Player Matchup

Fenrir
Fenrir
AutoBot2098
Fenrir
Level 17
God Stats
0W - 1L
1,604 SR
Queue Stats
20W - 11L
1,789 Elo+
Party 1
Merlin
Merlin
GapedSoda
Merlin
Level 29
God Stats
37W - 40L
1,532 SR
Queue Stats
151W - 135L
1,598 Elo+
Solo
Charybdis
Charybdis
Iafats
Charybdis
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,716 Elo+
Solo
Rama
Rama
MadDogLegend777
Rama
Level 21
God Stats
8W - 3L
1,866 SR
Queue Stats
138W - 62L
1,577 Elo+
Solo
Cthulhu
Cthulhu
NullSomnus
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,789 Elo+
Party 1
Team Averages
Level 19
1,600 SR
1,694 Elo+

VS

Team Averages
Level 31
1,579 SR
1,564 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Dabstronomer
Ganesha
Level 27
God Stats
1W - 0L
1,751 SR
Queue Stats
118W - 99L
1,548 Elo+
Solo
Arachne
Arachne
MushroomDwarf11
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,643 Elo+
Party 2
Neith
Neith
SteerableRug7
Neith
Level 88
God Stats
10W - 8L
1,598 SR
Queue Stats
232W - 213L
1,559 Elo+
Party 2
Kukulkan
Kukulkan
TheNumberNine
Kukulkan
Level 20
God Stats
4W - 3L
1,545 SR
Queue Stats
173W - 151L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
0 / 5 / 0
4,994
384
3,395
10,485
3,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
GapedSoda
Merlin
8
2 / 6 / 1
5,611
432
5,031
7,162
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Iafats
Charybdis
10
3 / 6 / 0
6,695
515
5,081
9,109
3,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 4 / 1
6,618
509
3,865
8,034
2,426
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
NullSomnus
Cthulhu
9
0 / 3 / 3
5,419
417
4,550
8,732
5,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
7 / 0 / 5
8,129
625
10,556
10,025
9,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ganesha
Dabstronomer
Ganesha
11
0 / 2 / 6
6,800
523
3,027
8,566
5,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
8 / 1 / 1
8,289
638
5,109
8,825
2,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 2 / 1
7,161
551
5,382
7,011
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
TheNumberNine
Kukulkan
14
5 / 2 / 5
8,296
638
7,422
6,578
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
7
Kills
24
24
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
0
5
9.5
L
Fenrir
0
5
0
0
W
Ganesha
Dabstronomer
Ganesha
0
2
6
1.5
L
Merlin
GapedSoda
Merlin
2
6
1
0.42
L
Charybdis
Iafats
Charybdis
3
6
0
0.5
L
2
4
1
0.63
W
8
1
1
8.5
L
Cthulhu
NullSomnus
Cthulhu
0
3
3
0.5
W
4
2
1
2.25
W
Kukulkan
TheNumberNine
Kukulkan
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,922
Damage
31,496
43,522
Taken
41,005
16,935
Mitigated
22,772
7,412
Healing
12,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,556
409
169
3,893
10,025
9,645
0
1,115
8,735
40,787
0
L
Fenrir
3,395
1,039
0
2,648
10,485
3,734
0
6,737
3,072
0
18,485
W
Ganesha
Dabstronomer
Ganesha
3,027
400
0
2,588
8,566
5,863
0
2,857
5,245
20,681
0
L
Merlin
GapedSoda
Merlin
5,031
181
0
0
7,162
2,180
0
2,339
4,823
19,513
0
L
Charybdis
Iafats
Charybdis
5,081
2,800
0
1,381
9,109
3,427
0
4,905
3,942
0
35,120
L
3,865
2,876
0
1,915
8,034
2,426
0
2,815
5,125
0
46,350
W
5,109
3,868
0
2,061
8,825
2,740
300
1,375
7,236
0
51,168
L
Cthulhu
NullSomnus
Cthulhu
4,550
581
0
1,468
8,732
5,168
0
3,336
5,311
10,590
0
W
5,382
3,276
0
2,644
7,011
2,408
804
2,199
4,558
0
39,790
W
Kukulkan
TheNumberNine
Kukulkan
7,422
649
0
890
6,578
2,116
1,083
718
5,650
50,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,337
Gold Earned
38,675
264
Minions Killed
352
0
Camps Cleared
0
1,164,502
Distance Traveled
1,224,487
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,129
625
89
7
0
269,595
3
L
Fenrir
4,994
384
35
3
0
258,117
1
W
Ganesha
6,800
523
5
0
0
230,385
2
L
Merlin
5,611
432
34
3
0
189,321
1
L
Charybdis
6,695
515
74
6
0
234,300
2
L
Rama
6,618
509
105
8
0
212,831
1
W
Arachne
8,289
638
73
6
0
280,378
1
L
Cthulhu
5,419
417
16
1
0
269,933
0
W
Neith
7,161
551
97
7
0
212,828
3
W
Kukulkan
8,296
638
88
7
0
231,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role