Player Matchup

Nemesis
Nemesis
TheRealFuture
Nemesis
Level 92
God Stats
2W - 9L
1,187 SR
Queue Stats
373W - 358L
1,548 Elo+
Party 1
Medusa
Medusa
TheTostitosPower
Medusa
Level 80
God Stats
45W - 40L
1,556 SR
Queue Stats
452W - 438L
1,544 Elo+
Party 1
Zhong Kui
Zhong Kui
Zarloks
Zhong Kui
Level 118
God Stats
2W - 5L
1,366 SR
Queue Stats
292W - 267L
1,587 Elo+
Party 1
Cabrakan
Cabrakan
musxel
Cabrakan
Level 89
God Stats
10W - 13L
1,512 SR
Queue Stats
457W - 405L
1,534 Elo+
Solo
Olorun
Olorun
rasberrypie
Olorun
Level 68
God Stats
10W - 4L
1,562 SR
Queue Stats
350W - 329L
1,570 Elo+
Party 1
Team Averages
Level 89
1,437 SR
1,556 Elo+

VS

Team Averages
Level 130
1,534 SR
1,515 Elo+
Freya
Freya
 
Freya
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
DagarTheWarlord
Sol
Level 106
God Stats
3W - 7L
1,389 SR
Queue Stats
51W - 52L
1,584 Elo+
Party 2
Ratatoskr
Ratatoskr
GManTheEngineer
Ratatoskr
Level 124
God Stats
6W - 7L
1,688 SR
Queue Stats
75W - 70L
1,585 Elo+
Party 2
Mulan
Mulan
OldmanTrips
Mulan
Level 155
God Stats
9W - 9L
1,591 SR
Queue Stats
364W - 345L
1,602 Elo+
Party 2
Neith
Neith
TheOnlyBlaxican
Neith
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,306 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
3 / 1 / 2
6,339
634
4,507
8,011
2,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
8 / 0 / 0
7,031
703
3,899
6,530
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Zarloks
Zhong Kui
10
2 / 1 / 6
6,350
635
4,143
6,416
4,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
musxel
Cabrakan
11
3 / 1 / 1
6,380
638
3,639
5,428
4,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Olorun
10
2 / 0 / 3
6,217
622
3,996
6,100
1,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
1 / 7 / 0
4,955
496
4,227
8,354
2,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
0 / 2 / 1
5,030
503
4,621
4,431
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ratatoskr
GManTheEngineer
Ratatoskr
6
1 / 4 / 0
4,504
450
2,934
6,920
1,566
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 4 / 1
5,220
522
2,838
6,254
4,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 2 / 0
4,771
477
2,830
3,352
1,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
18
Kills
3
3
Deaths
19
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
7
0
0.14
L
0
2
1
0.25
L
Ratatoskr
GManTheEngineer
Ratatoskr
1
4
0
0.25
L
1
4
1
0.38
L
0
2
0
0
W
Nemesis
3
1
2
4
W
8
0
0
8
W
Zhong Kui
Zarloks
Zhong Kui
2
1
6
5
W
Cabrakan
musxel
Cabrakan
3
1
1
3.5
W
Olorun
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,184
Damage
17,450
32,485
Taken
29,311
16,200
Mitigated
10,549
15,578
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,227
1,261
0
2,079
8,354
2,510
0
3,713
4,641
20,147
3,750
L
4,621
1,385
0
2,228
4,431
1,328
0
3,216
1,215
26,096
0
L
Ratatoskr
GManTheEngineer
Ratatoskr
2,934
949
0
2,266
6,920
1,566
0
425
6,409
0
13,369
L
2,838
402
0
1,640
6,254
4,131
0
2,697
3,126
0
20,654
L
2,830
827
0
544
3,352
1,014
0
1,210
2,142
0
23,239
W
Nemesis
4,507
1,876
0
4,135
8,011
2,348
465
787
7,174
0
37,414
W
3,899
1,617
0
2,404
6,530
2,067
192
1,340
5,174
0
39,264
W
Zhong Kui
Zarloks
Zhong Kui
4,143
484
0
2,460
6,416
4,973
216
2,402
3,826
21,055
0
W
Cabrakan
musxel
Cabrakan
3,639
559
0
2,139
5,428
4,830
0
70
5,358
30,274
0
W
Olorun
3,996
2,294
377
4,063
6,100
1,982
654
3,257
2,571
36,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,317
Gold Earned
24,480
314
Minions Killed
243
0
Camps Cleared
0
1,029,815
Distance Traveled
954,584
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,955
496
48
5
0
187,699
5
L
Sol
5,030
503
64
6
0
201,137
0
L
Ratatoskr
4,504
450
31
3
0
199,057
2
L
Mulan
5,220
522
53
5
0
169,812
2
L
Neith
4,771
477
47
5
0
196,879
0
W
Nemesis
6,339
634
75
8
0
238,445
0
W
Medusa
7,031
703
66
7
0
202,077
3
W
Zhong Kui
6,350
635
32
3
0
206,012
8
W
Cabrakan
6,380
638
61
6
0
184,756
4
W
Olorun
6,217
622
80
8
0
198,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role