Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Cojorip
Anhur
Level 6
God Stats
5W - 2L
1,777 SR
Queue Stats
8W - 5L
1,742 Elo+
Solo
Cthulhu
Cthulhu
WileStroker3466
Cthulhu
Level 16
God Stats
17W - 14L
1,609 SR
Queue Stats
29W - 28L
1,417 Elo+
Party 1
Ra
Ra
ewert03
Ra
Level 26
God Stats
0W - 1L
1,811 SR
Queue Stats
2W - 3L
1,502 Elo+
Solo
Da Ji
Da Ji
thenoxxie
Da Ji
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 48L
1,434 Elo+
Party 1
Team Averages
Level 15
1,639 SR
1,519 Elo+

VS

Team Averages
Level 13
1,462 SR
1,536 Elo+
Poseidon
Poseidon
AlmightyHabibi
Poseidon
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,559 Elo+
Solo
Kali
Kali
Azealiia
Kali
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 7L
1,757 Elo+
Solo
Cthulhu
Cthulhu
HOTAC
Cthulhu
Level 8
God Stats
2W - 1L
1,311 SR
Queue Stats
6W - 7L
1,438 Elo+
Solo
Bellona
Bellona
L0reander
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,530 Elo+
Solo
Neith
Neith
SmiteIsLife10
Neith
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 56L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 4 / 0
7,805
411
2,891
10,229
6,874
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Cojorip
Anhur
12
4 / 12 / 3
8,333
439
8,262
16,711
4,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 5 / 3
7,549
397
5,953
15,964
12,390
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 7 / 3
8,312
437
5,585
12,903
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
thenoxxie
Da Ji
13
5 / 10 / 1
8,350
439
12,414
16,926
5,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
17
8 / 6 / 5
10,958
577
12,137
11,427
2,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kali
19
17 / 0 / 9
12,135
639
17,969
14,285
6,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
HOTAC
Cthulhu
14
0 / 3 / 11
8,857
466
5,018
12,076
8,882
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
L0reander
Bellona
16
2 / 1 / 16
10,350
545
8,366
10,124
8,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
11 / 3 / 3
11,384
599
13,046
11,715
3,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
82
12
Kills
38
38
Deaths
13
10
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
4
0
0
W
Poseidon
8
6
5
1.75
W
Kali
17
0
9
21.5
L
Anhur
Cojorip
Anhur
4
12
3
0.46
W
Cthulhu
HOTAC
Cthulhu
0
3
11
1.83
W
Bellona
L0reander
Bellona
2
1
16
10
W
11
3
3
4.17
L
3
5
3
0.9
L
0
7
3
0.21
L
Da Ji
thenoxxie
Da Ji
5
10
1
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,105
Damage
56,536
72,733
Taken
59,627
33,101
Mitigated
30,761
11,118
Healing
17,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,891
411
0
1,493
10,229
6,874
701
2,324
7,849
385
34,147
W
Poseidon
12,137
1,799
0
1,658
11,427
2,648
1,878
1,993
9,434
61,444
0
W
Kali
17,969
10,856
0
9,448
14,285
6,967
879
2,651
11,634
0
92,589
L
Anhur
Cojorip
Anhur
8,262
3,558
0
1,784
16,711
4,322
0
3,442
13,223
0
36,611
W
Cthulhu
HOTAC
Cthulhu
5,018
771
307
30
12,076
8,882
186
2,759
9,317
29,008
0
W
Bellona
L0reander
Bellona
8,366
1,045
0
1,032
10,124
8,431
74
2,204
7,920
9,600
41,885
W
13,046
8,263
0
4,728
11,715
3,833
5,165
2,136
9,579
0
72,607
L
5,953
1,064
0
2,014
15,964
12,390
639
2,569
13,333
25,370
0
L
5,585
501
509
2,402
12,903
3,728
301
5,237
7,401
59,766
0
L
Da Ji
thenoxxie
Da Ji
12,414
2,450
0
2,916
16,926
5,787
847
4,369
12,365
0
51,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,349
Gold Earned
53,684
347
Minions Killed
510
0
Camps Cleared
0
1,587,552
Distance Traveled
1,745,331
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,805
411
65
3
0
324,200
1
W
Poseidon
10,958
577
126
7
0
367,932
3
W
Kali
12,135
639
124
7
0
391,423
2
L
Anhur
8,333
439
59
3
0
291,425
2
W
Cthulhu
8,857
466
42
2
0
306,255
0
W
Bellona
10,350
545
106
6
0
355,129
1
W
Neith
11,384
599
112
6
0
324,592
1
L
Cthulhu
7,549
397
28
1
0
338,142
0
L
Ra
8,312
437
125
7
0
319,696
4
L
Da Ji
8,350
439
70
4
0
314,089
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role