2,980
0
6,684
4,773
0
36,491
W
8,488
3,785
0
3,220
9,964
10,614
499
201
8,915
0
52,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,509
Gold Earned
36,558
478
Minions Killed
294
0
Camps Cleared
0
1,390,781
Distance Traveled
1,262,109
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,847
703
115
8
0
235,985
3
W
Athena
8,641
617
26
2
0
268,640
4
L
Ne Zha
7,214
515
58
4
0
267,498
1
L
Discordia
6,849
489
61
4
0
259,278
3
W
Awilix
9,753
697
116
8
0
347,943
6
L
Gilgamesh
7,499
536
97
7
0
255,122
4
W
Zeus
8,918
637
125
9
0
239,080
1
L
Ymir
7,738
553
14
1
0
242,484
3
L
Skadi
7,258
518
64
5
0
237,727
2
W
Osiris
8,350
596
96
7
0
299,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role