Player Matchup

Nox
Nox
AwfulThings22
Nox
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
Interphaser
Nu Wa
Level 139
God Stats
1W - 1L
1,813 SR
Queue Stats
53W - 52L
1,471 Elo+
Party 1
He Bo
He Bo
NT Saints
He Bo
Level 101
God Stats
1W - 1L
1,800 SR
Queue Stats
37W - 32L
1,531 Elo+
Party 1
Da Ji
Da Ji
NT Woods
Da Ji
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,504 Elo+
Party 1
Tyr
Tyr
bymichaelZ5
Tyr
Level 88
God Stats
2W - 3L
1,811 SR
Queue Stats
485W - 470L
1,436 Elo+
Solo
Team Averages
Level 85
1,685 SR
1,490 Elo+

VS

Team Averages
Level 68
1,538 SR
1,508 Elo+
Cliodhna
Cliodhna
SCORCHNU
Cliodhna
Level 129
God Stats
4W - 2L
1,475 SR
Queue Stats
600W - 662L
1,437 Elo+
Solo
Awilix
Awilix
SpartanKing305
Awilix
Level 29
God Stats
2W - 0L
1,718 SR
Queue Stats
14W - 14L
1,605 Elo+
Party 2
Fafnir
Fafnir
TheSpartan07
Fafnir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,507 Elo+
Party 2
Chiron
Chiron
Wazzzzzzzzzzupp
Chiron
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,399 Elo+
Party 2
Sun Wukong
Sun Wukong
WonderDuck1
Sun Wukong
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 9L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 13
10,715
670
7,844
13,394
4,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
11 / 4 / 13
12,477
780
29,133
14,664
5,435
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
NT Saints
He Bo
19
3 / 6 / 16
11,683
730
14,865
13,011
3,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
NT Woods
Da Ji
16
5 / 8 / 9
10,705
669
7,051
13,777
4,973
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 3 / 12
10,331
646
10,794
25,053
13,132
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
SCORCHNU
Cliodhna
17
3 / 6 / 12
11,030
689
11,498
13,944
9,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 8 / 11
10,420
651
4,388
14,700
5,245
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fafnir
19
5 / 5 / 20
12,429
777
11,786
24,453
32,665
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
15 / 4 / 7
14,427
902
26,427
14,010
5,768
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
WonderDuck1
Sun Wukong
19
2 / 5 / 19
11,565
723
17,274
20,290
22,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
97
26
Kills
28
28
Deaths
28
63
Assists
69
Player
Kills
Deaths
Assists
KDA
L
2
7
13
1.21
L
11
4
13
4.38
L
He Bo
NT Saints
He Bo
3
6
16
1.83
L
Da Ji
NT Woods
Da Ji
5
8
9
1.19
W
Cliodhna
SCORCHNU
Cliodhna
3
6
12
1.5
W
3
8
11
1.06
W
Fafnir
5
5
20
3
W
15
4
7
4.63
W
Sun Wukong
WonderDuck1
Sun Wukong
2
5
19
2.3
L
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,687
Damage
71,373
79,899
Taken
87,397
32,247
Mitigated
75,023
30,177
Healing
29,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,844
403
257
1,430
13,394
4,724
454
1,127
11,673
17,421
0
L
29,133
4,505
1,342
3,694
14,664
5,435
540
2,434
11,992
53,917
0
L
He Bo
NT Saints
He Bo
14,865
160
2,970
2,179
13,011
3,983
471
1,617
11,018
30,059
0
L
Da Ji
NT Woods
Da Ji
7,051
563
994
1,290
13,777
4,973
0
1,538
11,853
0
10,281
W
Cliodhna
SCORCHNU
Cliodhna
11,498
1,315
2,490
1,341
13,944
9,295
1,093
7,440
6,504
0
28,517
W
4,388
707
510
992
14,700
5,245
0
10,252
4,448
0
6,700
W
Fafnir
11,786
4,155
1,918
7,508
24,453
32,665
690
13,191
11,262
21,719
0
W
26,427
10,616
2,745
5,970
14,010
5,768
2,589
9,573
4,437
0
66,320
W
Sun Wukong
WonderDuck1
Sun Wukong
17,274
925
1,002
4,553
20,290
22,050
822
11,386
8,904
0
41,214
L
10,794
919
3,779
12,242
25,053
13,132
0
5,070
19,319
0
24,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,911
Gold Earned
59,871
153
Minions Killed
178
0
Camps Cleared
0
1,278,126
Distance Traveled
1,286,248
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,715
670
30
2
0
237,084
0
L
Nu Wa
12,477
780
56
4
0
272,399
2
L
He Bo
11,683
730
35
2
0
259,617
0
L
Da Ji
10,705
669
13
1
0
250,130
2
W
Cliodhna
11,030
689
39
2
0
270,831
0
W
Awilix
10,420
651
5
0
0
251,990
0
W
Fafnir
12,429
777
16
1
0
242,867
0
W
Chiron
14,427
902
79
5
0
237,452
0
W
Sun Wukong
11,565
723
39
2
0
283,108
0
L
Tyr
10,331
646
19
1
0
258,896
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role