Player Matchup

Gilgamesh
Gilgamesh
BardOfHades
Gilgamesh
Level 114
God Stats
7W - 5L
1,611 SR
Queue Stats
61W - 57L
1,428 Elo+
Party 2
Skadi
Skadi
LaniKamapoko
Skadi
Level 16
God Stats
3W - 1L
1,567 SR
Queue Stats
19W - 20L
1,342 Elo+
Party 2
Baron Samedi
Baron Samedi
PoFromSmite
Baron Samedi
Level 108
God Stats
4W - 3L
1,397 SR
Queue Stats
149W - 128L
1,427 Elo+
Party 2
Team Averages
Level 79
1,525 SR
1,399 Elo+

VS

Team Averages
Level 74
1,499 SR
1,401 Elo+
Bastet
Bastet
JackUL791
Bastet
Level 100
God Stats
6W - 6L
1,470 SR
Queue Stats
50W - 47L
1,456 Elo+
Solo
Bellona
Bellona
Love or murder
Bellona
Level 15
God Stats
10W - 15L
1,545 SR
Queue Stats
33W - 37L
1,339 Elo+
Party 1
Sol
Sol
XCorruptEntityX
Sol
Level 107
God Stats
14W - 21L
1,483 SR
Queue Stats
98W - 119L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BardOfHades
Gilgamesh
14
10 / 5 / 8
10,727
894
11,983
23,509
14,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 0 / 13
8,221
685
3,906
3,675
1,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
PoFromSmite
Baron Samedi
15
9 / 0 / 9
10,143
845
14,478
6,878
3,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JackUL791
Bastet
11
1 / 7 / 4
7,484
624
7,502
10,764
3,293
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 7 / 2
6,697
558
3,649
11,550
8,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mace

Mace

+10
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 6 / 2
7,722
644
11,477
11,594
3,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
11
20
Kills
3
5
Deaths
20
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BardOfHades
Gilgamesh
10
5
8
2.8
L
Bastet
JackUL791
Bastet
1
7
4
0.43
W
1
0
13
7.5
L
0
7
2
0.14
W
Baron Samedi
PoFromSmite
Baron Samedi
9
0
9
13.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,367
Damage
22,628
34,062
Taken
33,908
19,936
Mitigated
15,237
12,318
Healing
4,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BardOfHades
Gilgamesh
11,983
2,752
112
6,984
23,509
14,899
0
7,586
15,923
4,161
28,050
L
Bastet
JackUL791
Bastet
7,502
2,186
0
1,709
10,764
3,293
0
4,653
5,572
0
18,798
W
3,906
915
0
332
3,675
1,540
1,246
1,211
2,464
0
14,136
L
3,649
586
0
17
11,550
8,160
0
5,465
5,532
2,924
10,537
W
Baron Samedi
PoFromSmite
Baron Samedi
14,478
736
1,874
3,016
6,878
3,497
620
2,234
4,644
35,696
0
L
11,477
4,220
326
2,677
11,594
3,784
0
4,746
6,545
25,475
3,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,091
Gold Earned
21,903
137
Minions Killed
101
4
Camps Cleared
5
612,353
Distance Traveled
596,040
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,727
894
47
4
3
221,851
1
L
Bastet
7,484
624
24
2
2
219,817
4
W
Skadi
8,221
685
23
2
0
170,339
1
L
Bellona
6,697
558
21
2
0
198,231
0
W
Baron Samedi
10,143
845
67
6
1
220,163
0
L
Sol
7,722
644
56
5
3
177,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role