Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DarkMystique
Morgan Le Fay
Level 125
God Stats
45W - 34L
1,601 SR
Queue Stats
148W - 125L
1,497 Elo+
Party 1
Tiamat
Tiamat
VervainNaxxremi
Tiamat
Level 65
God Stats
5W - 6L
1,522 SR
Queue Stats
159W - 141L
1,491 Elo+
Party 1
Da Ji
Da Ji
presidentte
Da Ji
Level 102
God Stats
12W - 19L
1,462 SR
Queue Stats
166W - 173L
1,452 Elo+
Party 1
Rama
Rama
女人看海因为浪
Rama
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 239L
1,523 Elo+
Solo
Team Averages
Level 122
1,517 SR
1,493 Elo+

VS

Team Averages
Level 90
1,530 SR
1,463 Elo+
Hou Yi
Hou Yi
ArcticSteve
Hou Yi
Level 127
God Stats
4W - 10L
1,375 SR
Queue Stats
389W - 401L
1,504 Elo+
Solo
Fenrir
Fenrir
DenizChoban
Fenrir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 177L
1,372 Elo+
Party 2
Nu Wa
Nu Wa
NotABot2
Nu Wa
Level 138
God Stats
14W - 11L
1,626 SR
Queue Stats
484W - 515L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
Qaimaq
Sun Wukong
Level 27
God Stats
1W - 7L
1,201 SR
Queue Stats
27W - 39L
1,389 Elo+
Party 2
Artio
Artio
uniMunik
Artio
Level 107
God Stats
6W - 2L
1,948 SR
Queue Stats
224W - 217L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
4 / 3 / 6
7,770
598
9,625
13,684
8,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
DarkMystique
Morgan Le Fay
13
3 / 1 / 2
7,915
609
6,936
5,016
1,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 3 / 3
7,935
610
6,401
7,673
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
10 / 2 / 4
8,539
657
8,217
8,802
2,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 4 / 5
6,864
528
6,614
8,298
2,074
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
8 / 4 / 2
7,792
599
12,384
10,721
3,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
11
3 / 3 / 3
6,860
528
3,061
7,773
3,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
NotABot2
Nu Wa
12
1 / 5 / 3
6,863
528
8,062
8,332
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Qaimaq
Sun Wukong
11
1 / 5 / 0
6,105
470
1,843
10,142
4,118
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artio
uniMunik
Artio
7
0 / 4 / 5
5,405
416
2,738
14,163
5,057
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
21
Kills
13
13
Deaths
21
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
3
6
2.33
L
Hou Yi
8
4
2
2.25
W
Morgan Le Fay
DarkMystique
Morgan Le Fay
3
1
2
4
L
Fenrir
3
3
3
1.5
L
Nu Wa
NotABot2
Nu Wa
1
5
3
0.5
L
Sun Wukong
Qaimaq
Sun Wukong
1
5
0
0.2
W
2
3
3
1.17
W
10
2
4
6
L
Artio
uniMunik
Artio
0
4
5
0.63
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,793
Damage
28,088
43,473
Taken
51,131
18,848
Mitigated
17,458
13,103
Healing
10,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
9,625
3,916
921
5,099
13,684
8,994
283
2,264
11,184
27,557
10,307
L
Hou Yi
12,384
5,728
0
3,096
10,721
3,133
0
4,268
6,415
0
42,264
W
Morgan Le Fay
DarkMystique
Morgan Le Fay
6,936
194
0
1,141
5,016
1,464
617
1,368
3,462
47,267
0
L
Fenrir
3,061
738
0
1,191
7,773
3,149
0
2,492
5,203
0
26,171
L
Nu Wa
NotABot2
Nu Wa
8,062
1,415
0
670
8,332
2,001
0
4,239
3,917
39,813
0
L
Sun Wukong
Qaimaq
Sun Wukong
1,843
425
0
2,032
10,142
4,118
0
5,433
4,619
0
25,513
W
6,401
901
0
2,451
7,673
3,450
401
3,411
3,871
51,585
0
W
8,217
1,881
0
1,965
8,802
2,866
1,706
2,025
6,586
0
37,902
L
Artio
uniMunik
Artio
2,738
422
372
3,555
14,163
5,057
0
4,613
9,496
13,475
0
W
6,614
5,741
0
1,526
8,298
2,074
801
1,119
7,119
0
33,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,023
Gold Earned
33,025
386
Minions Killed
284
0
Camps Cleared
0
1,238,835
Distance Traveled
1,262,684
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,770
598
56
4
0
230,083
4
L
Hou Yi
7,792
599
69
5
0
251,725
1
W
Morgan Le Fay
7,915
609
90
7
0
258,664
3
L
Fenrir
6,860
528
49
4
0
252,488
2
L
Nu Wa
6,863
528
92
7
0
244,570
3
L
Sun Wukong
6,105
470
53
4
0
252,697
1
W
Tiamat
7,935
610
118
9
0
254,246
5
W
Da Ji
8,539
657
69
5
0
255,744
0
L
Artio
5,405
416
21
2
0
261,204
7
W
Rama
6,864
528
53
4
0
240,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role