Player Matchup

Fenrir
Fenrir
BuoyantBobcat13
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Nox
Nox
DobsonWePraise
Nox
Level 18
God Stats
0W - 2L
1,310 SR
Queue Stats
1W - 2L
1,259 Elo+
Solo
Cernunnos
Cernunnos
Im Bee8554
Cernunnos
Level 28
God Stats
5W - 8L
1,445 SR
Queue Stats
54W - 76L
1,279 Elo+
Solo
Charybdis
Charybdis
Lord-Death-969
Charybdis
Level 29
God Stats
22W - 28L
1,420 SR
Queue Stats
139W - 159L
1,356 Elo+
Solo
Chronos
Chronos
Milo117
Chronos
Level 29
God Stats
6W - 9L
1,567 SR
Queue Stats
108W - 104L
1,376 Elo+
Solo
Team Averages
Level 21
1,448 SR
1,354 Elo+

VS

Team Averages
Level 26
1,528 SR
1,382 Elo+
Terra
Terra
Brotae_tachip07
Terra
Level 28
God Stats
1W - 0L
1,802 SR
Queue Stats
5W - 17L
1,188 Elo+
Solo
Thanatos
Thanatos
Deadweightnewb
Thanatos
Level 64
God Stats
96W - 85L
1,552 SR
Queue Stats
281W - 279L
1,484 Elo+
Party 1
Sol
Sol
GerosMyPetMonkey
Sol
Level 13
God Stats
1W - 2L
1,228 SR
Queue Stats
14W - 11L
1,516 Elo+
Party 1
Cernunnos
Cernunnos
Noair monkey
Cernunnos
Level 12
God Stats
6W - 2L
1,667 SR
Queue Stats
17W - 13L
1,486 Elo+
Party 1
Olorun
Olorun
landshark3231
Olorun
Level 14
God Stats
7W - 5L
1,393 SR
Queue Stats
19W - 23L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 9 / 0
4,005
364
609
7,347
1,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 5 / 1
4,514
410
571
4,363
2,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cernunnos
Im Bee8554
Cernunnos
6
0 / 7 / 0
4,261
387
1,870
6,216
1,110
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
Lord-Death-969
Charybdis
8
2 / 5 / 0
5,358
487
3,452
8,158
1,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Milo117
Chronos
9
1 / 4 / 0
5,304
482
3,289
8,746
2,106
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 3
5,884
535
2,355
4,152
2,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
12
15 / 0 / 4
7,880
716
11,680
9,176
3,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
3 / 0 / 7
5,602
509
2,844
2,233
554
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cernunnos
Noair monkey
Cernunnos
11
8 / 1 / 8
6,890
626
6,867
5,380
1,545
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
0 / 2 / 4
5,624
511
1,412
5,131
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
54
3
Kills
28
30
Deaths
3
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
0
9
0
0
W
Thanatos
15
0
4
17
L
0
5
1
0.1
W
3
0
7
6.5
L
Cernunnos
Im Bee8554
Cernunnos
0
7
0
0
L
Charybdis
Lord-Death-969
Charybdis
2
5
0
0.4
L
Chronos
Milo117
Chronos
1
4
0
0.25
W
Cernunnos
Noair monkey
Cernunnos
8
1
8
12
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,791
Damage
25,158
34,830
Taken
26,072
8,616
Mitigated
9,548
4,518
Healing
15,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,355
740
88
982
4,152
2,028
0
1,582
2,570
17,118
0
L
609
156
0
376
7,347
1,469
192
988
6,359
0
6,005
W
Thanatos
11,680
3,693
0
10,814
9,176
3,167
0
949
8,227
0
47,728
L
571
230
0
128
4,363
2,229
23
602
3,761
6,355
0
W
2,844
509
0
192
2,233
554
667
51
2,182
16,972
0
L
Cernunnos
Im Bee8554
Cernunnos
1,870
510
0
139
6,216
1,110
0
979
5,237
0
12,906
L
Charybdis
Lord-Death-969
Charybdis
3,452
1,947
0
1,669
8,158
1,702
761
1,300
6,858
0
26,281
L
Chronos
Milo117
Chronos
3,289
2,131
13
2,193
8,746
2,106
753
2,742
6,004
25,579
0
W
Cernunnos
Noair monkey
Cernunnos
6,867
4,232
0
2,331
5,380
1,545
1,373
272
5,108
0
33,081
W
1,412
797
60
1,349
5,131
2,254
1,310
1,065
4,066
22,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,442
Gold Earned
31,880
142
Minions Killed
262
0
Camps Cleared
0
852,593
Distance Traveled
969,139
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
5,884
535
29
3
0
203,661
1
L
Fenrir
4,005
364
10
1
0
145,399
2
W
Thanatos
7,880
716
87
8
0
234,608
10
L
Nox
4,514
410
8
1
0
178,001
0
W
Sol
5,602
509
39
4
0
204,601
0
L
Cernunnos
4,261
387
28
3
0
187,800
0
L
Charybdis
5,358
487
51
5
0
136,701
2
L
Chronos
5,304
482
45
4
0
204,692
1
W
Cernunnos
6,890
626
59
5
0
179,637
1
W
Olorun
5,624
511
48
4
0
146,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role